Commit Graph

3936 Commits

Author SHA1 Message Date
Galactic Chimp
b2e40d540f Inserted SoundSpecifier where appropiate 2021-07-31 15:17:16 +02:00
Michael Cooke
3cf08af9dd Fix opposite force when throwing objects (#4398)
* Fix opposite force when throwing objects

* DRY the throw impulse vector calculation
2021-07-31 22:53:18 +10:00
plinyvic
e5956566f5 grindable/juiceable stacks (#4391)
* grindable/juiceable stacks

reagent grinder now takes stacks into account
added ScaleSolution that allows easy scaling of solution contents

* grindable/juiceable stacks revision

grinder/juicer stack fix now ECS
added JuiceableScalingEvent

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-31 14:06:24 +02:00
mirrorcult
8aa4f998de Metabolism refactor (#4395)
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system

* move LiverBehavior metabolism logic to Metabolizer

* minor tweaks and update all YAML

* how about actually taking conditions into account

* off by one

* removals

* reviews
2021-07-31 13:50:32 +02:00
Galactic Chimp
41c30aa28b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Hands/Components/HandsComponent.cs
#	Content.Server/Light/Components/ExpendableLightComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Vera Aguilera Puerto
dc18997bf8 Removes LoopingSoundComponent. (#4396)
I'm sorry.
2021-07-31 12:41:59 +02:00
mirrorcult
f93bdcd226 Fix serv warnings (#4400) 2021-07-31 01:59:18 -07:00
Leon Friedrich
dbc90f202a Bug fixes for metabolisable reagents (#4385)
* HealthChangeMetabolism now scales with ticktime and metabolism rate

Both Food and Drink metabolisms scale with ticktime, Now HealthChangeMetabolism also does so.

Additionally, 'healthChange' now correctly scales with the metabolism rate, so it's description is now correct.

* LiverBehaviour now uses correct frameTime

Previously, the liver only metabolised reagants once every second, but incorrectly passes the current frameTime to the metabilism function, not 1 second.

* Stomach now only transfers non-empty solutions.

Makes debugging bloodstream bugs easier if the stomach is not constantly adding empty solution to it.

* Fixed StomachBehaviour using wrong SolutionContainerComponent

Stomach was using the first SolutionContainerComponent in the owner of the body, instead of the container in the owner of the mechanism (stomach). As a result, it used to use the BloodStreamComponent.Solution as a "Stomach".

* Update StomachBehavior.cs

Somach now checks if it still contains a reagant, before transferring it.

* Added argument to IMetabolizable.Metabolize()

Added availableReagent argument to IMetabolizable.Metabolize(), This ensures that this function does not over-metabolize a reagant, which can happen if tickTime*metabolismRate is larger than the available reagant

* Revert "Stomach now only transfers non-empty solutions."

This reverts commit 2a51e2d87e6e17ab76b48e5316ce501ec05ac061.

* Renamed _updateInterval to _updateIntervalSeconds

Also modified doc comment specifying units

* Fix spelling of healthChangeAmount

Changed from healthChangeAmmount to healthChangeAmount

* Fixed comment

comment used to mention _updateInterval, which has been renamed  _updateIntervalSeconds

* Fixed typo in comment

* fixed typos: reagant -> reagent

Most typos were just in comments.

* Make metabolizable classes inherit from DefaultMetabolizable

Also involved changing around IMetabolizable

* Renamed variables

metabolismAmount -> amountMetabolized

* Updated Comments in DefaultMetabolizable

Makes it clearer why DefaultMetabolizable works as it does, and that other classes depend on it.
2021-07-30 21:11:02 -07:00
Pieter-Jan Briers
632e72b817 Improve hands & pulling (#4389) 2021-07-31 03:14:00 +02:00
Pieter-Jan Briers
73e4946e27 Pow3r goes brrr with generational IDs. 2021-07-31 02:50:23 +02:00
Pieter-Jan Briers
b92a2ba115 Remove GraphWalkSolver
It's not worth maintaining and if anybody cares the code is in git history.
2021-07-31 02:50:23 +02:00
Galactic Chimp
5363f59a90 Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
#	Content.Server/Storage/Components/SecureEntityStorageComponent.cs
2021-07-30 20:26:22 +02:00
Galactic Chimp
898bdc9491 #4420 Replaced SecureEntityStorageComp with LockComponent (new ECS) (#4228)
* #4420 moved sound components to a better spot in the project

* MWF-4420 - ported SecureEntityStorageComponent to new ECS system, as a LockComponent

* MWF-4420 - removed unused usings

* #4420 removed dumb ToggleLockVerb override workaround

* #4420 added SoundSpecifier to LockComponent
2021-07-30 10:22:06 -07:00
Vera Aguilera Puerto
e256cb7bb0 Optimize atmos devices' appearance updating. 2021-07-30 14:00:14 +02:00
Pieter-Jan Briers
8c362fcd9b Use non-directed event for powernet battery sync.
Most of the CPU time in the power system was sending these events.
2021-07-29 16:55:09 +02:00
Pieter-Jan Briers
9b42c1f69b Fix bad localization string in secret stash. 2021-07-29 13:06:18 +02:00
Paul Ritter
3501bcbea6 reagentgrinder ecs & xamlui (#4347)
* started converting grinder to ecs

