* Added the ReagentPrototype class.
* Added the new Solution class.
* Added new shared SolutionComponent to the ECS system.
* Added some basic element and chemical reagent prototypes.
* Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon.
* Added filters for code coverage.
* Nightly work.
* Added the server SolutionComponent class.
* Added a bucket.
Verbs set up for solution interaction.
* Adds water tank entity to the game.
* Added a full water tank entity.
Solutions are properly serialized.
Solution can be poured between two containers.
* Solution class can now be enumerated.
SolutionComponent now calculates the color of the solution.
* Minor Cleanup.
Improved chat box styling.
"All" button now works as a toggle for.. all buttons!
Also improved persistence of the chat box when switching to/from lobby.
* Backing up local repo before upgrading OS, minor work on chat UI
* Cleaned out unnecessary modded files
* Got a working version of filter toggles based on flag enums
* Added localization to chatbox buttons
* Should actually fix modified proj files, thanks PJB
* Fixed enum operators to unset instead of toggle
* Added a local client class for storing net message details
* Reworked RepopulateChat to pull from a StoredChatMessage list
* Fixed messages dissapearing
* Re-ordered logic to be a bit more efficient with re-drawing chat
* initial explosiveComponent
* remove garbagee
* assets
* tile mass deletion baby
* grenades
* tweaks
* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Ex_act based on damage, fixes and tweaks
* One finishing touch
Done the most cringe way
* ex_act explosions, tables are destructible now
also adds fuel tanks
* adds ex_act to mobs