Commit Graph

8 Commits

Author SHA1 Message Date
Pieter-Jan Briers
c4523a956d Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Acruid
e40f9b20e3 Added a range check for examining entities. Now you can't examine things across the map.
Made the examine window a little transparent so that you can see things behind it. This prevents the examine popup from occluding gameplay.
Moved the ExamineEntity bind from Human to Common context so that it will always be available to clients. Ghosts can now examine things.
2019-05-22 12:59:30 -07:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
52af7d27da Re-implement chat in content. (#198)
* OOC is a word.

* Re-implement chat in content.
2019-04-13 09:45:09 +02:00
Pieter-Jan Briers
b0f212bad5 Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00
PJB3005
b92a9b6d1a Admin Ghosting 2018-09-20 18:19:04 +02:00
Acruid
ed39649721 Interaction Features (#101)
Various minor interaction features.

There is no concept of gravity in the game yet, so items drift through space or the hallways of a station until they are stopped. Thrown items do not collide with walls because making them collidable makes them collide with EVERYTHING, including the player. We need collision groups in the physics system.

Because of the previous problems the velocity things are throw at is set quite low, it can be tweaked after the other mentioned issues are resolved.
2018-08-22 10:19:47 +02:00
Acruid
ce5760d46c Click Migration (#94)
* Migrated Interaction system to the new Input system.

* Contexts are now set up in content.
2018-08-16 15:57:11 -07:00