Commit Graph

3936 Commits

Author SHA1 Message Date
ShadowCommander
045bb71980 Fix trying to create a new grid on MapId.Nullspace (#3541) 2021-03-06 18:43:32 +01:00
Vera Aguilera Puerto
7f3b944500 Fixes bug where computers wouldn't return the circuit board when deconstructed. 2021-03-06 14:47:00 +01:00
Vera Aguilera Puerto
a7d29a1497 Fixes emitters' fire rotation and emitter bolts being sideways. 2021-03-06 13:15:25 +01:00
ShadowCommander
19a8a2c6b8 Set OccludesLight to false for hands and inventory (#3531) 2021-03-06 11:32:23 +01:00
Swept
ade17074ba Reorganizes tiles, you can craft wood and steel ones now (#3484)
* Tile RSI/YAML cleanup

* Changes tile stack from 8 to 30

* Tiles actually damage when you throw them

* Removed bad tiles and rest actually fucking work now

* If I write one more line of yaml i'll cut my dick off

* fixed was very tired
2021-03-06 16:41:53 +11:00
Vera Aguilera Puerto
ea1196fd42 Fixes WaterVaporReaction missing a data definition attribute 2021-03-06 00:13:25 +01:00
Vera Aguilera Puerto
16a9aeb9c0 Water vapor now makes puddles under 100ºC above 1 moles (#3489)
* Water vapor now makes puddles under 100ºC above 1 moles

* serv3 moment

* Update Content.Server/Atmos/Reactions/GasReactionPrototype.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

Co-authored-by: Clyybber <darkmine956@gmail.com>
2021-03-05 22:15:37 +01:00
Paul Ritter
d6464b3ba0 fixes alert onclick (#3521)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-03-05 12:46:04 +01:00
Paul
73cef00aeb makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Swept
2de1904c8d Initial (#3518) 2021-03-05 18:23:09 +11:00
metalgearsloth
1c1b209e31 Fix NPC behaviors (#3509)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-05 11:54:32 +11:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Vera Aguilera Puerto
342ff5f43b Fix server crash when attempting to deploy AME part in space or in your hands. 2021-03-04 16:58:16 +01:00
Vera Aguilera Puerto
3ebfc897eb Fix machine frames not taking material sheets correctly 2021-03-04 16:15:40 +01:00
Vera Aguilera Puerto
5109d1d853 Adds fixgridatmos command for mapping and admining 2021-03-04 13:07:10 +01:00
Pieter-Jan Briers
4a584b778b PA fixes.
Improved unlit layers for control box.

Fixed rotation bugs.

Fixes #3479
2021-03-04 12:17:45 +01:00
ShadowCommander
6357569791 Radio fix (#3501)
* Fix headset formatted text wrap and move to translation file

* Update Loc.GetString refrences to new version
2021-03-04 11:31:22 +01:00
Pieter-Jan Briers
6f11567d80 You can use lights to commit sudoku again. 2021-03-03 16:29:09 +01:00
collinlunn
06f549d282 Piping Unit test fixes (#3471)
* PipeNetDevice on piping prototypes

* client component ignore

* NodeContainer OnRemove bugfix

* Moves some NodeContainer code from OnRemove to Shutdown

* yaml indentation fix
2021-03-02 19:58:19 +01:00
Acruid
91cea56a5a SoundSystem (#3467)
* Converted some audio calls over to the new system.

* Update Submodule.
2021-03-01 20:42:54 -08:00
Swept
08d71a9297 Y (#3476) 2021-03-01 18:31:38 -08:00
Acruid
6c081d9d8d Shared Containers (#3331)
* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
2021-03-01 15:24:46 -08:00
Swept
45a09bc7ea Nerfs cargos minimum starting balance (#3468)
* e

* Aight

* Done
2021-03-01 12:56:38 -08:00
Swept
25e3cf667d Initial (#3454) 2021-03-01 12:54:06 -08:00
AJCM-git
26378f3869 Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
Pieter-Jan Briers
245f276f35 Restart vote improvements, voting localization.
Restart votes now need 80% majority to succeed.
Restart votes now have a 3 minute cooldown on the caller.
Voting stuff has been localized.
2021-02-28 22:11:53 +01:00
Swept
6df41b2fa7 Adds material and singularity cargo crates (#3445)
* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
2021-02-28 11:57:44 -08:00
Pieter-Jan Briers
410fecb72f Give patrons colored OOC names. 2021-02-28 18:51:47 +01:00
Pieter-Jan Briers
cb8d7730ad Chat now sends formatted messages to allow more complex messages. 2021-02-28 18:51:30 +01:00
Pieter-Jan Briers
1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00
metalgearsloth
3e64fd56a1 Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
Paul
9deee05279 Merge branch 'serv3' of https://github.com/PaulRitter/space-station-14 into master 2021-02-28 15:56:10 +01:00
collinlunn
9cefe6b3f3 PipeHeaterComponent (#3443)
* PipeHeaterComponent

Heater rsi

Heater prototype

* Client ignore
2021-02-28 22:05:10 +11:00
collinlunn
d603a5e4de MeleeChemicalInjectorComponent fix (#3449) 2021-02-28 21:59:47 +11:00
collinlunn
81f807b26b Node anchoring fix (#3448)
* replaces node linq

* Node anchoring fix
2021-02-28 21:59:10 +11:00
metalgearsloth
777a75b7a3 Fix construction smoothing (#3446)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-28 20:20:56 +11:00
ike709
7b3e25b3ef Basic liver mechanism (#3424)
* Basic liver mechanism

* makes the stupid thing work
2021-02-28 02:58:08 +01:00
Swept
1056b9005f Fixes Torch (#3270)
* Updates RSI

* Done

* Finish

* SoulSloth you give me conniptions

* Nvm it was Nuke who made this, sorry soulsloth.

* E

* I am retar
2021-02-27 10:23:14 +01:00
Visne
9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00
AJCM-git
2f45e5e044 Repairable Component (#3418)
* Adds a repairable component

* Ignores RepairableComponent in the client

* fix localization

* fix localization
2021-02-27 13:56:32 +11:00
AJCM-git
5022a56e76 WindowComponent localization update (#3417)
* WindowComponent localization update

* address reviews
2021-02-26 09:19:12 +00:00
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
Metal Gear Sloth
d5854a000d Fix lathe animations 2021-02-26 00:30:17 +11:00
Pieter-Jan Briers
356716ee5c Update NuGet packages. 2021-02-25 12:05:53 +01:00
tmtmtl30
233a4cb51f fixes weird occlusion of constructed walls (#3404) 2021-02-25 11:52:26 +01:00
Vera Aguilera Puerto
5b9fb5cb86 Fix EmptyContainer properly. 2021-02-25 11:41:11 +01:00
Vera Aguilera Puerto
9b76fa95aa Fix EmptyContainer graph action for items 2021-02-25 11:37:01 +01:00
DrSmugleaf
fdcbece63d Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00
Visne
7c32574547 """Fix""" microwave (#3411)
Shitcode is now a little less shit
2021-02-25 16:03:20 +11:00
Injazz
5ae1b06095 fixes ghost duplication on aghosting (#3235)
Co-authored-by: Injazz <injazza@gmail.com>
2021-02-25 01:14:16 +00:00