cca537fb33fd424257d7930386a08901b9a0065c
7 Commits
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a07df05858 |
New Highpop map: Convex recreational complex (#33346)
* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* 💔
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
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53a9e0997e |
Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs * updated PostMapInitTest.cs to include Cell * added psychologist spawn * fixed scanner console link, fixed disposals conveyors, and more * added janitor service lights, maints firelocks, and more * added more fun maint rooms * improved head offices, kitchen, psych. added maints between science and arrivals * fixed spawners placed over solid objects * added unique evac shuttle, the Cilium * evac shuttle is now orientated correctly * added unique cargo shuttle * updated kitchen area * renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel * general last-minute touch-ups around the bridge and sec * changed station name in PostMapInitTest.cs * added Elkridge to default map pool * added myself to map_attribution.yml credits |
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208b1d23b8 |
Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle * removed cog from default.yml so all checks will pass I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed * updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos * added renault spawner that was missing and changed some minor stuff * moved a escape pod from med/sci hallway to northern maints * added shutters to the brig and added vents and scrubbers where they were missing in the halls * extended salv's docking port so they can dock * Fixed according to cog review thread * fix pools * fix PostMapInitTest * Update MapLoadBenchmark.cs * added cap and hop spawn that i just forgot to add??????????????????? * fixed again --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> |
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7b0b894e44 |
Add map Oasis (#25736)
* Add map Oasis * integration test fix * psych job * 1984 an invalid component * address reviews * address reviews, touch ups. * tiny feexes * move a tree * Actually put it in the active maps pool. * minor tweeks * tweek some door accesses. * add extra lawyer, make evac the right docking arrangement. * Address the small things, fix cryopods, make perma huge. * Fix some small things in the new perma. * Improve perma spacing resiliancy... maybe. * burn the invalids * Pray to the Sloth gods that painters arent cooked. * rearrange some buttons * fix fax names and add a genedrobe. * Housekeeping * fix some stuff I thought I already fixed * wood benches * Some under door tiles, a couple missing decals. * one pipe got brokey. feexit! * astrograsses and lathe to cargo * N2 lockers, minor things. * cap laser to case * GridFill the briggle so it feels better. Some other minor things * name the Briggle correctly |
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95b30c821a |
Kettle -> Gemini: RnD and Atmos revamp (#21866)
* Add files via upload * Add gemini to map_attributions.txt * Create gemini map proto * Derotate Kettle, rotate Gemini * Add Gemini to PostMapInitTest.cs * Gemini locstrings * Upload gemini map file * Upload current master version of Kettle for historic record * Continue testing Kettle as it is not removed entirely * Fix Gemini prototype * Christmas on Gemini station |
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54fc803fdd |
Core: NEW station map (#17269)
* add map (in resources) * Edit 1 - replace transit evac with rod evac - add prototype for map * Add reporter in the list of jobs * add to pools * fix issues * fix more issues * reintroduced transit i was dumb and removed it for whatever reason * Minor changes - fixed an atmos light - removed a bunch of tiny fans - removed ratking spawns - switched out microwave in evac - lower weh count - change some dorm glass to wall - fix some maint doors not being locked - change reinforced window to normal one in tool room and boxer hallway - add janitorial trolley - greatly shorten solar array - increase size of disposal pad - fix airlocks in bridge - change entrance into vault room - fix SMES bank - change kitchen table - change posters being on top of windows - add more gear to the armory - change rails to directional reinforced windows in security - change sec entrance to brig - change warden doors to armory - remove a spare light in med - adjust chem layout and add a secondary entrance - have the chem entrance accessible to maints - remove defib in cargo - shrink QM's room - add missing blast door button in cargo - fixed one of the maints doors being engi locked - switch det drobe in maints to a winterdrobe - changed a wall to a door in maints - remove a couple lights in med - add missing tiles in med - removed microwave and grinder in maints - add med-maints connection - change maints gold room to solid and rusted walls - change carp room to a butchering room - move atmos fireaxe further - change cat ears for magician tophat * power fix - electrified the singulo grilles - (hopefully?) fixed