Commit Graph

29 Commits

Author SHA1 Message Date
Tayrtahn
23f0b304f2 Add bleating accent to goats (#34273) 2025-01-08 02:00:20 +01:00
lzk
6926033423 Fix some locales (#30860)
* Fix some locales

* forgor
2024-08-10 18:19:28 +03:00
chavonadelal
9a17154d83 Аnnouncement sender localization (#29907) 2024-07-12 00:02:53 +10:00
metalgearsloth
bbe08c0bfb Fix master (#26501)
* Fix master

* this

* messages

* Fix missing verb name parrot

* Fix messagePack for blockgame and spacevillain

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-03-28 04:12:36 -07:00
deltanedas
d13da2837d voicemask can select speech verb (#25768)
* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-28 17:36:43 +11:00
Tayrtahn
cd4eda44b8 Make parrots talk like parrots (#26340) 2024-03-24 18:26:41 -07:00
Errant
5a9ab3b315 Vox names, species prototype cleanup, some cosmetic changes (#24994)
* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad
2024-02-14 14:08:45 +11:00
SlamBamActionman
247be5b5c7 Add option for character name colors in chat & move coloration to clientside (#24625)
* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs

* Changed to be put under Accessibility section

* Cache CVar
2024-02-10 22:38:55 -08:00
Tayrtahn
b4046bc2bb Fix sloshing electricity & enable SpeechVerb masking (#24238)
* Implemented electricity speech verb masking

* Handle speech verb override elsewhere in the system, even though we're not using it

* Fix that protoId business

* No nullable component fields

* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
2024-01-23 17:12:18 -05:00
deathride58
f0c76348bc fixes ghosts completely lacking speech (#22157) 2023-12-05 14:40:03 -07:00
deathride58
e32ede5882 Fancy speech bubbles - Names over speech bubbles, and 1:1 chat parity for emotes and LOOC! (#21999) 2023-12-04 16:10:49 -07:00
Pieter-Jan Briers
8bf807a9b5 Basic rate limiting for chat messages (#21907) 2023-11-27 14:08:30 +11:00
Nairod
44b166788b More Speech Verbs (#19626) 2023-08-31 20:15:31 -07:00
OctoRocket
dec6fe0fe5 [Tweak] Exclaim instead of shout (#19262) 2023-08-17 15:00:12 -07:00
Kara
7db8c781e7 Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Kara
7b51cebfea Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Kara
10af730c4d Chat rich text tweaks (#18978) 2023-08-10 20:45:58 -05:00
Kara
3cff8a8030 Chat prettification / richtextification (#18964)
* Chat prettification / richtextification

* gluggy
2023-08-10 12:39:37 -05:00
Errant
9b10f7f557 Stealthier whispers (#17898)
* Stealth whisper take 2

* weh

* fix whisper maxrange

* make variables more distinct
2023-08-01 17:43:02 +03:00
Nemanja
8b0d6a4d45 Prevent using LOOC in crit (#18297)
* Prevent crit players from using LOOC

* fix comment
2023-07-26 00:02:48 -06:00
Leon Friedrich
75a559fa55 Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
Scribbles0
ac45d89776 comma (#14114) 2023-02-15 08:27:24 -06:00
Leon Friedrich
3aeba9a63e Fix chat sanitization and entity name escaping (#12015) 2022-10-17 23:59:09 -07:00
Rane
5ad13e0637 Redirect dead player LOOC to deadchat (#10009) 2022-07-26 06:58:19 -07:00
metalgearsloth
3da454140d Add department-specific radio channels (#9061)
* Add department-specific radio channels

This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.

ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.

IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.

The ugly is that the integer channel number is hard-coded and also shows
up in chat.

Comms are not modeled at this time. You cannot break comms (yet).

All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.

* Remove debugging print

* Convert to prototypes

* Use prototype names in headset prototype

* Adjust list style

* Document prototype fields

* cringe

* some cleanup

* colours

* Remove alphas at least

* cc

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2022-06-23 20:11:03 +10:00
Michael Phillips
86812c1ad7 Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-12 01:48:18 +11:00
Morbo
62221d7b92 Add LOOC and change OOC color (#5841) 2022-01-12 00:29:55 +11:00
Kara Dinyes
3e7b0fe7a2 Fix patron OOC message wrap 2021-07-26 17:38:27 -07:00
Galactic Chimp
392b820796 Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00