Commit Graph

123 Commits

Author SHA1 Message Date
ShadowCommander
4571af1e6e Change doors to ignore static entities when closing (#7646) 2022-04-19 08:45:36 -05:00
Joosep Jääger
0cdb34741e Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Fishfish458
4500f88737 Add door emag visuals and sound (#6971)
Co-authored-by: fishfish458 <fishfish458>
2022-03-19 12:00:01 -07:00
Leon Friedrich
0f435f31c8 Predict general interactions. (#6856) 2022-03-09 18:12:17 +11:00
Leon Friedrich
6dc681683c Prevent non-airlock doors from closing on people. (#6882) 2022-02-24 23:32:35 -07:00
Leon Friedrich
8d111c8959 Door collision fixes (#6836) 2022-02-21 22:01:37 -07:00
Leon Friedrich
88c5e8a7ce Fix door saving/loading (#6506) 2022-02-19 12:34:01 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
WlarusFromDaSpace
50b1af08a2 Adds emergency access to airlocks (#6500) 2022-02-09 14:13:35 +11:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Leon Friedrich
21a5bce90d fix airlocks/shutters, again (#6386) 2022-01-30 18:30:24 +11:00
Leon Friedrich
1914560773 Fix firelock door init (#6384) 2022-01-30 15:47:24 +11:00
Leon Friedrich
c465715273 ECS Doors (#5887) 2022-01-30 11:49:56 +11:00
Paul Ritter
9e1607722d removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Vera Aguilera Puerto
2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Acruid
fa0ec5cbd9 AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
metalgearsloth
a360f6126e Shuttle docking (#5169)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
Leon Friedrich
673301825b Draw depth adjustments (#5130)
* door drawdepth toggle

* git mv

* dooooors

* drawdepth adjustments

* fix door and missed projectiles

* firelock depth tweak

* Get sprite only when needed

* single letter typo

* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
mirrorcult
af2e21c355 Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events

# Conflicts:
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Doors/Components/FirelockComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Doors/IDoorCheck.cs

* namespaces

* Fix mapinit bug with refreshautoclose

* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00