Fouin
ccbe4bc23f
Add pitch variations ( #874 )
2020-05-03 11:20:03 +02:00
Jackson Lewis
1f0c72dd28
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Pieter-Jan Briers
13a1be6462
Update submodule.
2020-04-26 00:53:23 +02:00
Pieter-Jan Briers
8e91215d6f
Fix exception in drink food visualizer.
2020-04-25 14:40:57 +02:00
Víctor Aguilera Puerto
bc82159878
Fix Drop interaction not being raised ( #858 )
2020-04-25 12:03:20 +02:00
Pieter-Jan Briers
eb774e3d2d
Bar sign is now unshaded when lit.
2020-04-24 21:55:39 +02:00
Víctor Aguilera Puerto
a4d2aa1ee1
Rename newly added YAML files to respect naming guidelines ( #845 )
2020-04-24 15:01:30 +02:00
Pieter-Jan Briers
d1a672ba32
Fix crashes from MindComponent trying to spawn ghosts on deleted grids.
2020-04-23 16:04:41 +02:00
Pieter-Jan Briers
6cad18bff4
Potted plants from TG.
2020-04-23 13:56:16 +02:00
Pieter-Jan Briers
20481a0bb1
Bar signs implemented.
2020-04-23 00:58:43 +02:00
metalgearsloth
60ce5b5089
Add puddles / reagent spills ( #743 )
2020-04-21 20:23:12 +02:00
Víctor Aguilera Puerto
3fc4725df7
Add IEquipped and IUnequipped interfaces ( #837 )
2020-04-21 14:38:35 +02:00
Pieter-Jan Briers
7aeb7d9cbc
Merge pull request #829 from Zumorica/2020-04-20-mind-examine-message
2020-04-20 16:21:10 +02:00
Pieter-Jan Briers
70161f35b6
Merge branches 'component-message-session' and 'message-submodule'
2020-04-20 16:02:09 +02:00
zumorica
3f3b7ca969
Add examine info toggle
2020-04-20 11:37:05 +02:00
Jackson Lewis
6a22f2629b
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
zumorica
7803bb87bc
Add examine message for minds whose player disconnected or ghosted.
2020-04-20 11:14:04 +02:00
Pieter-Jan Briers
65f5f71a39
Allow Supply of PowerGenerator to be VV'd
2020-04-20 09:45:40 +02:00
Pieter-Jan Briers
93c8007f5e
Merge branch 'master' into prediction
2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
1578a32fa1
Put base movement in control of MovementSpeedModifierComponent.
...
PlayerInputMoverComponent was unsuitable because it gets added/removed dynamically and is specific to players (AIs don't use it).
2020-04-18 13:46:35 +02:00
Pieter-Jan Briers
028ca7a732
Remove hardcoded ghosting from MoverSystem.
2020-04-18 12:10:50 +02:00
Pieter-Jan Briers
b137d4eaf0
Adds NoExamine SolutionCap.
2020-04-18 01:10:26 +02:00
Pieter-Jan Briers
ce2d6175d2
Handle MindComponent deletion:
...
You now get turned into a ghost if it happens, or return to body gets disabled if you were already ghosted.
2020-04-18 00:39:22 +02:00
Pieter-Jan Briers
2e57547ca2
Merge pull request #823 from Zumorica/2020-04-17-fix-my-shit
2020-04-17 21:01:37 +02:00
zumorica
c2e328e5ae
Turns out we don't need to spawn a timer to delete ghosts anymore
2020-04-17 19:23:06 +02:00
zumorica
02ccc6dc45
Only delete ghosts on return to body or unghost
2020-04-17 19:19:37 +02:00
PrPleGoo
7d6e6edcd1
Disable collision for things inside EntityStorageComponents + enable putting mobs in lockers
2020-04-17 15:40:17 +02:00
zumorica
e9100db219
LightBulbs now break when thrown
2020-04-13 01:44:05 +02:00
Pieter-Jan Briers
0f554996ff
Merge pull request #798 from PrPleGoo/DecimalReagents
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Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
d261a21b57
Fix up SolutionComponent
2020-04-12 14:44:14 +02:00
PrPleGoo
7d72e672fd
Merge branch 'master' into DecimalReagents
2020-04-12 14:37:36 +02:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
1695787bab
Merge pull request #807 from Zumorica/2020-04-10-proper-ghost-hiding
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Ghosts now make use of the new "entity visibility" engine functionality
2020-04-12 01:00:42 +02:00
Pieter-Jan Briers
dc9f8d551b
Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
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Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
zumorica
683644eec5
Ghosts now make use of the new "entity visibility" engine functionality
2020-04-10 16:28:14 +02:00
Pieter-Jan Briers
aff9f18bc8
Merge pull request #803 from Injazz/bartending
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Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
Injazz
b73b8cf172
fixes
2020-04-09 20:38:31 +05:00
PrPleGoo
20cb9b92ab
Merge branch 'master' into DecimalReagents
2020-04-09 17:24:22 +02:00
Injazz
6a08647375
uncomments setter
2020-04-09 16:49:19 +05:00
Injazz
8f580ecc1b
Visually updates contents of the beaker
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also adds new syringe sprite from eris
also adds colors to ALL reagents
2020-04-09 16:43:56 +05:00
zumorica
c0bdfdf123
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
PrPleGoo
9194694085
Fix initialization change
2020-04-08 19:43:16 +02:00
PrPleGoo
a484b6fd52
Implementation of ISelfSerialize
2020-04-08 19:07:33 +02:00
Injazz
4174891c87
some fixes
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removes unused interface from DrinkComponent
adds capability to fit inside dispensers for TransformableContainer
removes stomach component from character setup dummy
2020-04-08 17:12:00 +05:00
Injazz
1b8215ee49
commented out description setter
2020-04-08 16:06:24 +05:00
Injazz
d400f77129
Chemistry revamp and bartending features
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-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
PrPleGoo
db83789d05
Merge remote-tracking branch 'upstream/master' into DecimalReagents
2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c
Replace decimal with ReagentUnit
2020-04-05 11:36:12 +02:00