Pieter-Jan Briers
9c4832bfbe
Prevent storage buttons from vertically expanding.
2019-03-17 15:35:15 +01:00
Pieter-Jan Briers
6c66817502
Fix EntityButton not inheriting correct type.
2019-03-17 14:37:18 +01:00
Pieter-Jan Briers
694d6e5b33
Fix crash when putting gun into backpack.
2019-03-17 14:37:05 +01:00
Pieter-Jan Briers
f779755c11
Doors are now automated.
2019-03-17 13:24:26 +01:00
Pieter-Jan Briers
53b59bd6f3
Update submodule.
2019-03-17 13:24:11 +01:00
Pieter-Jan Briers
2c0d61111f
Update submodule.
2019-03-16 21:25:52 +01:00
Pieter-Jan Briers
0e686285f8
Engineering and external airlocks.
2019-03-16 21:25:42 +01:00
Pieter-Jan Briers
23975c100c
Add airlocks on stationstation.
2019-03-16 20:50:41 +01:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
1b3d3debc1
Fix client inventory not inheriting the correct controls.
...
Fixes it on Clyde.
2019-03-16 18:14:23 +01:00
Pieter-Jan Briers
c1c4728961
Fix character window being anchored left wide.
2019-03-16 18:14:09 +01:00
Pieter-Jan Briers
7606c656a0
Update submodule.
2019-03-16 18:13:47 +01:00
Pieter-Jan Briers
da3a7e47e3
Make HandsGui work on Clyde.
2019-03-15 19:07:29 +01:00
Pieter-Jan Briers
43c0b512bd
CheckBox styling.
2019-03-11 11:55:29 +01:00
Pieter-Jan Briers
11eadd91af
Update submodule.
2019-03-11 11:55:19 +01:00
Pieter-Jan Briers
2234641e4a
Update submodule and styling
2019-03-11 09:07:56 +01:00
Pieter-Jan Briers
ccaa995702
Checkbox SVGs and 96 DPI exports
2019-03-11 09:07:36 +01:00
Pieter-Jan Briers
0bcb6adf6a
New styling for various new controls.
2019-03-05 09:39:20 +01:00
Pieter-Jan Briers
0030da78a6
Update submodule.
2019-03-05 09:38:48 +01:00
Pieter-Jan Briers
5436d6831e
Change theming now that the font system isn't unstable.
2019-02-24 16:14:36 +01:00
Pieter-Jan Briers
7664fcf1f4
Add helpers to load textures and fonts.
2019-02-24 16:14:19 +01:00
Pieter-Jan Briers
dfcfd9b04f
Noto is a word, Rider.
2019-02-24 16:14:00 +01:00
Pieter-Jan Briers
9a938185d9
Update submodule.
2019-02-24 15:55:30 +01:00
Pieter-Jan Briers
1ee556091c
Make default font Noto Sans 12.
2019-02-24 15:55:23 +01:00
Pieter-Jan Briers
eee4b64c64
Make LineEdit not ugly as hell.
2019-02-23 16:35:51 +01:00
Pieter-Jan Briers
89a4b60f7e
I apparently forgot to commit this
2019-02-22 16:59:20 +01:00
Pieter-Jan Briers
20846ef446
Fix various compiler warnings.
2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
fd9db21ad7
Update submodule.
2019-02-21 18:13:37 +01:00
Pieter-Jan Briers
3516392f06
NanoStyle v1
2019-02-18 09:16:06 +01:00
Pieter-Jan Briers
54e0818fef
Add more acronyms to Rider's acronym list.
2019-02-11 19:14:53 +01:00
Pieter-Jan Briers
f628fb3fd2
Give Parallax texture a name.
2019-02-11 19:14:37 +01:00
Pieter-Jan Briers
1116a0a647
Update submodule and ImageSharp.
2019-02-11 19:14:29 +01:00
Pieter-Jan Briers
f7be2c16c0
Fix bad scene files in content. ( #141 )
2019-01-23 15:32:19 +01:00
Pieter-Jan Briers
54cc252bd7
Remove direct references to IOverlay.
...
I've removed it in the OpenGL branch due to being kinda a bad idea.
Overlay as an abstract is a much better one.
2019-01-23 15:31:18 +01:00
Pieter-Jan Briers
69ee137cea
Add .directory to gitignore
2019-01-23 15:29:39 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
...
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
e8e1c9dd1f
Try to fix travis
2019-01-18 11:39:21 +01:00
Pieter-Jan Briers
474c4910e2
Fix bad file resource reference in inventory scene.
2019-01-17 21:52:26 +01:00
Pieter-Jan Briers
0e51d98c85
Fix PowerCell component not being ignored
2019-01-17 20:53:14 +01:00
Pieter-Jan Briers
7ca90d11b3
Gun stuff ( #132 )
...
* Guns can now be fully automatic.
Take that BYOND.
* Improve delay handling
* Bullet spread
* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
Acruid
69946c79d8
Fixes inventories and throwing. ( #133 )
2018-12-13 14:49:05 +01:00
clusterfack
37df61113e
Species Component ( #130 )
...
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component
* More rebase fixes
* test
* Pre future rebase
* Please
* Lol
* Lol2
* SHADERS
* Update Engine
* yml file
* Fix an initialization issue, injects dependencies
* Fix error in loading shaders
* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity
* Fixes just about everytrhing
* Address PJB's comments
* geeze
* Make overlays work in worldspace instead of screen space and not cover user interfaces
* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
b8becf4a56
Remove use of CRCs to bypass bullshit.
2018-12-03 16:55:00 +01:00
Pieter-Jan Briers
5b7ff8ddee
Update submodule
2018-12-02 11:05:15 +01:00
Pieter-Jan Briers
ef3007a603
Parallax ( #131 )
2018-11-30 21:54:30 +01:00
Pieter-Jan Briers
0230323563
Implement server status content side.
2018-11-26 10:02:47 +01:00
Pieter-Jan Briers
845d0f9182
We have a lobby! ( #127 )
...
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers
f887d22a16
Make WipeMind() not crash if there is no mind to be wiped.
2018-11-25 12:52:31 +01:00
Pieter-Jan Briers
9780cf9062
Allow changing the owner of a mind.
2018-11-24 19:12:22 +01:00
Pieter-Jan Briers
10120bb0b6
Engine InLobby removal update.
2018-11-22 23:07:27 +01:00