metalgearsloth
9f4aa1ebe0
Implement some field-level deltas ( #28242 )
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* Update GasTileOverlayState
* Update DecalGridState
* Update NavMapState
* poke
* poke2
* poke3
* Implement field deltas for guns
* Content done
* Update
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2024-12-21 15:54:11 +11:00
SlamBamActionman
b15d5a7f27
Changes to "Burst" firemode; Drozd, WT550 and C20-r ( #31292 )
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* Initial commit
* Change burst fire variable to be a set value rather than a multiplier
2024-11-06 15:39:16 +01:00
DrSmugleaf
8b88fe4bb7
Make projectiles not hit crit mobs unless clicked on ( #27905 )
2024-05-11 11:42:11 -04:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
metalgearsloth
e1901aa6b6
Revert "Make flare gun explode, damage and stun the player when used … ( #24679 )
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* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349 )"
This reverts commit e301378114 .
# Conflicts:
# Content.Shared/Weapons/Ranged/Components/GunComponent.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
* Fix revert conflicts
* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
2024-01-29 11:20:34 +11:00
DrSmugleaf
4e8b1fb0d3
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
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* Add a modifier event for GunComponent values
* Add docs
* Add VV readwrite to modified values
* Add more docs
* More docs
* Add Gun parameter to GunRefreshModifiersEvent
* Add another event for handling cartridge spread
* Fix pneumatic speed
2024-01-29 10:32:42 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
MendaxxDev
e301378114
Make flare gun explode, damage and stun the player when used with the wrong ammo ( #22349 )
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* Flare gun can now only be loaded with actual flares
* Make flare gun loadable with other shells, but destroy it and damage and stun the user when used
* tweak
* Logic fix + QOL add-ons
* damageOnWrongAmmo in gun component
* cleanup
2023-12-15 02:57:59 -07:00
LordEclipse
f3df6b85af
Make more fields VV-writeable ( #21754 )
2023-11-19 12:17:53 -08:00
Nemanja
170e559417
multi-gun nerf ( #20194 )
2023-09-14 23:15:42 -05:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Arendian
580d481710
Make clumsy entities able to shoot funny weapons ( #18156 )
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* Make clumsy entities able to shoot funny weapons
* remove unneeded line
2023-07-19 15:22:07 -06:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
Nemanja
98481fb9a2
Spray Nozzle & Backpack Water Tank ( #16133 )
2023-05-06 11:50:09 +10:00
Kara
47262a6998
Gun auto state handlers ( #15186 )
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* battery auto state
* basic entity autostate
* ballistic autostate
* flyby
* cartridge ammo
* gun
* Revert "battery auto state"
This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.
* silly
2023-04-13 18:08:56 -07:00
metalgearsloth
678c612833
Bump projectile speed ( #13387 )
2023-01-10 04:31:26 -08:00
Nemanja
a66790f158
fix emitter examining ( #13369 )
2023-01-10 22:48:05 +11:00
metalgearsloth
6908f27cd1
Use time offsets for gun and melee ( #13041 )
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Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
AJCM-git
3f74141c93
Makes projectile speed configurable in gun system ( #10535 )
2022-08-12 12:49:46 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
metalgearsloth
e06cabecbb
Gun spread overlay ( #8588 )
2022-06-04 14:19:14 +10:00
metalgearsloth
49dfa9034a
Shotgun nerfs ( #8590 )
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- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00