the save file - potentially fixed grav SMES - add more APCs to fix power in sci * improve arrivals and other misc fixes - fix sci and maints APCs - improve arrivals - add new decal - add myself in map_attributions.txt - add latejoin spawnpoint * address other fixes - change png to lowercase (potentially fixing the "invalid rsi" error) - add reporter spawns - add more fire alarms - add a note to cryo * small changes - expand maints around atmos - add rad shutters to singulo - remove a tiny fan i missed in engi - add windows in maints around the bottom of the artifact room - remove the double wall in disposals - replace a couple beds in med with stasis ones - remove the table with the charger in sec and move the charger to warden desk - change front det walls to reinforced * balanced solar panels - made the south solar panel smaller - added a new solar panel around maints bar * improve med slightly and temp. remove arrivals - add a missing medirobe - add more chairs to med - increase the number of starting med kits - TEMPORARILY remove arrivals * readd arrivals and add more maints + minor tweaks tweaks include adding an electric fence around perma * tweaks - add a couple hardsuits to atmos - add robotics to sci - add atv to sci - half the gold count in maints - fixed a double meal spawner in dining - clown now has a spare backpack and mime has a spare crayon - bridge has less chairs * hopefully fix conflict * fix conflicts (maybe) (and actually add the tweaks since i forgot to copy it over) * attempt to fix conflict * re-add core to map pool * temporarily remove evac rod * delete map pools * re-add map pool * for the final time i am re-adding the rod * forgot to re-add to map pool * changes kind of too tired to write, but lots of tweaks and ai room+ computer board room, and uh pondering orb + onstation asteroid * next update - shrink solars - fix some cabling going under walls - fix evac substation not recieving power - made the arrivals "disposals" have a stronger indication - changed reinforced windows to normal windows in maints (the thin type) - remove most double walls - add flap to disposals - fix SMES crossings, removed one at solar + other issues - moved a set of cafeteria/dining area airlocks up - removed a bardrobe in maints - added extra dining tables to the north of kitchen - add more maints around security - removed maints mine - added exam signs to medical - added toolboxes to greytider church - removed one of the booze-o-mats from maints - changed the floor in the artifact corridor - added rusted door to a secret room - removed spare R&D server - improved flooring in captain bedroom - moved the firelocks touching R&D blast doors - moved the water cooler that was outside engineering - added water cups to engineering break room - added a bunch of missing tiles underneath doors - changed the maints chemistry door to an actual maints door - changed a couple tile types beneath doors - added bananaphone to clown room - added missing bedsheets - removed some food from cafeteria/dining hall - switched vendomat in warden office to the security one - slightly redecorated chapel decals - switched out hop's mass scanner for a station record one - rotated medical front desk computer to face north and added a crew monitor one as well - moved medical techfab and added two paramedic lockers * forgot to add some changes - rotated salvage magnet up - added filing cabinets to head rooms (QM, captain, HOS) - replace surgical prep beds with normal ones - add more decor to exam rooms including medical items and posters - added a couple tools on the surgery room table * updating minor things yes * Playtest+review changes - add librarian bedsheet - remove sink in janitor room - fix eva disposals - add chem clothing vendor - fix north solar door not being locked - add mice spawns - add more microwaves - change med front door to glass variant - add more food vending machines to cargo + med - add tools+insuls to cargo - add more radiation suits - add more cig vendors - replace an R&D computer with spare command telecomms (currently in vault) - fix atmos by replacing the gas room air vents with passive variant - add spare crowbars in arrivals - name the radiation shutters button - add extra spray and mop to janitorials - fixed an apc - add screwdriver to telecomms crate - fix armory closet - remove a couple oxygen/nitrogen canisters in atmos - change eva room permissions - fixed some tiles below airlocks being missing - fix double wall in cargo - added a couple windows to treatment rooms in med - remove soda and booze dispenser in bridge - POTENTIALLY fix power around PA - slightly tweaked the asteroid - slightly tweaked atmos - added an extra secret - added joints to musician room - add an autodrobe - added another clothesmate - potentially fixing broken maints airlocks - make the rad shutters be down by default * re-add missing files that break the map * forgot to add core to pool * updates - change externals airlocks in arrivals to glass - change the tiles below medical doors to the mono type - switch the unused tabls in tool storage to chairs - add an anatomy