metalgearsloth
5a216be730
Make wide attacks optional for now ( #8924 )
2022-06-16 22:52:09 -07:00
Rane
b44ec9554a
Disarm 1984 ( #8872 )
2022-06-16 22:37:07 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
EmoGarbage404
63fd01f3bb
Zombie Rework & Polymorph Expansion ( #8413 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-12 15:53:13 +10:00
metalgearsloth
e06cabecbb
Gun spread overlay ( #8588 )
2022-06-04 14:19:14 +10:00
metalgearsloth
49dfa9034a
Shotgun nerfs ( #8590 )
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- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
c021cadd46
Gun sound fixes ( #8592 )
2022-06-02 19:13:13 +10:00
metalgearsloth
227a86f494
Re-implement hitscan sounds ( #8581 )
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I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
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* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
Kara
4811124786
Kill unarmed combat comp ( #8420 )
2022-05-25 14:48:41 -07:00
metalgearsloth
0084ca721b
More robust bullet impact sounds ( #8325 )
2022-05-22 18:23:37 +10:00
metalgearsloth
6e94d08b17
Gun tweaks ( #8320 )
2022-05-22 12:31:46 +10:00
metalgearsloth
4e2b94199e
Bullet flyby sounds ( #8317 )
2022-05-21 01:04:47 -07:00
metalgearsloth
8589f52bd5
More dynamic melee sounds ( #8207 )
2022-05-17 13:49:07 +10:00
metalgearsloth
527eabc677
Remove esword unneeded property
2022-05-16 15:50:11 +10:00
Kara
65445711e0
Harmbaton rework + remove MeleeInteractEvent ( #8157 )
2022-05-15 12:10:34 +10:00
metalgearsloth
2c927bb24e
Tether gun fixes ( #8129 )
2022-05-13 18:59:12 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9
Fixing warnings ( #8131 )
2022-05-13 15:35:13 +10:00
metalgearsloth
c3adf24557
Legally distinct gravity gun ( #8114 )
2022-05-13 12:24:34 +10:00
EmoGarbage404
8fc1f4d06c
Zombie Bugfix ( #7641 )
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* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
* Update BibleSystem.cs
* Update ZombieOutbreak.cs
* Update zombie.ftl
* Update ZombieTransferSystem.cs
* Update DiseaseZombieSystem.cs
* Update DiseaseZombieSystem.cs
* Tunes outbreak to only happen toward the end of a round.
* Update BibleSystem.cs
* general fixes+cleaning code
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-19 18:54:10 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
Moony
f21a119749
Fix melee swings on people ( #7449 )
2022-04-06 12:41:47 -07:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
T-Stalker
f88fe48a6a
Adds Onestar mech ghost-role enemy ( #6943 )
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Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-03-12 16:14:17 -07:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
metalgearsloth
b87806f7ed
Fix some build warnings ( #6832 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-02-21 14:41:50 +11:00
mirrorcult
a57d78a3f2
Basic bleeding mechanics ( #6710 )
2022-02-17 15:00:41 -07:00
Ephememory
8b1a711843
Fix clown not being clumsy ( #5208 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-17 01:24:38 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
4dfcacb86a
Update battery-gun item status when charge changes ( #6579 )
...
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-02-16 17:57:16 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
wrexbe
425712adea
Removed extra comp name attributes ( #6449 )
2022-02-08 19:42:49 +11:00
Leon Friedrich
dd61fb46ea
Adjust interaction ordering & interaction conditions ( #6387 )
2022-02-05 13:39:01 +11:00
metalgearsloth
2e5808085d
Set mover velocity via system ( #6288 )
2022-02-02 17:34:25 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
434580845b
Fix map yaml linter ( #6433 )
2022-02-01 14:05:55 +01:00
metalgearsloth
b5724feb27
ECS guns ( #6229 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-30 17:39:46 +11:00
metalgearsloth
c50f2a2a4e
Use hitevent sound for swings ( #6293 )
2022-01-25 11:22:25 +11:00
metalgearsloth
0cc28d4b6b
Fix esword
2022-01-25 01:01:21 +11:00
Júlio César Ueti
6d5eee0d4c
Add ESwords (now Inventory refactor compliant!) ( #6000 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-24 23:55:48 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
Leon Friedrich
5a64936ade
Fix taser visuals not updating after charging. ( #6065 )
2022-01-09 23:48:58 +11:00
Leon Friedrich
adbc4ee5b0
Partial hand ECS ( #5634 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: Paul <ritter.paul1@googlemail.com >
2022-01-05 15:53:08 +11:00
Leon Friedrich
0aa4f9efbe
Power Cell Refactor ( #5943 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-05 15:20:25 +11:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
...
* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:56:10 +01:00