Commit Graph

10 Commits

Author SHA1 Message Date
Nemanja
748e5831e8 Add moon boots (#29009) 2024-06-14 20:43:23 -07:00
metalgearsloth
94e2c7a4b0 Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
Dawid Bla
b6c2a7ca47 Fixed godmode persisting (#14934) 2023-03-29 10:59:59 +11:00
Kara
48cefca4e4 Godmode refactor (#14651) 2023-03-23 14:57:15 -04:00
metalgearsloth
49c7c0f9a7 Remove stamina + damageable .Owner (#14602)
* Remove stamina + damageable .Owner

* More
2023-03-12 09:19:05 -04:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
c00cdbff90 GodMode code uses EntityUid 2021-11-09 12:20:02 +01:00
Leon Friedrich
df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00
metalgearsloth
f301e45163 Remove ILand (#4582)
* Remove ILand

* Make land not handleable

* Rename ILand
2021-09-12 16:22:58 +10:00