* Adds gibbing
* Adds adminbused absurd-damage foamblade
* Sane parts
* BaseOrgan -> BaseMechanism
* Do not do random offset on shared, fix killing oneself with click attacks
* BaseMechanism -> BaseHumanOrgan -> *stuff*
* Account for prediction, again
* Add gibbing sound
* my IDE keeps wanting to change this so....
* Add item actions integration test, fix bug where empty item action
dict was left in SharedActionsComponent state
* bigger hotbar arrows
* nice wide hotbar pagination hitboxes
* add ability to switch hotbar loadout
via keybinds
* always highlight on drag over
of actions hotbar
* dont rely on content entity for integration test
* Fixes do_after bar placement when using UI scaling
* Add Scaled Screen Position debug overlay to DebugCoordsPanel
Fix PopupMessage being in the wrong location when using UI scaling
* Fix warning
* Atmos Debug Overlay: Add a way of showing blocked directions
* Atmos Debug Overlay: Adjustable modes client-side
* Atmos Debug Overlay: Fix atvrange help text
* Atmos Debug Overlay: More flexible and clear gas ID specification
* Update usages of ! is with is not
* Content.IntegrationTests commit
* Content.Server commit
* Content.Shared commit
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* temp commit to save progress
* adds objectives
* refactors mind.addobjective a bit
* better names for my testobjectives which i'll remove later on anyways
* nullable errors
* some misc fixes
* no sorted or set, what was i thinking here?
* removes unused imports
* added commands
* fully implements stealcondition
* started uiwork
* moved prototypeicon to engine
* removes objective class & uiwork
* refactors ui to only update when opened
adds progresstexturerect
* adds some margin
* removes some testing code
* ignores objectiveprototypes on clientside
* fixes
* removes using statements for exp
* gets the job
* always show issuer
* locs & _
* giving commands some love
* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs
Co-authored-by: Exp <theexp111@gmail.com>
* makes commands use new thingy
* string interpolation
* good catch exp
* loc'd
* linq gone
* runtime
* moves function from engine
* oopsie
* Update Content.Server/Objectives/Conditions/StealCondition.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* makes messages directed
* base call & validation
* shuffle once
* No? Money down!
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* #272 add bordered panel for effects bar
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
* #272 WIP defining status effect states as YML and
sending them as encoded integers
* #272 refactor to use new alert system
* #272 refactor to use new alert system
* #272 fix various bugs with new alert system and update
alerts to have color
* #272 WIP
* #272 rename status effects to alerts
* #272 WIP reworking alert internals to avoid code dup
and eliminate enum
* #272 refactor alerts to use
categories and fix various bugs
* #272 more alert bugfixes
* #272 alert ordering
* #272 callback-based approach for alert clicks
* #272 add debug commands for alerts
* #272 utilize new GridContainer capabilities for sizing of alerts tab
* #272 scale alerts height based on
window size
* #272 fix tooltip flicker
* #272 transparent alert panel
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 alert prototype tests
* #272 alert manager tests
* #272 alert order tests
* #272 simple unit test for alerts component
* #272 integration test for alerts
* #272 rework alerts to use enums instead
of id / category
* #272 various cleanups for PR
* #272 use byte for more compact alert messages
* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
* Default grids go poof
* Address review
* Update submodule
* Fix DoAfterSystem for entities without grid.
* Fix SubFloorHideSystem for entities without grid.
* Fix ExplosionHelper for coordinates that aren't in a grid
* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid
* Fix tile prying component crash when trying to pry space.
* Spill fixes when passing coordinates without grids.
* Are you static'in, son?
* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!
* Only send debug AI thing if grid is not invalid
* Update submodule.
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com>