Commit Graph

98 Commits

Author SHA1 Message Date
DTanxxx
69d709a28f Updated ContainerHelpers to use new extensions (#2530)
Co-authored-by: David Tan <>
2020-11-13 18:25:04 +11:00
Víctor Aguilera Puerto
870d052354 Gas tanks and masks (#2409)
Co-authored-by: a.rudenko <creadth@gmail.com>
Co-authored-by: creadth <creadth@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-27 20:53:44 +01:00
Víctor Aguilera Puerto
48841a274d Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00
Víctor Aguilera Puerto
19d32eb4ce Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297)
* Remove AtmosCooldown

* Fix former space tiles always having an immutable gas mixture

* _tile -> _tiles
2020-10-19 14:50:16 +02:00
Víctor Aguilera Puerto
5732421519 Buff explosive depressurization. 2020-10-17 18:03:05 +02:00
DrSmugleaf
b64cb24059 Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00
DrSmugleaf
753ca81865 Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-11 15:21:21 +02:00
Víctor Aguilera Puerto
745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00
Víctor Aguilera Puerto
31e0dfc10c Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
20kdc
da463097f0 Atmos debug helpers (#2108)
* Atmos debug overlay

* Pressure direction information

* Atmos debug overlay: show excited tiles
2020-09-21 01:13:17 +02:00
DrSmugleaf
74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00
Víctor Aguilera Puerto
4604122e91 cache GridTileLookupSystem reference 2020-09-12 20:15:13 +02:00
Víctor Aguilera Puerto
fa74e9f19f address all reviews 2020-09-12 20:10:56 +02:00
Víctor Aguilera Puerto
efcd29bff8 Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-12 19:54:03 +02:00
Víctor Aguilera Puerto
4c7c7d2f72 Merge branch 'master' into 2020-08-19-firelocks 2020-09-09 22:12:38 +02:00
creadth
7baa0a4391 Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
Víctor Aguilera Puerto
2d76fbb3c4 Big optimizations 2020-09-06 18:32:38 +02:00
Víctor Aguilera Puerto
bc972156bb Fix firelocks 2020-09-06 17:34:45 +02:00
Víctor Aguilera Puerto
d58b7f0ebe whoops 2020-09-06 17:15:16 +02:00
Víctor Aguilera Puerto
d758e84e8d Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
2020-09-06 16:56:43 +02:00
DrSmugleaf
48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
metalgearsloth
b7e18facda Change HighPressureMovements to use GridTileLookup (#2025)
* Change spacewinds to use GridTileLookup

* Add tile lookup tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-09-06 15:44:49 +02:00
Víctor Aguilera Puerto
d89188a742 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
#	Content.Shared/Maps/TurfHelpers.cs
#	SpaceStation14.sln.DotSettings
2020-09-06 00:17:48 +02:00
Víctor Aguilera Puerto
6969b79c1c Improves atmos even more.
* Adds AtmosCooldown to tiles, so they stop being active after a certain number of cycles without a cooldown reset.
* Fixes adjacentTileLength in ProcessCell. It wasn't being set beforehand, (probably) causing some incorrect air shares.
* Removing a tile from active tiles no longer unexcites every other tile in their excited group. (Basically, Dismantle in ExcitedGroup's Dispose() method no longer unexcites tiles)
2020-09-04 17:40:44 +02:00
Víctor Aguilera Puerto
52e98e29d7 Support for non-fulltile firelocks! 2020-08-30 15:00:40 +02:00
Víctor Aguilera Puerto
16f0eebf15 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
#	Content.Server/GameObjects/Components/Atmos/GridAtmosphereComponent.cs
#	SpaceStation14.sln.DotSettings
2020-08-28 14:35:45 +02:00
Víctor Aguilera Puerto
fb0ac3d70e Atmos optimizations (#1944)
* Adds IFireAct, ITemperatureExpose

* Use AtmosDirection instead of Direction for Atmos

* Refactor atmos to heavily rely on arrays and bitflags.
Adds F A S T M O S and reduces atmos tech debt heavily.

