Paul
d5cd82de60
explicit interface go brrrr
2021-02-04 17:44:49 +01:00
Manel Navola
f7ac546f39
Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing ( #2610 )
...
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing
* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable
* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Added Ownder.Deleted check inside timer
* Added TODO gibbing comments
* Removed innecessary code and removed deleting entities when getting 'gibbed'
* Fix ghosting with gibbing.
Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 18:57:24 +11:00
DrSmugleaf
fcd52fa90c
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
DrSmugleaf
749cd11d33
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Remie Richards
c580423f41
Fixes. Can no longer open while cooking. Can no longer cook while open. ( #2521 )
2020-11-08 01:10:55 +01:00
Markek1
b5d48e4db0
Fixed crematorium creating ash out of nothing and being allowed to cremate while open ( #2473 )
2020-11-02 11:31:27 +01:00
Remie Richards
cc6acae145
Mortician's Menagerie ( #2391 )
...
* Body bags!
* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical
* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.
* Fix tests. Modernise component dependency and nullability.
* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-28 23:51:43 +01:00