Víctor Aguilera Puerto
5495f88583
HandComponents now have a default hand, fixes crash
2020-06-18 19:26:55 +02:00
Víctor Aguilera Puerto
a351fad3f6
Check if airlock is deleted or not before changing appearance
2020-06-18 15:26:31 +02:00
metalgearsloth
5391d3c72a
Add utility AI ( #806 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-06-18 14:52:44 +02:00
Pieter-Jan Briers
960287c65d
Merge branch '20-06-16-click-detect' into 20-06-18-merge
2020-06-18 02:35:03 +02:00
Pieter-Jan Briers
c5b1042573
Merge branch 'drop-decimal-use-cannyfastmath' into 20-06-18-merge
2020-06-18 02:34:47 +02:00
Pieter-Jan Briers
4136388028
Sprite-based click detection.
2020-06-16 16:00:19 +02:00
Acruid
189ed9309f
Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. ( #1114 )
2020-06-15 12:30:11 -07:00
Exp
548b91df61
Storage Windows now have the owner's name instead of Storage Item ( #1131 )
2020-06-15 13:28:28 +02:00
Tyler Young
de274de9e3
use CannyFastMath in various places even where it might not be any different
...
also update a bunch of packages
clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Víctor Aguilera Puerto
202dc47961
Airlocks now have a random pitch for deny sound ( #1116 )
2020-06-13 04:14:40 +02:00
ComicIronic
3cedcaf004
Silence ScreenToWorld warnings ( #1098 )
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This fixes one case of GridCoordinates being used unnecessarily, in
GameScreenBase.
It replaces other cases with explicit calls to TryFindGridAt and
GetDefaultGrid.
2020-06-12 18:36:25 +02:00
Víctor Aguilera Puerto
cb5acf7cd3
Cooldown for status effects ( #1109 )
2020-06-12 16:22:36 +02:00
Pieter-Jan Briers
433198a123
Fix a bunch of compiler warnigns.
2020-06-08 14:44:11 +02:00
Pieter-Jan Briers
60a875456a
Merge branches '20-06-08-submodule', 'virtualize-netids', 'betterConstruction' and '20-06-08-addcomp-default'
2020-06-08 14:20:05 +02:00
Clyybber
2995981b5e
Better item construction
2020-06-07 19:42:00 +02:00
Víctor Aguilera Puerto
952fa9f7ed
Drop items on entering dead or crit states ( #1082 )
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* Drop items on dead or crit
2020-06-07 16:48:53 +02:00
Pieter-Jan Briers
873f10dcc0
Make airlock deny animation use the unlit layer.
2020-06-06 23:46:25 +02:00
FL-OZ
41c9944c41
Fix pda crash from code being outside if statement ( #1079 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 23:58:00 +02:00
FL-OZ
fa9169e346
pda improvements ( #1072 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 18:44:25 +02:00
Clyybber
19c9e3e4f9
Make attack animation follow the character ( #1071 )
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* Fix #971
* Make atacker parent of the animation instead
2020-06-05 13:00:32 +02:00
Tyler Young
2eb715a9ca
Fix up midi stuff, support mild black midis ( #1056 )
2020-06-02 20:42:23 +02:00
20kdc
a09131e817
Solar panels occlusion and tracking ( #961 )
2020-06-02 13:32:18 +02:00
chairbender
12f3b6bb7b
Use new command binding system supporting multiple bindings ( #1043 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-31 23:32:05 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
Víctor Aguilera Puerto
bffe4df16f
Add gilded bike horn instrument, expose MidiBank on instruments ( #1034 )
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* Add gilded bike horn instrument, expose MidiBank on instruments
* Reduce soundfont size by removing duplicated samples
2020-05-31 19:19:18 +02:00
Pieter-Jan Briers
55376fb5b2
Examining does not click right-click menu.
2020-05-30 16:45:55 +02:00
Pieter-Jan Briers
f392a78c76
Make instruments prediction-safe.
2020-05-29 22:50:41 +02:00
FL-OZ
aa26bdfcae
Rework Drink/Food/FoodContainer entirely ( #1009 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-29 22:50:23 +02:00
FL-OZ
5b36a0d704
Sweeping changes/improvements to the microwave. ( #997 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-28 22:28:35 +02:00
Pieter-Jan Briers
94917a63a6
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
7573eb7863
RangedWeaponSystem doesn't send updates on past prediction.
2020-05-28 17:44:51 +02:00
FL-OZ
4c20a504a5
Add basic PDA/Syndicate Uplink. ( #942 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-28 13:22:47 +02:00
Clyybber
a5725aec4c
Pass CollisionMask to the sound systems ( #968 )
2020-05-28 00:58:34 +02:00
Víctor Aguilera Puerto
24bc06b253
Merge pull request #984 from SweptWasTaken/airlocks
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* Speeds up Airlocks
* Merges Swept into the repo
2020-05-27 18:30:39 +02:00
Pieter-Jan Briers
195c16d800
Wire hacking is now fancy.
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1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
Pieter-Jan Briers
8794381697
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Swept
08039c48e1
Updated
2020-05-24 21:07:41 -07:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
Víctor Aguilera Puerto
1c00bf2855
Merge pull request #865 from Zumorica/2020-04-28-tool-component
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Tool refactor, multi tools
2020-05-24 13:42:02 +02:00
Pieter-Jan Briers
1fca133688
Improve marker visualization for mapping.
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Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4
Fancy Verb Menu & Verb API Refactor ( #928 )
2020-05-23 03:09:44 +02:00
Pieter-Jan Briers
18ce80a43c
Merge physics rewrite
2020-05-23 01:26:43 +02:00
FL-OZ
613e1619fa
satiates abrahams hunger for microwave fixes
2020-05-22 17:22:42 -05:00
Pieter-Jan Briers
c8075445dd
Fix compile on full release.
2020-05-22 21:39:13 +02:00
Pieter-Jan Briers
126c5942a4
Merge branches '2020-05-18-midi' and '20-05-22-midi-update'
2020-05-22 18:02:24 +02:00
Pieter-Jan Briers
40432cdc14
TG locker sprites & prototypes.
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Closes #947
2020-05-22 15:45:46 +02:00
zumorica
d2d6c2cecd
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# SpaceStation14.sln.DotSettings
2020-05-22 11:31:18 +02:00
zumorica
15beb2b87a
Remove useless log.
2020-05-21 20:19:05 +02:00