poster to medical - change the glass wall in front of the bookshelf at QM office to solid - switch two of the blast doors at cargo to airtight plastic flaps - rename the cargo blast door button - relocating the firelock in the arcade room to under the maints door and adding a black carpet - add the command encryption key to the spare vault telecomms - add a pai to bridge and a couple station maps - add a couple cryoxadone and cryostasis beakers to cryo - add radiation signs for the corridors outside singulo - add a couple butterfly spawners to zookeeper enclosure - add random t3 part spawner to science - add DAW board to board room - add a cursed chair randomly in maints - change warden secure window to armory locked - add an omega soap to hop bathroom - add a christmas-themed maintenance room to the right of perma - add bunny ears as a maints spawn - add a rage cage in maintenance (including thunderdome helmets) - add a fancy and xmas crown to maints - add an extra large beaker to medical - tweaked the flooring slightly in evac lounge - another seperated small asteroid to the south - change how the prison grilles look slightly - add a few commons keys to the rack in telecomms - change sci anom lights to normal type - add a few chairs to ame room - put ame scribbles in ame room, and removed the one in chapel - add a microphone to reporter room - covered the waste pipe above disposals so you cant see it * more and fixes - add a defib cabinet to rage cage - change rage cage grilles to entirely LV using APC in power room - add a window to the other side of the desk with greytider church - add another way into maints through salvage door on other side of surgery - add a cup next to the poison wine bottle - add ambuzol syringe to viro - add more reinforced glass floors and fix flooring issues - add a button to blast door perma - add trash to perma + trash bag - add phone to bridge - add a body bag to chapel - add glass shards in maints - make an engineering room with spare thrusters and other mats - change number of vault lights from 3 to 2 - add "antenna" lattice spikes to exterior - add a scrubber/vent to rage cage * additions - add more radiation meds, specifically in medical and all head lockers - added a broken down ship connected to maints - remove one light in weh room - add wooden baton spawn in maints - add a blast door to vault front that only captain has a remote signaller to - slightly redecorated perma - switch the glass floors in dorms to reinforced - add cleanbot spawn to the cafeteria - add the sign "THE SINGULO" to bar - add bee mask to maints loot - add blue banners to conference room - add default body bag spawn to cloner/shredder - add brigmed headset spawn to the brigmed secret - add medical beret spawn to medical - add combat medical kit to hos spawn * more - added blahaj to medical front desk - add power monitoring + solar control computer to engineering - add a jetpack to engineering - add CE winter coat to CE - switch the burger on kitchen front desk to jelly donut - add tool closet to tool room - add bar stools outside kitchen - add wall emergency closets/fire closets - add toolboxes to tool room - change one of the doors leading to grav to highseccommandlocked - add a spare appraisal tool and two hand labellers to QM's office -add a cargo bounty computer to cargo - add a button to optionally close shutters in the two stasis rooms - add genedrobe to cloner/shredder room - fix the tile underneath cmo office - add rusted wall to weh room - remove an extra mv in rage cage room - add medical beret spawn to med - fix rage cage power * fix broken shuttle object rotations * tiny tweaks - switch one of the nitrogen canisters in atmos to plasma - switch brigmed secret to bananium honker * emisse review - remove zookeeper spawn and make the room accessible - double reinforce armory and add an optional blast door - make maints in sec more accessible - remvoe disablers in armory and put disabler safe in sec gear room - fix missing door in christmas room - switch maints nitrous oxide tank to storage type - remove presents under christmas tree and put cookies on table - add another maints entrance around singulo - add nutrimax to hydroponics - add intercom to engi front door - remove golden clown shoes in vault - switch bananium golden horn for gilded variant - remove regal crown thing - add a window into cloner/shredder room - delete the generator/substation/mini-grav/red phone from broken shuttle - fix power regarding PA * BYE BYE SIGN i loved the sign, but :( * minor tweaks - add deckard in vault freezer - switch one of the gilded horn secrets to a rainbow crayon * fix missing decal and removing my custom one * emisse review - remove the plant spawner overlapping baricade in sec - switch insuls in sec maints to the budget type - change exam room windows to tinted - add more decor where the suitsign was - add state laws sign to ai room - fix map prototype * reduce atmos job count by 1 * reorder pools * temp remove the dock between broken ship |
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7dba130454 | Remove mapfile name + authors (#16264) |