slarticodefast
d4f96fd1c6
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
Nemanja
9872a28d7f
Miscellaneous Body Decoupling ( #38958 )
2025-08-06 15:01:20 -04:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
SlamBamActionman
43d08100b9
"New player" admin logging improvements ( #35961 )
...
* Initial commit
* Adjust a whoooole bunch of logs
* Also spears
* Track going crit
* Review fix
* Review fixes
2025-03-20 20:56:51 +01:00
Token
8588517e45
Morgue system refactor remove unused VVs and into Entity ( #31835 )
...
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
2024-09-04 17:30:21 +02:00
Winkarst
2d85b4e7e9
Move OnGhostAttempt to GhostSystem ( #31445 )
...
* Move OnGhostAttempt to GhostSystem
* Remove unused dependencies and sort them
2024-08-26 14:15:33 +02:00
Scribbles0
220aff21eb
Melee Executions ( #30104 )
...
* melee executions
* fix damage bug
* cleanup
* address reviews hopefully
* resistance bypass mechanic
* component changes
* self executions (not finished yet)
* self execs part two
* ok i fixed things (still not finished)
* finish everything
* review stuff
* nuke if (kind = special)
* more review stuffs
* Make suicide system much less hardcoded and make much more use of events
* Fix a dumb bug I introduced
* self execution popups
* Integration tests
* Why did they even take 0.5 blunt damage?
* More consistent integration tests
* Destructive equals true
* Allow it to dirty-dispose
* IS THIS WHAT YOU WANT?
* FRESH AND CLEAN
* modifier to multiplier
* don't jinx the integration tests
* no file-scoped namespace
* Move the rest of execution to shared, create SuicideGhostEvent
* handled
* Get rid of unused code and add a comment
* ghost before suicide
* stop cat suicides
* popup fix + small suicide change
* make it a bit better
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
2024-08-11 13:05:54 +10:00
Kara
0ae3858b69
Examine prediction ( #23565 )
...
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Darkie
1c8eb2f3de
Added a regular and an engraved zippo (flippo) lighter ( #23020 )
...
* Added the zippo and engraved zippo. Added the engraved zippo in the detective's coat.
* Added copyright.
* Renamed to Flippo
* Gave the Flippo new sounds. Moved the lighter sound collections to their own folder in Items.
* Fixed YAML issues that showed up with moving the lighter noises to their own folder.
* Added the detective's Flippo as a thief objective, with half the weight of the forensic scanner.
2023-12-27 15:47:35 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Nemanja
90605212fc
caninsert entitystorage tweaks ( #20589 )
2023-09-28 22:55:29 -05:00
DrSmugleaf
0c881e6379
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-09-27 19:41:07 -04:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
DrSmugleaf
35107f7c2b
Fix component generic usages where IComponent would not be valid ( #19482 )
2023-08-24 20:10:55 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
0c83642c5a
Add ambient music ( #16829 )
2023-05-29 10:44:11 +10:00
Nemanja
c6c319f7e4
move lockcomponent to shared ( #13722 )
...
* move lockcomponent to shared
* ajcm review
2023-02-12 01:12:29 +00:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
...
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-10-22 15:46:28 -07:00
Nemanja
2ed3779405
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Leon Friedrich
e17c89eac4
Identity popup fixes ( #9743 )
2022-07-15 01:10:52 -07:00
Leon Friedrich
bad837fb85
Generic morgue visualizer ( #9696 )
2022-07-13 22:25:44 -07:00
Nemanja
5edf2ccad5
EntityStorage ECS ( #9291 )
2022-07-14 09:11:59 +10:00
Kara
50fc190f7f
Visual popup addendum ( #9570 )
2022-07-09 02:32:06 -07:00
Kara
dc28b58468
Visual popup types ( #9523 )
...
* Visual popup types
* Pass over `PopupCoordinates` and `PopupCursor`
* `PopupEntity` pass
* Disease and reagent popup pass
* COLOUR
2022-07-09 04:09:52 -05:00
Jessica M
8ba1c1f5e9
Remove more interaction without hands ( #8946 )
...
* Remove stack splitting without hands
* more no hands crap
2022-06-27 14:07:07 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
16ad873688
Move disarmed event ( #8130 )
2022-05-13 15:30:30 +10:00
wrexbe
089e40a061
Convert suicide to ecs ( #8091 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-12 22:05:16 +10:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
...
* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
Rane
7900abb888
Literally Murder IExamine ( #7352 )
2022-04-08 14:17:25 -07:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
Leon Friedrich
4a00d01ced
Remove ignore-inside-blocker ( #6692 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-02-16 19:40:03 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Leon Friedrich
55f52f76be
Fix more component-dependency purge issues ( #6178 )
2022-01-15 00:06:48 -07:00
Paul Ritter
9e1607722d
removes componentdependencies ( #6160 )
2022-01-15 13:26:37 +11:00
metalgearsloth
88bdf0ce61
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00