Commit Graph

657 Commits

Author SHA1 Message Date
Pieter-Jan Briers
8767a80c41 Show entity UIDs in the right-click menu if F3 is enabled. (#1490) 2020-07-26 17:28:28 +02:00
Moses
8e08c64fcf Show if items can be placed in a slot when hovering (#1480)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-26 14:25:38 +02:00
DrSmugleaf
4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00
DrSmugleaf
a6931e5773 Fix crash when clicking a deleted entity in the dropdown list (#1475) 2020-07-24 20:18:42 +02:00
DrSmugleaf
245dbdaa3a Add pointing (#1435)
* Add pointing keybind and simple message

* Add turning the player when pointing

* Add pointing arrow

* Make the popup message appear on the pointing entity

* Add pointing to tiles and space and proper grammar

* Move pointing bind from HandsSystem to PointingSystem

* Add more messages for pointing depending on the viewer perspective

* Fix non nullable reference type

* Serialize pointing arrow duration

* Serialize pointing arrow step and add summaries

* Make arrow speed serializable and make it depend on frame time

* Add 0.2 second delay between pointings

* Add pointing arrow yaml examples

* Add the ability for pointing arrows to be rogue

* Remove rogue package reference

* Add point to verb

https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png

* Add shift middle clicking an entity in the verb menu to point at it

* Add VV to PointingArrowComponent

* Increase pointing delay from 0.2 to 0.5 seconds

* Address reviews

* Fix nullability errors

* Separate pointing and rogue pointing code

* Fix rogue pointing arrow visuals

* Made rogue pointing arrow rotation adjustment readable for mortals

* Make rogue pointing arrows less destructive

* Cleanup more of the rogue pointing arrow code
2020-07-24 14:51:18 +02:00
DrSmugleaf
64672fdc31 Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
2020-07-23 18:33:37 +02:00
metalgearsloth
56737b635f Damage visualizer for simple mobs (#1332)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-23 02:04:03 +02:00
DrSmugleaf
a8b3c99075 Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
DrSmugleaf
b88afec350 Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
DrSmugleaf
c9057d01ae Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DrSmugleaf
46f13da26d Fix verb menu not working for clientside entities (#1400)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-23 00:56:30 +02:00
Swept
1386b8ca2d Fixes Jumpskirts (#1442) 2020-07-22 01:37:46 +02:00
DrSmugleaf
202954efe2 Remove unused imports (#1431)
We don't support .Net Framework anymore.
2020-07-19 17:06:51 -07:00
R. Neuser
86c318cc74 OverlayManager 2 Electric Boogaloo (#1410) 2020-07-19 17:32:26 +02:00
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
ike709
e65c64af14 Adds the ChemMaster 4000 (#1398) 2020-07-17 22:41:19 +02:00
Pieter-Jan Briers
37a893c8ad Adds side-open button styles. 2020-07-17 12:06:52 +02:00
DrSmugleaf
f313a9267a 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
James Campos
52ddcfedc5 Fix client crash when when controlling and uncontrolling a stunned entity (#1388)
Fixes #1192
2020-07-13 15:54:47 +02:00
metalgearsloth
51d08e8b05 AI Reachable system (#1342)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-11 15:09:37 +02:00
Acruid
b6b31b7294 Construction Bugfixes (#1329)
* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.

* The alligator is greedy, he always eats the bigger number...

* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
metalgearsloth
a77f219515 Minor A* optimisations (#1335)
* Add some extra comments
* Remove the redundant closedTiles variable
* Rename some variables to better match the common naming schemes

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-10 20:30:33 +02:00
metalgearsloth
13e3dc7a70 Fix mob panel debug (#1334)
The panel was staying when an individual part was toggled. I also removed some other redundant code.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-10 14:18:21 +02:00
Víctor Aguilera Puerto
7ae114f92c Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
2020-07-09 00:15:28 +02:00
Pieter-Jan Briers
023fd60054 Fix throwing in space. 2020-07-08 18:29:13 +02:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
DrSmugleaf
e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
Víctor Aguilera Puerto
271945e1a5 Cleanup flashbangs. Fixes #1305 2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
e27e4ed2b1 Fix overlays not being applied after reentering an entity 2020-07-07 23:31:36 +02:00
DrSmugleaf
e2a96ac717 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 22:58:33 +02:00
Víctor Aguilera Puerto
75f92da8ac Fix tests 2020-07-07 22:41:33 +02:00
Víctor Aguilera Puerto
3833d1af5f Fix overlays applying EVERY overlay of EVERY overlay component
Cluster moment
2020-07-07 22:34:20 +02:00
AJCM-git
e7847d1555 fixing lobby (#1297) 2020-07-07 21:04:27 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
b850ac2437 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 00:20:07 +02:00
DrSmugleaf
c78ce3e27a Add click dragging for buckle (#1290) 2020-07-07 00:04:30 +02:00
R. Neuser
88f49961d8 OverlayManager refactor and Flash (#1218)
* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs

