DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
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* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
DamianX
46ce6bf45e
Implemented random character creation ( #548 )
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* Implemented random character creation
* Pick from a list and apply a bit of randomness instead
* Rename SetInitialData, unselect list entries properly
2020-01-24 00:56:26 +01:00
Pieter-Jan Briers
56f1233967
Hair style improvements:
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1. made the magic mirror actually reflect your current hair state when you open it.
2. Made magic mirror one window.
3. Use color sliders for magic mirror.
2020-01-15 14:28:46 +01:00
Pieter-Jan Briers
e0a4735fe2
Switch to TG hair sprites.
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This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
2020-01-12 02:04:13 +01:00
DamianX
3a7a3a89ba
Added hair, facial hair, magic mirror ( #452 )
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* Added hair, facial hair, magic mirror
* I forgot to commit the textures lmao
* Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00