EmoGarbage404
53a05caa35
Skeleton Bugfix Pt. 2 ( #8137 )
2022-05-13 18:31:34 -07:00
T-Stalker
8544fea510
More markings! ( #7964 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-06 18:50:00 +10:00
Flipp Syder
65da5fbae0
Fixes up lizard tails for markings ( #7948 )
2022-05-05 12:31:48 +02:00
Flipp Syder
a30cae21f6
Markings ( #7072 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 10:07:42 +02:00
metalgearsloth
92ff81b6c9
Initial mockup of the Reptilian species ( #6973 )
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Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com >
2022-03-10 15:05:07 +11:00
Pieter-Jan Briers
0ac4c0e85c
SKREEEEEE ( #3706 )
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* Import bird sprites and define basic mob.
* SKREEEEEEEEE
* Move hair styles to new sprite accessory prototypes.
Basic stuff, no multi-species stuff yet.
* Vox hair styles and clothes
* Make HumanoidCharacterProfile.Default() a static default to fix tests.
Usages that wanted the previous random behavior now call Random().
* Remove names from hair style prototypes.
(They're in localization files)
* Update Content.Shared/Actions/ActionType.cs
(sk)reeee github
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-03-28 17:26:32 +11:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00