SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
Ed
18fe8b9df0
Sprite Movement working with AI movement ( #33494 )
...
* FINALLY
* Update animals.yml
2024-12-18 17:15:34 +01:00
Golinth
46a2eb545e
Fully Revert Clown Waddling ( #32652 )
...
Fully revert Clown Waddling (revival of #29161 )
A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
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* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-06 21:02:01 +10:00
Plykiya
b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
...
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:25:51 +02:00
Rouge2t7
c8de4ec397
PullingController cooldown change ( #29177 )
...
* Revert "Automatic changelog update"
This reverts commit 3358aef40f .
* Revert "Revert "Automatic changelog update""
This reverts commit 3d0b6a7ade06ec555d4f6df3f39134b139e5247c.
* Removal of the throw cooldown as it felt sluggish and unresponsive before.
2024-06-19 10:29:47 +10:00
Leon Friedrich
f121946b12
Fix RotateWhilePulling not working ( #29032 )
2024-06-16 21:30:35 +10:00
Hannah Giovanna Dawson
d4fe7eda51
SS14-26964 Clown Waddling Replicates, etc ( #26983 )
2024-06-04 09:23:09 -04:00
metalgearsloth
af70b9a3c7
Selectively revert PullController ( #28126 )
...
I am leaving the issues open and have updated #26547 with more info on what we should do long-term. This is just to bandaid the short-term complaining.
2024-05-26 20:11:17 -04:00
LordCarve
eeaea6c25b
Unify Content's EntitySystem logging ( #26216 )
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Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
2024-03-18 07:30:27 +11:00
Leon Friedrich
287d22cc49
Inventory slot enumerator rejig ( #21788 )
2023-12-08 08:20:51 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
...
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Wrexbe (Josh)
63c1b7b061
Fix jetpack (not) running out of fuel ( #19696 )
2023-08-31 11:54:08 -07:00
metalgearsloth
cae574cbda
Add tile entity occlusion ( #14626 )
2023-08-30 12:32:35 +10:00
metalgearsloth
b311bf3741
Use AllEntityQuery for lagcomp ( #19574 )
2023-08-27 15:04:42 +10:00
metalgearsloth
33e15145ba
Remove ActiveLagComp ( #19572 )
2023-08-27 14:35:52 +10:00
metalgearsloth
1ba517ec84
Fix eye zoom lerp ( #19377 )
2023-08-25 14:41:04 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
5dd4169c51
Remove component.Startup calls ( #18229 )
2023-07-23 16:11:13 +10:00
metalgearsloth
1de396d566
Fix jetpack warnings ( #18227 )
2023-07-23 16:00:59 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
f917440301
Lag compensation for wide attacks ( #15877 )
2023-05-01 15:07:17 -04:00
metalgearsloth
9c9c273a4c
Fix zoom command for aghost ( #15687 )
2023-04-23 18:28:51 +10:00
metalgearsloth
e98113c71e
Add scroll zooming for admins and ghosts ( #14061 )
...
* Add scroll zooming for admins
* Bunch of work
* Kinda better kinda worse scrolling
* shared code
* nyoom
* house md
* Fixes
* Log spam
* Fixes
---------
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-04-22 04:26:41 -06:00
rolfero
1151ca42e5
changing accumulators to timespan targets ( #12407 )
...
* changing accumulators to timespan targets
* Update Content.Server/Abilities/Mime/MimePowersSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me >
* Update MimePowersSystem.cs
* serializing timespans and adding pausetime where applicable
* remove nullable
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
Co-authored-by: 0x6273 <0x40@keemail.me >
2022-11-08 13:59:34 -06:00
Leon Friedrich
5cd111d210
Fix lag compensation exception ( #12243 )
2022-10-28 08:00:30 +11:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00
metalgearsloth
3fa666bd06
Snap to nearest cardinal on traversal ( #10869 )
2022-08-29 15:59:19 +10:00
metalgearsloth
40a7584c2f
Gas tank internals alerts ( #9567 )
2022-07-25 14:42:25 +10:00
metalgearsloth
6acd941ffb
Jetpack QOL tweaks ( #9563 )
2022-07-09 18:24:48 +10:00
Júlio César Ueti
2ae4e80732
Fixes jetpacks not shutting off on lack of fuel ( #9206 )
...
* Push
* tolerance and reduced moles
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-27 14:36:20 +10:00
metalgearsloth
79c1cef566
Jetpack fixes ( #9107 )
2022-06-24 19:45:53 +10:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
...
* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
ba9312ccc7
Predicted footstep sounds ( #7107 )
2022-03-14 02:42:39 +11:00
metalgearsloth
6bf24e748b
Revert "Predicted footstep sounds" ( #7068 )
2022-03-11 14:56:43 +11:00
metalgearsloth
f1e6a352a8
Predicted footstep sounds ( #7060 )
2022-03-11 12:48:03 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Paul
0121f056df
nukes more resolves
2021-12-08 19:39:03 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Swept
1341d63ae0
Adds duck-related content and a seclite ( #4489 )
...
* Added rubber ducky
* Adds ducky slippers
* Adds seclite
* Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* The duck slippers now quack as you walk
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-08-19 16:23:49 -07:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00