* Predict dumping
- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.
* Fix a bunch of stuff
* nasty merge
* Some reviews
* Some more reviews while I stash
* Fix merge
* Fix merge
* Half of review
* Review
* re(h)f
* lizards
* feexes
* feex
* Power stuff
- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.
* big update
* boing
* Predict two-way levers
Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.
* space
* a
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.
Also fixes it to check UiKey properly.
* Remove unnecessary CrewManifestViewer on PDAs
This is for a pop-up crew manifest UI, which the PDA doesn't use.
* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.
Uses the new helper method in engine.
* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.
* Fixes for disposal router/tagger UI.
Code was badly copy pasted without changing identifiers, never worked.
Also cleaned up some of the logic (text trimming, sounds).
Also removed the "refuse to work if you have something in your active hand" check like why.
* Avoid running most ActivatableUIComponent logic when closing a UI via toggle
Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.
This probably fixes a bug or some other dumb behavior somewhere.
* Bitch
* cameras but i didn't feel like git stashing them
* Adds more functionality server-side for surveillance cameras
* rider moment
* Adds skeleton for SurveillanceCameraMonitorBoundUi on client
* whoops
* makes surveillance camera monitor UI more defined
* removes tree from SurveillanceCameraMonitorWindow
* surveillance camera active flag, other routing things
* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients
* adds entity yaml, changes field
* adds the camera/monitor entities, makes the UI open
* SurveillanceCameraRouters (not implemented fully)
* subnets for cameras, server-side
* it works!
* fixes rotation in cameras
* whoops
restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera
* makes the UI work
* makes it so that cameras actually refresh now
* cleanup
* adds camera.rsi
* cleans up prototypes a bit
* adds camera subnet frequencies, cameras in subnets
* adds surveillance camera router subnets
* might fix testing errors
* adds the circuit board to the surveillance camera monitor
* fixes up the camera monitor (the detective will get his tv soon)
* adds heartbeat, ensures subnet data is passed into cameras to send
* fixes up a few things
* whoops
* changes to UI internals
* fixes subnet selection issue
* localized strings for UI
* changes 'test' id to 'camera' for cameras
* whoops
* missing s
* camera static!
* adds a delay to camera switching
* adjusts a few things in camera timing
* adds setup for cameras/routers, localization for frequency names
* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype
* localization, some cleanup
* ui adjustments
* adds surveillance camera visuals
* fixes a bug when closing the UI for monitors
* adds disconnect message to UI
* adds construction graph to cameras
* adds the camera to the construction menu
* fixes network selection for setup, tweak to assembly
* adds surveillance camera router construction, fixes up surveillance camera wire cutting
* adds disconnect button to monitor UI
* switches around the status text
* tweaks monitor UI
* makes the address actually show
* might make tests pass
* UI adjustments, hard name limit
* ok, that didn't work
* adds wireless cameras
* makes the television work/look nicer
* adds tripod cameras in addition to mobile cameras
* makes wireless cameras constructable
* fixes up those prototypes
* reorganization in C#, small cleanup
* ensures that power changes deactivate some devices
* adds a component to the television, comments out a function
* actually, never mind, i forgot that wireless cameras existed/are creatable for a second
* tweaks to router construction, removes SubnetTest from prototypes
* removes it from frequencies too
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* type serializers into components
* setup window opens centered, enum is now byte
* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent
* adds paused/deleted entity checks, changes how verbs are given
* removes EntitySystem.Get<T>() references
* fixes bug related to selecting network from setup, alphabet-orders network listing in setup
* rider moment
* adds minwidth to surveillance camera setup window
* addresses reviews
* should fix the issue with camera visuals not updating properly
* addresses some reviews
* addresses further review
* addresses reviews related to RSIs
* never needed a key there anyways
* changes a few things with routers to ensure that they're active
* whoops
* ensurecomp over addcomp
* whoops
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>