Commit Graph

8677 Commits

Author SHA1 Message Date
IProduceWidgets
fe064adaec Allows pacifists to throw Items with DamageOnLand (#31060) 2025-02-09 20:24:10 -05:00
Zachary Higgs
6cb30b3092 Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer (#35013)
* Make UnrevivableComponent shared

- Move UnrevivableComponent to shared

- add reason messages and if the status shows up in a health analyzer

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Make UnrevivableComponent networked

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-10 00:16:21 +01:00
Milon
9963416c1d improve GetInStation filter (#33405)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-02-09 20:45:11 +11:00
metalgearsloth
ba1fd6c5f3 Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-09 03:13:47 +01:00
Ignaz "Ian" Kraft
36b59c69f4 allow paper labels on seeds (#34450)
* allow paper labels on seeds

* added the components required by PaperLabel to the SeedBase

* localize insert/eject for PaperLabel

* visualize the paper label on seeds

* new paper layer for seeds

* eject the seed label on use

* different looking paper label

* forgot to turn on a layer
2025-02-08 15:16:06 -08:00
ScarKy0
bf6fd4d581 Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
metalgearsloth
d7e978274a Make Ignite tryget flammablecomp (#34970)
The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
2025-02-08 11:56:44 +01:00
deltanedas
1f5fab5761 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-07 19:22:49 +01:00
TemporalOroboros
f37d5c9f0f Purge uses of TransformComponent.AttachToGridOrMap (#34940)
Switches over all extant uses of TransformComponent.AttachToGridOrMap to use SharedTransformSystem.AttachToGridOrMap
2025-02-07 12:49:22 +01:00
12rabbits
b6ccbef147 DNA scrambler examine fixes (#34920)
* Remove custom character description after using DNA scrambler

* Mark grammar as dirty when updating identity

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-06 11:09:59 -08:00
slarticodefast
3940d22076 Merge stable into master (#34924) 2025-02-06 16:35:48 +01:00
slarticodefast
11e5d59171 HOTFIX: fix minibomb implant and syndicats not exploding (#34923)
fix minibomb implant not exploding
2025-02-06 16:17:58 +01:00
Palladinium
001d61c6d5 Add air alarm admin logs (#33426) 2025-02-05 21:10:21 -08:00
Vasilis The Pikachu
36e42fb4b2 Merge branch 'master' of ssh://github.com/space-wizards/space-station-14 into staging 2025-02-06 01:11:50 +01:00
Plykiya
0d9f9e9615 Make hacking energy swords predicted (#34877)
* Make hacking energy swords predicted

* Fix up component, add dirty call

* access

* Dirty Entity<T>

* false
2025-02-05 20:48:28 +01:00
Whatstone
5092681729 HealingSystem: check blood restoration, staunching (#33526)
* HealingSystem: check blood restoration, staunching

* Milon's suggestions

* beck-thompson's requests
2025-02-05 04:23:30 +01:00
SlamBamActionman
e58d031300 Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH
2025-02-04 22:55:09 +01:00
ActiveMammmoth
6a017ef17b Mind Swap Fix (#33553)
* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Store, listings fixed and now use Entity<MindComponent>

* Removed duplicate code

* test change

* test change 2

* back to mind entityuid

* MilonPL requested minor changes

* ScarKy0 requested changes
2025-02-04 17:25:54 +01:00
SlamBamActionman
f25720124a Fix hitting through directional windows (and more!) (#34793) 2025-02-02 23:03:31 +01:00
ScarKy0
8d1a300b57 [Admin] Omni Accent Smite (#34824)
gods forgive me
2025-02-02 21:00:27 +01:00
Plykiya
75e469738c Fixes debug assertion crash when inserting cash (#34812) 2025-02-02 20:39:23 +01:00
Plykiya
28709fdc72 Fixes debug assertion thrown when chopping logs (#34814) 2025-02-02 20:39:02 +01:00
Jessey van Hoeijen
c8c0821a23 Fix stunbaton component namespace (#34790)
* Fixed incorrect namespace

* .Components was weird so I removed it
2025-01-31 15:43:07 +01:00
keronshb
6565ba52b2 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 01:10:35 +01:00
beck-thompson
dd252e6277 Fixed: Ore now correctly drops the right amount of ore (#34557)
Fixed bug
2025-01-30 18:48:11 +01:00
BarryNorfolk
18592148f7 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-01-30 09:27:36 -08:00
Milon
5be5ee9832 fix BankClientComponent never updating (#33123)
* fix

* oh right
2025-01-30 17:49:03 +01:00
beck-thompson
bc1d6420af After getting banned, you now have to re-read the rules! (#33270)
* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!
2025-01-30 13:09:31 +01:00
Velken
c360a97e3b Juice that makes you go boom (#34730)
* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)
2025-01-30 12:34:32 +01:00
ScarKy0
253a9fbdf1 Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Preston Smith
84328eee6b Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-30 01:14:00 +01:00
lzk
467b68690b fix stop bleeding popup (#34729)
* fix stop bleeding popup

* add identity
2025-01-29 14:13:50 +01:00
James Simonson
b9424386c7 Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-01-29 13:34:49 +03:00
godisdeadLOL
aea4e3cdbd Sentient medibot now can inject (#32110)
medibot player injection

Co-authored-by: YourUsername <you@example.com>
2025-01-29 13:34:01 +03:00
Southbridge
55bffa864a Nuke Timer MinimumTime (#34734)
* Implemented the thing

* Made requested changes
2025-01-29 10:04:45 +01:00
Zachary Higgs
c5045883ac Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-27 18:37:46 -08:00
SlamBamActionman
5c782d3028 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
ArtisticRoomba
98c606d760 Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
2025-01-27 11:42:27 -08:00
Coolsurf6
012c835559 Added Pain Numbness Trait (#34538)
* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)
2025-01-27 11:34:20 +01:00
Southbridge
bbad147973 fixrotations - Modified Targetted Entities (#34638) 2025-01-27 18:48:16 +11:00
Ignaz "Ian" Kraft
371b1f8012 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-23 19:46:32 -08:00
slarticodefast
20acef16ee Merge stable into master (#34564) 2025-01-22 00:53:05 +01:00
Pieter-Jan Briers
71c9dfc9ea Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-22 00:23:47 +01:00
Errant
ae213066b1 HOTFIX Admin playerlist character update fix (#34560)
fix IdentityChangedEvent subscription
2025-01-21 23:48:07 +01:00
slarticodefast
b0c9c79297 Merge stable into master (#34547) 2025-01-21 00:12:49 +01:00
Errant
671ab10be2 [HOTFIX] Admin Menu player jobs (#34545)
update job info on spawn
2025-01-20 23:30:00 +01:00
Winkarst
b09cd1ca8c Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
2025-01-19 11:48:58 -08:00
War Pigeon
b471c1094d CentComm Map Updates (#34475)
* Bandage fix denied animations playing on devices without them

* CentComm blast door prototype

* CentComm button

* CentComm window shutters

* CC Updates

* Save as grid

* Remove an extra detective figurine

I like them better in the interrogation room

* Remove paramed locker, let pumps shut off

* Fix wrong HOP locker prototype
2025-01-18 22:32:33 -07:00
Mono
c78717e4e2 Various Locale Typo Fixes (and spaces) (#34483)
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
2025-01-17 23:37:37 -08:00
Partmedia
970b4a687d Improve canister admin logs (#34495) 2025-01-17 17:37:40 -08:00