Commit Graph

10 Commits

Author SHA1 Message Date
Nemanja
1374ceea47 Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
MilenVolf
5d970b0861 Station event component and system tweaks (#28331)
* Make anomaly, artifact and gifts events announcement sound optional

* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem

We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.

* Fix margins

* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup

* Fix merge

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-01 16:34:58 -04:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Kara
de36ebe2df Don't double-dip survival intensity scaling (#25570) 2024-02-25 14:04:51 -08:00
Nemanja
946073f3d2 fix anomalies spawning on escape pods (#18225) 2023-07-23 13:57:13 +10:00
Moony
e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Nemanja
59349b1b9b Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00 Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9 Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00