Commit Graph

30252 Commits

Author SHA1 Message Date
Swept
1245823f6d first (#1498) 2020-07-27 23:46:43 -07:00
Swept
fe3637c1b0 Adds pullable component to multiple entities. (#1501)
* First Commit

* Hello

* Mop Bucket
2020-07-27 23:46:13 -07:00
SoulSloth
c579187673 Moved audio playing for melee to be before damage caculation (#1494) 2020-07-27 23:42:32 -07:00
py01
af1a824fcd ResistanceSet Yaml serialization (#1484)
* ResistanceSet serialization

* DefaultResistanceSet

* remove wall resistance

* ResistanceSet ExposeData fix

* Remove commented out code

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-27 23:40:08 -07:00
DrSmugleaf
bd7079278e Move moving unbuckling to update to avoid an event bus concurrent modification exception (#1509) 2020-07-27 23:37:03 -07:00
DrSmugleaf
264062cd15 Fix error when pulling a buckled entity (#1510)
* Fix error when pulling a buckled entity

* Cache BuckledTo earlier in the code
2020-07-27 23:34:42 -07:00
py01
5e0ca8a85a Replaces obsolete PhysicsComponent usage in Power and Node (#1515)
* Node Physics replacement

* PowerReceiver Physics replacement

* wires are anchored

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-27 23:34:01 -07:00
DrSmugleaf
e2b02c69c9 Add examine verb (#1508)
* Add examine verb

* Move examine verb to the client

* Remove unused imports
2020-07-27 23:33:38 -07:00
metalgearsloth
89e0925c32 Better AI reachable cleanup (#1507)
Haven't profiled so can't say if it definitely fixes the leak.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-27 16:11:07 +02:00
DrSmugleaf
0a82aba88e Add pulling (#1409)
* Initial framework for pulling.

* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.

* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.

* Make sure that MoveTo won't allow collisions with the player

* Update everything to work with the new physics engine

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: ComicIronic <comicironic@gmail.com>

* Physics update and convert to direct type casts

* Add notnull checks

* Add pull keybinds to the tutorial window

* Move PullController to shared

* Fix pulled items getting left behind

* Fix moving pulled objects into walls

* Remove flooring of coordinates when moving pulled objects

* Add missing null check in PutInHand

* Change pulling keybind to control and throwing to alt

* Change PhysicsComponent references to IPhysicsComponent

* Add trying to pull a pulled entity disabling the pull

* Add pulled status effect

* Fix merge conflicts

* Merge fixes

* Make players pullable

* Fix being able to pull yourself

* Change pull moving to use a velocity

* Update pulled and pulling icons to not be buckle

A tragedy

* Make pulled and pulling icons more consistent

* Remove empty not pulled and not pulling images

* Pulled icon update

* Pulled icon update

* Add clicking pulling status effect to stop the pull

* Fix spacewalking when pulling

* Merge conflict fixes

* Add a pull verb

* Fix nullable error

* Add pulling through the entity drop down menu

Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-07-27 00:54:32 +02:00
Víctor Aguilera Puerto
b9e1f9283d Adds cursed lockers that teleport anything inside them to other lockers (#1493) 2020-07-26 20:49:41 +02:00
Pieter-Jan Briers
804f287ee3 Improve item slot hover.
1. Use a separate SpriteView for the hover entity to avoid any bookkeeping issues
2. don't set storagebutton visibility.
2020-07-26 17:57:48 +02:00
Swept
60a2a400e0 Clothing Cleanup | Phase 1 (#1459) 2020-07-26 17:33:43 +02:00
Pieter-Jan Briers
8767a80c41 Show entity UIDs in the right-click menu if F3 is enabled. (#1490) 2020-07-26 17:28:28 +02:00
Alex S
f44fb104f2 Set Handled for Deconstructing Items (#1483) 2020-07-26 14:30:28 +02:00
L.E.D
d3866a3372 Container light occlusion (#687)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-26 14:25:53 +02:00
Moses
8e08c64fcf Show if items can be placed in a slot when hovering (#1480)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-26 14:25:38 +02:00
Pieter-Jan Briers
bab1345b87 Update submodule 2020-07-26 14:10:20 +02:00
Pieter-Jan Briers
2bd318e83f Make clown clumsy. (#1481)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-07-26 14:08:09 +02:00
py01
fbbe43fff8 Powernet Recalculation simplification (#1427)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-26 12:14:03 +02:00
DrSmugleaf
96ec60adab Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
metalgearsloth
4e1597eeb3 Fix AI mem leak? (#1482)
Holy shit I'm dumb for missing that AGAIN.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-25 21:27:24 -07:00
Víctor Aguilera Puerto
452c6b67dd Update submodule. 2020-07-26 03:16:40 +02:00
ShadowCommander
dbfc030c5b Rename DetachHands to AttachToGridOrMap (#1436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-26 01:43:40 +02:00
DrSmugleaf
4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00
DrSmugleaf
3a4ad42c80 Fix throwing and pointing ignoring CanChangeDirection action blocker (#1474)
* Fix being able to change direction while buckled by throwing

