metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
metalgearsloth
28dbbbb734
Add NPC stuck detection ( #14410 )
2023-03-05 16:13:09 +11:00
metalgearsloth
0a9da80058
Steering tweaks ( #14140 )
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- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
metalgearsloth
99dfe5694a
More NPC steering tweaks ( #14119 )
2023-02-15 16:54:06 +11:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. ( #12867 )
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* Fire MeleeHitEvent when there are no targets.
* Prevent certain weapons from activating if they had no hit entities on hit.
* Prevent miss events from firing when target is yourself or was deleted.
* Use .Value as Target is already known not to be null.
* uid changes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-02-13 12:55:39 +00:00
metalgearsloth
2ea4538c3a
Don't reload NPCs unless necessary ( #13978 )
2023-02-07 17:35:32 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
181e16db53
Reduce NPC static collision avoidance range ( #13197 )
2022-12-27 12:30:31 +11:00
metalgearsloth
bc8f3dc0b0
Fix some NPC dancing ( #13177 )
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- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows
- Removed the steer frequency because I'm pretty sure that lead to dancing in some instances.
2022-12-24 18:35:00 -06:00
metalgearsloth
f5e6628465
NPC separation adjustments ( #13176 )
2022-12-25 11:29:52 +11:00
metalgearsloth
4a37f7b917
Adjust NPC steering a bit ( #13162 )
2022-12-24 12:54:28 +11:00
metalgearsloth
b78ca238c6
Add parallel NPC steering back in ( #13159 )
2022-12-24 12:37:58 +11:00
metalgearsloth
c656e051c2
Revert parallel steering ( #13085 )
2022-12-19 18:46:27 +11:00
Pieter-Jan Briers
55c61b9c35
Config presets system. ( #12824 )
2022-12-16 23:26:24 +01:00
metalgearsloth
a5b04b49b6
Fix NPC obstacle handling ( #13007 )
2022-12-15 15:30:28 +11:00
metalgearsloth
666d81a869
Ignore non-hard bodies for npc steering ( #12990 )
2022-12-12 04:20:13 -06:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
7910bd3ff4
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00
metalgearsloth
83fede79eb
Add simple miss chances for NPCs ( #12978 )
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Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth
f8a8b41976
Fix rat pathfinding ( #12951 )
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Fixes https://github.com/space-wizards/space-station-14/issues/12950
2022-12-10 20:31:02 +11:00
metalgearsloth
540a3d9028
Increase NPC chase persistence ( #12850 )
2022-12-06 15:34:23 -08:00
metalgearsloth
2ff2ba89a1
Fix NPCs stopping steering on 1 bad path ( #12571 )
2022-12-06 15:11:05 -08:00
metalgearsloth
ef56145308
Bump NPC melee range for steering ( #12570 )
2022-11-13 20:57:14 +11:00
metalgearsloth
4db3b30dc1
Sleep NPCs on attach ( #12014 )
2022-10-19 10:07:44 +11:00
metalgearsloth
fa59983bd9
Bandaid medibots ( #11718 )
2022-10-13 21:36:29 +11:00
metalgearsloth
f456ad911e
Pathfinder rework ( #11452 )
2022-09-30 14:39:48 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
metalgearsloth
8871c445b8
Cleanup factions code ( #11075 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-09-14 11:45:02 -07:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
0286b88388
NPC refactor ( #10122 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-06 00:28:23 +10:00