Commit Graph

3 Commits

Author SHA1 Message Date
DrSmugleaf
ec25dbe4a7 Fix mobs playing a falling sound when dying from crit (#2425)
* Fix falling sound playing twice when dying

* But actually
2020-10-29 20:26:23 +11:00
Remie Richards
cc6acae145 Mortician's Menagerie (#2391)
* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-28 23:51:43 +01:00
DrSmugleaf
1ecf8aad1a Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00