* finished reagentcontainer ecs
refactored bui
converted ui to xaml

* adds handling

* fixes handling

* oopsie

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-28 21:58:38 -07:00
Paul
70a16427f4 fixes #4372 2021-07-26 18:28:04 +02:00
Paul
8357fcd7c2 fixes enpendablelight to actually be expendable 2021-07-26 18:17:42 +02:00
Vera Aguilera Puerto
1033d8bbe5 Use EntitySystem dependencies in a bunch of systems. 2021-07-26 13:01:47 +02:00
Vera Aguilera Puerto
5d929485ed Hotspot passes MapManager to GetTileRef. 2021-07-26 11:28:43 +02:00
Vera Aguilera Puerto
86cecd3b5e Add CVar for disabling/enabling excited groups. 2021-07-26 11:16:34 +02:00
Vera Aguilera Puerto
7fa10bd17b Remove atmos archiving. 2021-07-26 11:06:44 +02:00
ShadowCommander
8661bdf3da Fix typo in inventory component throw 2021-07-26 00:04:47 -07:00
mirrorcult
a91f919018 Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse (#4358) 2021-07-25 17:41:50 +02:00
Vera Aguilera Puerto
6d3863f8a0 Remove EntityNetworkUtils, move extension methods to AtmosDirection class. 2021-07-25 15:05:05 +02:00
Vera Aguilera Puerto
8066eb196b Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
Galactic Chimp
f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Galactic Chimp
10af8efc0e #4219 emit sound system add single sound support (#4237)
* Revert "#3935 implemented suggestions from PR"

This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a.

* #4219 revert of single sound removal in EmitSoundSystem

* #4219 single sounds in EmitSoundSystem should work now

* #4219 some small project tweaks

* #4219 upgraded EmitSoundSystem to use SoundSpecifier

* #4219 pr tweaks

* #4219 pr tweak

* #4219 missing bike horn .yaml change
2021-07-25 04:37:01 -07:00
metalgearsloth
ced39d4b2e Slight trigger refactor (#4320)
* Trigger tweaks

* Finish trigger refactor

* Clusterflash too
2021-07-25 12:09:08 +02:00
mirrorcult
ffee1482d9 Fix crayon decal spawning exception (#4355)
* Fix crayon spawning

* Popup message
2021-07-25 18:44:26 +10:00
Kara Dinyes
9d36b3371f Fix handheld radio not accounting for obstructions
Fixes #4356
2021-07-25 01:07:28 -07:00
mirrorcult
d27164528e Add UI for setting solution transfer amount (#4074)
* basic eui and window

* finish EUI, update defaults

* unnecessary usings

* convert to bounduserinterface

* merge me up

merge me up inside

* Fix repeated define for component in prototype

* impl swept UI suggestion

* apply discord reviews

* small changes
2021-07-25 00:53:53 -07:00
Vera Aguilera Puerto
93acc565f0 Makes Airtight ECS. (#4351)
* Makes Airtight ECS.

* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
metalgearsloth
29e335c54d Bump up tile friction (#4329)
* Bump up tile friction

* Increase throwing speed

* Fix ExplosionLaunched throwing

* Flying time
2021-07-25 16:58:02 +10:00
Vera Aguilera Puerto
d8fe13af04 Further optimize atmos by reusing specific arrays instead of using a shared arraypool 2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto
e83bf9ef34 Remove ITemperatureExpose, optimizes atmos. 2021-07-24 15:06:57 +02:00
Paul Ritter
c95edae7b1 emitter ecs & bugfixes (#4348)
* a

* finished emitter ecs

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-24 21:42:05 +10:00
metalgearsloth
2ba201ccff Revert "Hotfix ExplosionLaunchedComponent"
This reverts commit 6b98e65456.
2021-07-24 13:04:52 +10:00
metalgearsloth
6b98e65456 Hotfix ExplosionLaunchedComponent
this thing shouldn't exist but I'm fixing the crash for now
2021-07-24 13:03:47 +10:00
Vera Aguilera Puerto
4ade87c040 Add atmos grid impulses, disabled by default. 2021-07-23 17:27:16 +02:00
Vera Aguilera Puerto
da25266dd5 CVar for explosive depressurization tile ripping. 2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto
07c478afb6 Optimize atmos by not invalidating hotspot tiles every time they react. 2021-07-23 11:10:06 +02:00
Vera Aguilera Puerto
4112847142 ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
metalgearsloth
30c28dafb9 Don't spin thrown pies (#4328) 2021-07-22 23:12:07 -07:00
Paul Ritter
4503a6f0ee refactors barsigncomponent to be ecs (#4332)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-23 12:42:39 +10:00
Pieter-Jan Briers
992b03a5c2 Restart vote does not vote no for AFK players. 2021-07-22 23:20:57 +02:00
Pieter-Jan Briers
7345985410 Add AFK tracking system.
Allows us to see which players have not done any input and can be considered AFK.
2021-07-22 23:20:57 +02:00
metalgearsloth
c7e32ff0c7 Fix shuttle angular velocity direction 2021-07-22 22:48:46 +10:00
Ygg01
3fd28c2565 Added mapped storage for things like crayon belts and tools (#4201)
* Added mapped storage for things like crayon belts and tools

* Attempt to get StorageFillEvent to work

* Managed to get it working with Visualizer logi

* Improved PR and did some light refactoring of components

* Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Removed event, went with stateful ApperanceData

* Removed ids in favor of whitelist

* Refactor YAML, Moved functionality to Shared and renamed it.

* Changed so insert/remove always send full state.

* Move logic to component

* Fix some issues on MappedVisualizer and few nitpicks

- Fix mapped visualizer only doing init or update layers
- Fixed naming of systems
- Fixed sort of crayons

* Forgot to apply Vera's suggestion

* Fix the data to be more strict and to avoid unnecessary clearing

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-07-22 02:56:55 -07:00