* Add flash icons, sounds

* Progress

* Multiple overlays without enums

* This is probably the worst way to do this IDK

* Remove nullable reference type

* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down

* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out

* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
DrSmugleaf
45211a2f0b Fix a buckled entity's sprite being drawn over the chair when looking up 2020-07-04 01:28:06 +02:00
DrSmugleaf
73eb53da46 Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
DrSmugleaf
0a8a383019 Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 23:36:06 +02:00
Pieter-Jan Briers
bc24a852f9 Fix throwing. 2020-07-02 23:28:37 +02:00
Exp
8171e40a37 Added bolts to airlocks (#1138)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 15:31:06 +02:00
windarkata
6775ae8153 Cargo Console Limit (#1095)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 14:45:40 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
py01
23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00
DrSmugleaf
602dac393e Add Buckling (#1155)
* Create BuckleableComponent.cs

* Add strap component and keybind to buckle targeted entity

* Remove buckle keybind, turn it into a verb

* Add moving and attaching the buckled entity to the strap

* Fix reality collapsing when clicking on a buckled entity

* Add strap position to buckle a mob in the standing or down position

* Add new default strap position that makes no change to the mob's standing state

* Add Strap component to office chairs and stools

* Add Strap component to the pilot chair

* Add buckled status effect icon

* Add status effect click behaviour

* Add buckling and unbuckling sounds

* Change Buckle verb to only appear when an entity can be currently buckled

* Rotate buckled entity in the direction of the seat

* Disable entity rotation when buckled

* Fix buckle rotation on beds

* Buckling now finds the closest strap to the buckleable entity

* Fix rotation when unbuckling an entity

* Move buckle verb to StrapComponent

* Added buckled entity unbuckle verb, range and interaction checks

* Add checks for currently occupied straps

* Add unbuckling entity if its respective strap component is removed

* Add Clickable, InteractionOutline and Collidable components to bed

* Add rotation property to strap component

* Rename Buckleable to Buckle

* Add Buckle and Strap sizes to buckle multiple entities in the same strap

* Remove out of range popup message from strap verb GetData

* Move BuckledTo setter logic to its methods

* Fix Strap BuckledEntities being public

* Fix not updating status when Buckle component is removed

* Change BuckleComponent.BuckledTo to be of type StrapComponent

* Fix NRE when unbuckling

* Add buckle perspective messages

* Fix not equals comparison in strap verb

* Add added check to Strap TryAdd

* Change buckle.ogg and unbuckle.ogg from stereo to mono

* Remove -2f volume on buckle and unbuckle sounds

* Add summary to Strap TryAdd and Remove methods

* Make buckled entities unable to fall

* Fix default strap position not rotating the buckled entity

* Add downing after unbuckling an entity if it is knocked down

* Prevent an entity from buckling onto itself

Fixes stack overflow error

* Disable recursive buckling

* Add buckling onto straps by clicking them with an empty hand

* Add recursive buckle check to the trybuckle method as well

* Fix being able to click on a different strap to unbuckle from the current one

* Merge TryUnbuckle and ForceUnbuckle with a force argument

* Remove explicit unimplemented status effect clicking cases

* Add documentation to EffectBlockerSystem and ActionBlockerSystem
2020-06-25 15:52:24 +02:00
Víctor Aguilera Puerto
f07cb9042b Instruments can no longer be played 'remotely'. Fixes #1168 2020-06-25 15:27:22 +02:00
Swept
bad7f9dc6b Lots of new inhands, adds phoron (#1220)
* Beaker Inhands

* Flashlight Inhands

* Tile Refactor

* Adds metal/glass sheet inhands

* Removes plasma

* Adds Phoron

* We boolin'

* Phoron inhands

* First Pass inhand food

* First food inhand pass

* Soda inhand sprites

* Actually adds them
2020-06-25 13:51:58 +02:00