* Optimize and fix more stuff

* Kinda improve superconduction

* Pipenet is a word

* T U R B O M O S

* Address reviews

* Small optimization

* Superconduct is also a word

* Remove check

* Cleanup tile atmosphere

* Correct a comment
2020-08-28 14:32:56 +02:00
Víctor Aguilera Puerto
68fb5d4257 Merge branch 'master' into 2020-08-19-firelocks 2020-08-21 16:51:50 +02:00
Pieter-Jan Briers
bf60a4e9fc Merge branch 'master' into mathmerge 2020-08-20 20:33:43 +02:00
Víctor Aguilera Puerto
5190c04944 Some work 2020-08-19 12:23:42 +02:00
metalgearsloth
f54ba4b6d5 Gas overlay chunking (#1678)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-17 16:12:21 +02:00
Víctor Aguilera Puerto
3e87e24028 Optimizes atmos further by using rented arrays where applicable 2020-08-16 16:24:27 +02:00
Visne
0b448b500d Merge MathHelper and FloatMath
Requires  space-wizards/RobustToolbox#1234
2020-08-16 14:54:52 +02:00
Víctor Aguilera Puerto
a7fc2bccbd Fixes explosive depressurization and improves high pressure movements (#1683) 2020-08-15 22:43:55 +02:00
Víctor Aguilera Puerto
e047262289 Fix TileAtmosInfo pressure direction being east when created. 2020-08-15 17:16:55 +02:00
Víctor Aguilera Puerto
67fbdb96b3 Fix deconstructing walls creating an atmos void.
This caused a lot of high pressure movements.
2020-08-15 16:51:57 +02:00
Víctor Aguilera Puerto
ae1f55656e Fix pressure difference direction being incorrect. 2020-08-15 03:23:57 +02:00
Víctor Aguilera Puerto
fd40c5157b Pressure movements won't affect entities in containers. Use GetCardinalDirection. 2020-08-15 03:20:25 +02:00
Víctor Aguilera Puerto
0d4ae469e3 Optimizes EqualizePressureInZone to use ArrayPool 2020-08-14 13:17:27 +02:00
Víctor Aguilera Puerto
ca68fbe818 Add heat conduction (#1653) 2020-08-13 14:18:26 +02:00
Pieter-Jan Briers
f182ff5613 Remove CannyFastMath. 2020-08-12 21:19:34 +02:00
Víctor Aguilera Puerto
1fc941b3b3 Removes CannyFastMath usage from Atmos. 2020-08-12 19:37:07 +02:00
Víctor Aguilera Puerto
30d78938fd Fix atmos bug 2020-08-08 20:11:47 +02:00
Víctor Aguilera Puerto
6963bb86cf Fix typo 2020-08-08 19:45:38 +02:00
Víctor Aguilera Puerto
bb08367700 Fix tritium fires looking weird. 2020-08-08 19:44:56 +02:00
Víctor Aguilera Puerto
b5a976b173 Adds tritium fire reaction and water vapor, fix gas reactions (#1623)
hehe Tritfire go BRRRR
2020-08-08 19:16:24 +02:00
Víctor Aguilera Puerto
082a5945e3 Fix missing null conditional 2020-08-02 20:19:01 +02:00
Víctor Aguilera Puerto
85df48a700 Adds atmos (#1389)
* Add initial atmospherics framework

* Make walls and airlocks airtight

* Add the basic atmosphere gas system

* Atmos: move CardinalToIntVec and Offset into extention methods in EntityNetworkUtils

* Optimize vending machine code a bit.

* Address feedback from Atmos PR, make code compile

Fix use of OnMove -> SnapGridComponent.OnPositionChanged.
Added pause checking to atmos simulations.

* Improvements to the existing ZAS prototype (#996)

* Rename Volume -> Quantity in GasProperty

This makes the name consistent with the rest of the code, given that
it's meant to be a mol value.

* Replace Gas enum with GasPrototype

Unused as of yet, but laying the groundwork for future changes.

* Update AtmosphereMap, improving maths

Adds a temporary default atmosphere, hardcoded in for testing. It will
be replaced eventually.

Fixed a maths mistake in the original code involving unit conversions.

Added the Take() method to IAtmosphere, for taking some volume of
mixture out of a gas mix. This will be pretty handy in the future, but
for now it's used by walls to delete air where they are built.

* Fix merging, splitting logic for zones

Removing a cell from a zone now correctly reduces its volume.
Adding a cell to a zone now correctly increases its volume.

* Improvements to atmos code, reorganising of types

Moved GasPrototype to shared, because it's going to be used by the
client later.

Split up the atmosphere code. Now zones are explicitly their own kind of
atmosphere, which should speed up some loops and also solve
inconsistencies in the volume calculation.
GasMixtures are another type of atmosphere, for more general use.

