Acruid
ca4fd649fe
Massive Namespace Cleanup ( #3120 )
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* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
DrSmugleaf
06b1939a60
Update usages of ! is with is not ( #2584 )
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* Update usages of ! is with is not
* Content.IntegrationTests commit
* Content.Server commit
* Content.Shared commit
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-27 00:33:31 +11:00
Exp
920f3a999b
Communications Console & Medical Scanner now close when too far away ( #2175 )
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-Wire & GasAnalyzer dispose instead of closing only
2020-10-06 10:16:42 +02:00
DrSmugleaf
74943a2770
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
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* Readonly, typos and redundant string interpolations
* Namespaces
* Optimize imports
* Address reviews
* but actually
* Localize missing strings
* Remove redundant vars
2020-09-13 14:23:52 +02:00
nuke
a62935dab2
Handcuff system ( #1831 )
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* Implemented most serverside logic
* All serverside cuff logic complete
* SFX, Clientside HUD stuff, Other logic.
* fffff
* Cuffs 1.0
* missing loc string
* Cuffs are stored in the balls now.
* Basic integrationtest
* Support stripping menu.
* rrr
* Fixes
* properties
* gun emoji
* fixes
* get rid of unused
* reeee
* Update Content.Shared/GameObjects/ContentNetIDs.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-08-25 14:54:23 +02:00
Exp
b5a68748ea
Fix strip menu not closing properly ( #1908 )
2020-08-25 12:44:06 +02:00
Víctor Aguilera Puerto
c3df108b27
Stripping ( #1668 )
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* Start work on stripping.
* more strippable work
* Stripping works
* Nullable
* MORE NULLABLE
* nullable moment
* life is pain
* Interaction check.
* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Use static EquipmentSlotDefines
* Do not expose ContainerSlot on Inventory or Hands.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-08-15 20:33:42 +02:00