* Offbrand medical
* what if we regrade
* zombies are mostly there thats it thats a wrap xd
* here's changeling
* some bonus gut punches
* start working on the guidebook
* fix rsi and yaml lints
* my agrichem so fits
* we stay rejuvenated
* my china so laked
* debrute
* fix suicide
* fix the suicide tests
* my surgery so requires laying down
* the guidebook continues
* READ KEB PAGES
* keb vascular recoupler
* read keb medicine
* fix yaml lint
* fix the EntityRemoveConstructionGraphStep
* fix overlay init
* scalpels are not a food tool
* return of the programmer art
* my line so nieuw
* boxes deserve veins too
* mrrrp yaml
* what if we redid brain damage alerts
* bloot pressure
* kill mannitol drowsiness
* get licensed
* my read so me
* get feedbacked nerd
* fine-tune the heart stoppage conditions
* cryostasis adjustments, guidebook adjustments, fix negative strain issues
* my surgery so table
* fix heart surgery and guidebook
* medicine & defibrillator pass
* iv bags and stands
* prefills
* janet gets very sidetracked
* mostly finished iv stuff
* what if we fixed the guidebook
* halve decapoid cryostasis
* my medicines so IV
* finetune cryostasis
* less logspam
* metabolism-aware iv stands and cryopods
* give people painkillers
* yaml lint real
* fix blood build
* finish rebase
* tidy up localization
* clean up my yaml beasties...
* soft curve after exceeding maximum damage
* husks/bonedeaths
Grabbag of Offmed fixes & improvements (#3461)
* CPR moment
* Mob AI fix
* Fix brain oxygenation not updating on regeneration
* sorry gamers you cannot resist the pull
* Troll combat abilities more in softcrit
praying rn (#3467)
dont have CPR be 50% (#3468)
Make offbrand murder easier to contend with (#3473)
* e
* disrupt people in softcrit when attacking them
* ok gamers we're gaming
* forgor
Hopefully final pass before Offbrand merge (#3475)
First pass of Offbrand adjustments (#3477)
Swap blood pressure values in health analyzer (#3476)
Systolic over diastolic
Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>
Offbrand pass 2: Mostly bugfixes (#3480)
Fix zeds causing PVS reloads (#3482)
Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)
* set up surgery ui
* test fail real
Pain/braingasps (#3487)
Offmed bundle 5 - the evil one (#3489)
* Evil cavity surgery
* les borgues
* nicotine moment
* epinephrine RNG
* legalese
* test fail real
* ok jamers cope with c4
Pass 6
* Now the name of the target craft items is taken directly from the prototypes
* Deleting unnecessary fields
* Deleting unnecessary fields
* Added suffix field
* Added override via localization keys
* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView
* Fix suffix
* Fix construction ghosts... maybe
* Remove suffix from UI
* Suffixes have been removed from prototypes
* Added a description for the secret door
* Fix search..?
* The Icon field of ConstructionPrototype has been removed
* StackPrototypes used in the construction menu have been localized
* TagConstructionGraphStep used in the construction menu have been localized
* The search bar has been localized
* Fix localization and prototypes
* Recipes are now only loaded when the crafting window is opened.
* Fix crooked merge grid of the crafting menu.
* Localization update
* Fix cyborg graph
* Revert "Recipes are now only loaded when the crafting window is opened."
This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.
* Fix loc
* fix merge
* Fix upstream
* Some of the logic has been moved to Shared
* fix
* Small adjustments
* Very small change
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
- The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
- This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
- This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
- This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes#4892 and fixes#4857
Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