Try to fix the splitting/merging code, which was quite cryptic and not
clear at all. It *should* work now.

* Switch zones back to MapIndices

Turns out I'm an idiot who misunderstood the code. MapIndices can be
used as one-per-tile, which is what is needed for atmos. GridCoordinates
are many-per-tile, and were causing lots of problems.

* Add zone debugging overlay

This is the first example of zone information being sent to a client.

It adds the `togglezoneinfo` command, which overlays the tiles and gas
information for the zone currently occupied by the user on the screen.
This was helpful for debugging the GridCoordinates problem.

* Fix position of atmos zone debug text

* Make AirtightComponent only activate on MapInit

This should stop it splitting atmospheres in mapping.

* Doc comments improvements to AtmosphereMap

Fix some malformed comments, inherit some useful docs, document some
more functions.

* Add zone logic for changing tiles to/from space

Zones are now correctly created when all the tiles in a room are built,
and destroyed when one of the tiles is destroyed.

* update engine

* right

* Cleanup code

* Port GasMixture, further cleanup

* Fix windows not being airtight, some other stuff

* Work on atmos

* Difference between ZoneBlocked and AirBlocked

* Big GridAtmosphereManager cleanup, zones are broken now oops

* Remove zones, add excited group implementation

* Further cleanup

* Further work on atmos

* Work on gas overlay.

* PumpGasTo and ReleaseGasTo methods for GasMixture.

* Adds Tile Overlay System.

* More work on atmos

* Gasses spread, equalize and all that

* Fix a few crashes

* Gas can actually spread from room to room after opening airlocks

* Add explosive depressurization, tile prying on depressurization, gas spreading on wall break. Etc.

* More work

* Remove atmoschem, add "performant" gas overlays

* what the fuck git

* More work I guess?

* Fix stuff, create a few (empty) components for future work

* Fix temperature

* Fix tile air sharing

* Atmos optimizations

* Further atmos optimizations

* Even more optimizations!

* Update Content.Client/GameObjects/EntitySystems/GasTileOverlaySystem.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/GameObjects/EntitySystems/GasTileOverlaySystem.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/GameObjects/EntitySystems/GasTileOverlaySystem.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Address a few reviews

* Oops, forgot to remove this

* Update Content.Server/Atmos/AtmosphereMap.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix compile

* Improved client gas tile overlays

* Less allocations

* Even less allocations!

* some stuff dunno

* Big refactor time, oh yeah

* it truly is 1 AM

* bruh

* No idea why now it doesn't work.
Oh well! I'll fix this on thursday 😌

* Basic atmos serialization

* Fix bugs, add VV attributes

* Start adding stuff for gas reactions

* Add a few atmos commands

* Fill gas command

* Changes to gas opacity

* Fixes I guess

* Fixes, add space wind sound

* High pressure movement!

* Better high pressure movements.

* Fix direction, maybe?

* And now it works great

* Science!

* and this is why you don't trust people

* remove logging

* Turns out I'm fucking dumb

* Work on hotspots and reactions, add tritium gas

* IGridAtmosphereComponent interface! For future unsimulated grids.

* Makes atmos updates NoGC.

* C E A S E

* Add settemp atmos command

* Important reminder.

* Remove useless AtmosCooldown.

* More work on hotspots

* Overlays for hotspots. Fire works!

* Turns out I suck at coding

* Fire texture change

* Yeah let's make that an absolute value, hmm?

* Support for atmos after teleporting grid (more or less)

* fix attempt (doesn't actually fix it)

* Make static variable not static

* Remove magic numbers

* Stopwatch moment

* Slight cleanup.

* More cleanup.

* Atmos optimizations

* Fix build

* Remove useless ghost atmos shit

* Adds CanSeeGases component for gas overlay stuff

* Component and prototype ignores

* ExcitedGroups now dispose on being merged with others

* Some tweaking.

* Atmos now uses frame time for updates.

* Nullable boogaloo

* IExamine fix

* Fix build

* Fix restartround

* Atmos tweaking, use invalid direction

* Increase high pressure movement force

* Better sort

* Update submodule.

* NULLABILITY AAAAH

Special thanks to monster860 and all monstermos contributors!

Co-authored-by: Campbell Suter <znix@znix.xyz>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-08-02 20:08:20 +02:00