* Fix being able to change direction while buckled by pointing

* Wrap diff in can turn check
2020-07-24 14:51:55 -07:00
DrSmugleaf
a6931e5773 Fix crash when clicking a deleted entity in the dropdown list (#1475) 2020-07-24 20:18:42 +02:00
DrSmugleaf
245dbdaa3a Add pointing (#1435)
* Add pointing keybind and simple message

* Add turning the player when pointing

* Add pointing arrow

* Make the popup message appear on the pointing entity

* Add pointing to tiles and space and proper grammar

* Move pointing bind from HandsSystem to PointingSystem

* Add more messages for pointing depending on the viewer perspective

* Fix non nullable reference type

* Serialize pointing arrow duration

* Serialize pointing arrow step and add summaries

* Make arrow speed serializable and make it depend on frame time

* Add 0.2 second delay between pointings

* Add pointing arrow yaml examples

* Add the ability for pointing arrows to be rogue

* Remove rogue package reference

* Add point to verb

https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png

* Add shift middle clicking an entity in the verb menu to point at it

* Add VV to PointingArrowComponent

* Increase pointing delay from 0.2 to 0.5 seconds

* Address reviews

* Fix nullability errors

* Separate pointing and rogue pointing code

* Fix rogue pointing arrow visuals

* Made rogue pointing arrow rotation adjustment readable for mortals

* Make rogue pointing arrows less destructive

* Cleanup more of the rogue pointing arrow code
2020-07-24 14:51:18 +02:00
DrSmugleaf
1eac63e5bb Fix popupmessage appearing behind the player when moving (#1401) 2020-07-24 14:26:39 +02:00
DrSmugleaf
5e2109a2d6 Add unbuckling entities that are moved away from their straps (#1437)
* Add unbuckling entities that move away from their straps

* Remove range constraint from movement unbuckling check

* Fix setting the wrong positions when buckling

* Fix beds making you sleep for the rest of your life
2020-07-24 14:22:28 +02:00
DrSmugleaf
be3db34d1c Add fire rate and caliber examine tooltip to guns (#1413) 2020-07-24 14:18:37 +02:00
Swept
cd40eaffff Tweaks to the random trashspawner (#1446) 2020-07-24 14:17:45 +02:00
Vince
b17a34d6ff Make buckled status effect more readable (#1470)
Also red text is now white to make it more neutral
2020-07-24 14:16:35 +02:00
DrSmugleaf
7708950401 Fix remaining 2D visualizer suffix (#1469) 2020-07-23 13:40:03 -07:00
DrSmugleaf
64672fdc31 Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
2020-07-23 18:33:37 +02:00
Víctor Aguilera Puerto
3296079400 Update submodule. 2020-07-23 18:33:24 +02:00
Exp
c48b19c67d Removed inconsistent cable from airlock panel closing/opening (#1460)
* Removed inconsistent cable from airlock panel closing/opening

* Removed that one pixel

* Minified

* Optimised images

with optipng, default settings, why are there so many files
2020-07-23 16:36:59 +02:00
metalgearsloth
56737b635f Damage visualizer for simple mobs (#1332)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-23 02:04:03 +02:00
Exp
9585c7b82d Fixes thrown items being stopped by open doors (#1399)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-23 01:51:31 +02:00
DrSmugleaf
a8b3c99075 Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
DrSmugleaf
989025b222 Add drink atmos (#1434) 2020-07-23 01:42:09 +02:00
DrSmugleaf
327b3b610f Fix ghosts being able to empty backpacks by click dragging them onto tables (#1438) 2020-07-23 01:41:22 +02:00
DrSmugleaf
b88afec350 Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
DrSmugleaf
c9057d01ae Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DrSmugleaf
46f13da26d Fix verb menu not working for clientside entities (#1400)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-23 00:56:30 +02:00
Vince
a80bcda75b Make ghost unshaded (#1458) 2020-07-23 00:53:03 +02:00
Swept
c4aa732d3c Fixes (#1456) 2020-07-22 22:29:35 +02:00
DrSmugleaf
700f31e77b Fix build (#1448) 2020-07-22 11:43:34 +02:00
Kmc2000
92a9136eab Examine text feedback for when things are powered (#1441) 2020-07-22 09:55:09 +02:00
Swept
d1151281b2 Adds RCD and Pill to IgnoredComponents.cs (#1445) 2020-07-22 09:54:46 +02:00