Tyler Young
c3fd0ef882
Revert "virtualize all net ids to reduce net traffic"
...
This reverts commit 027c338c5f .
Formatting fix left in.
2020-06-08 16:49:05 -04:00
Tyler Young
027c338c5f
virtualize all net ids to reduce net traffic
2020-06-08 06:37:59 -04:00
Acruid
4ab7f1dcb3
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
ShadowCommander
7753ae7c3a
Added OpenStorage trigger on ActivateItemInWorld
...
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00
ShadowCommander
d9628d39eb
Implemented storage button on Inventory
...
Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
2019-07-29 13:32:04 -07:00
Pieter-Jan Briers
1fbb5915aa
Better inventory window, inventory buttons on game HUD.
...
Part of #272
2019-07-23 23:24:47 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
74541e23a4
Equipment & inhands. ( #110 )
...
* Equipment WiP
* Equipment's starting to work.
* Equipment works properly 100% now.
* Inhands work.
Also more clothes.
2018-09-19 18:54:04 +02:00
clusterfack
c33c227d95
Inventories ( #61 )
...
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker
* Remove unnecessary usings and fix one thing
* Submodule update
* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00