Commit Graph

543 Commits

Author SHA1 Message Date
Leon Friedrich
5fda606243 Fix even more prototypes for save/spawn test (#11108) 2022-09-08 11:30:56 +10:00
Leon Friedrich
6f33d3a7f8 Fix more prototypes for save/spawn test (#11087) 2022-09-07 18:35:34 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Kara
3e409528ce Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00
Andreas Kämper
42f3155c85 Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00
metalgearsloth
ceaa2f5b48 Hotfix storage arbitrage (#10652) 2022-08-31 05:10:06 -07:00
wrexbe
ea95638189 Improve test stability (#10913) 2022-08-28 15:13:59 -07:00
wrexbe
9d2a76e2d4 Fix Client EuiManager (#10898)
* Fix EuiManager cleanup

* cleanup

* This seems to work better
2022-08-27 22:17:30 -07:00
metalgearsloth
d767ce9585 Fix a bunch of warnings (#10886)
* Fix a bunch of warnings

Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem

* buckle too

* fix tests

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-08-27 20:26:35 -07:00
wrexbe
cf84c20f68 Add class name to test history (#10895) 2022-08-27 20:18:42 -07:00
wrexbe
4f7f46590e Improve test pool messages (#10894) 2022-08-27 19:55:31 -07:00
wrexbe
ea2f5e39e3 Mark sandbox test as destructive (#10889) 2022-08-27 17:26:07 -07:00
Nemanja
32abdf5f00 Microwave ECS (#10766)
* microwave ECS

* allcomponentdelete etset

ack

* container purge
2022-08-27 16:40:29 -07:00
wrexbe
37d7ef8579 Add sandbox test (#10767) 2022-08-25 21:43:51 -07:00
Leon Friedrich
c65d1c51ce Load grid error related changes (#10817) 2022-08-25 23:33:40 +10:00
wrexbe
e0de16773f Kill tests when can't make test pair (#10861) 2022-08-24 20:55:30 -07:00
wrexbe
0397b63b99 Add test for soft cap (#10627) 2022-08-23 21:58:27 +10:00
Leon Friedrich
87d753e910 Add construction graph test (#10760) 2022-08-21 17:45:25 -07:00
Leon Friedrich
418a88e760 Fixed PVS changes. (#10740) 2022-08-21 08:32:09 +10:00
Leon Friedrich
ff2a67bc74 Revert PVS changes (#10735) 2022-08-21 05:27:41 +10:00
Leon Friedrich
25093f5146 Content changes for engine state-handling & PVS PR (#9273) 2022-08-21 03:38:20 +10:00
Leon Friedrich
93584f21db Add entity prototype save test (#10274) 2022-08-17 10:47:58 +10:00
wrexbe
ba9ee7300d Added more docs to integration pool manager (#10632) 2022-08-15 20:32:15 -07:00
wrexbe
845ef758b3 Keep player status on disconnect (#10624) 2022-08-15 17:09:35 -07:00
metalgearsloth
ee55bd2496 Sort game rules before running tests (#10484)
Should probably make failures slightly more consistent overall unless something happens to cleanup.

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-08-14 21:07:20 -07:00
wrexbe
23670ca1e3 Alert test fix (#10609) 2022-08-14 20:45:58 -07:00
wrexbe
21d1e185cf Add test for try disease adding (#10563) 2022-08-13 17:41:21 -07:00
metalgearsloth
36ba197a25 Turn role timers on by default (#10552) 2022-08-13 14:14:56 +10:00
metalgearsloth
a549a85e81 Update tiles to modern standards (#10436) 2022-08-10 17:05:40 +10:00
Pieter-Jan Briers
e852ada6c8 Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
Leon Friedrich
099d38b562 Fix station deletion bug (#10348) 2022-08-07 13:53:07 +10:00
Leon Friedrich
bae540ab2f Fix gas tank and other hand-interaction bugs (#9700) 2022-07-30 19:56:26 -07:00
Leon Friedrich
d279f6172a Fix item/clothing visual & networking bugs (#10116) 2022-07-28 18:02:09 -07:00
metalgearsloth
55692d4d71 Revert map PRs (#10079)
* Revert "Fix Saltern cvar (#10077)"

This reverts commit 0f0420eca9.

* Revert "Map ID fixes (Take 2) (#10075)"

This reverts commit c15e14676d.
2022-07-27 22:27:23 +10:00
metalgearsloth
2f883cad6b Cleanup species prototypes a bit (#9513)
* Cleanup species prototypes a bit

Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species.

I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS).

* a

* drugs

* gonflicts

* no more conflicts I beg
2022-07-27 20:54:23 +10:00
Kara
258ec0cac1 Clothing/item ECS & cleanup (#9706) 2022-07-27 03:53:47 -07:00
Peptide90
c15e14676d Map ID fixes (Take 2) (#10075) 2022-07-27 03:13:55 -07:00
Leon Friedrich
ce24d16593 Remove more server sprite component uses (#9963) 2022-07-27 02:22:49 +10:00
metalgearsloth
bfac53e7bc Per-map parallax support (#9786)
* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00
metalgearsloth
aad6a22a6a ECS NPCs (#9941)
* ECS

* A

* parity

* Remove dummy update

* abs

* thanks rider
2022-07-25 14:57:33 +10:00
metalgearsloth
dda0bd7d5e Construction graph node test (#9995)
* Construction graph node test

* fix the test

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-07-24 10:25:23 -07:00
Pieter-Jan Briers
de9df5386f Compat for Result Analyzer engine PR (#9966) 2022-07-23 11:08:11 +02:00
wrexbe
6d53826c58 Stabalize tests (#9901) 2022-07-19 22:23:30 -07:00
metalgearsloth
b7623b6c08 Fix content test warnings (#9865)
* Fix content test warnings

* while I'm here

* fix

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-07-19 21:48:44 -07:00
Nemanja
130a4cdd6a Update ContainerOcclusionTest.cs (#9692) 2022-07-14 09:43:24 +10:00
Nemanja
5edf2ccad5 EntityStorage ECS (#9291) 2022-07-14 09:11:59 +10:00
metalgearsloth
9ed9888f86 Update DiseaseTest (#9639)
Effects / cures are indices not the threshold
2022-07-12 16:15:40 +10:00
Kara
b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00
Nemanja
7ec23e020d Disease Stages But Epic (#9043)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-08 13:44:38 +10:00
metalgearsloth
a2a5df1990 Damage masks (#9402) 2022-07-06 17:58:14 +10:00