Rainfey
4e6c59cfe5
Refactor antag rule code ( #23445 )
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* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
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Co-authored-by: Rainfall <rainfey0+git@gmail.com >
Co-authored-by: AJCM <AJCM@tutanota.com >
2024-02-29 17:25:10 +11:00
deltanedas
0a1b3ba601
more objective logging + maybe fix the no objective bug ( #24139 )
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* more objective log
* remove hijack from group!!!!
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-15 16:09:14 -07:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
deltanedas
318d843b80
Add MindPlaySound to role system ( #21460 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-14 23:52:40 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
deltanedas
f7711edbe3
Objectives ecs rework ( #19967 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00
deltanedas
152a1d1e75
Make monkeys better ( #19407 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 12:51:51 +10:00
deltanedas
b3f66fff40
decouple objectives round end text from traitor ( #19687 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:55:34 -07:00
deltanedas
7842f0d055
decouple briefing from traitor ( #19668 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
router
f97a2dbb13
make ringtone and uplink code 6 notes long ( #17545 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-03 21:13:16 +10:00
Leon Friedrich
541eb417e3
Rename Faction to NpcFaction ( #18079 )
2023-07-17 13:51:52 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
OctoRocket
ecef573af5
[Tweak] Default to Traitor instead of Extended when possible ( #16386 )
2023-06-08 17:16:18 +10:00
Vyacheslav Titov
2e241691aa
Refactoring of roles and notifications about antagonist assignment ( #16864 )
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* Refactoring of antagonist roles and notifications about antagonist role assignment.
Refactoring of traitor assignment methods and bug fixing.
* Announcement files moved, code is adjusted to new revision
* Play to entity changed to play to global cause of mono audio restrictions.
* Path to audio files changed to sound specifiers, unique alerts for each role.
* Uncommited changes
* New alert sounds for each antag role.
* PR review fixes
* Antagonist role assignment sound notifications moved to Systems, sounds moved to Components.
* License update
* Fixed naming and redundant parameters
---------
Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru >
2023-06-07 01:15:22 -06:00
deltanedas
2eaec2d528
Add uplink implant ( #15728 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 19:07:50 +10:00
Tom Leys
0821f53b8a
Fix 15710, can now admin ctrl | traitor ( #15875 )
2023-04-29 13:13:56 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
deltanedas
597c398545
uplink ringtone code + minor cleanup ( #15277 )
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* uplink ringtone code + minor cleanup
* show uplink code in character menu
* no log
* rgbee
* no red
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 17:00:42 -04:00
Moony
5cc78c2c75
Revert "Oops, All Captains! ( #14943 )" ( #14994 )
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This reverts commit 8128759ea8 .
2023-03-30 18:55:09 -05:00
Skye
8128759ea8
Oops, All Captains! ( #14943 )
2023-03-30 18:54:38 -05:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
metalgearsloth
492a361dd9
Prevent really latejoins from being T ( #14866 )
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AKA if they're still on arrivals and either padded time or got lucky with timing.
2023-03-26 08:17:38 -05:00
deltanedas
47d5ec20ce
list codewords on traitor round end ( #14810 )
2023-03-23 12:29:39 -04:00
Vordenburg
7b1d93b281
Delay the selection of traitors at round start. ( #13161 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-01-20 08:18:47 -08:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Nemanja
0b5000dc76
Grenade Penguin 2: The Reckoning ( #13278 )
2023-01-01 17:18:47 -08:00
Rane
3184619d42
Objective Assignment Refactor ( #11678 )
2022-11-16 12:58:47 -08:00
Rane
6f53e9c459
fix several traitor objective bugs ( #12212 )
2022-11-04 13:58:19 +11:00
Rane
05152d39ac
fix traitor game mode ( #12303 )
2022-10-31 13:02:42 +11:00
Rane
315c564315
starting TC penalties for powerful roles ( #11111 )
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* starting TC based on role
* actually just remove all the job changes
* reviews
* moment
2022-09-15 14:37:54 -05:00
Nemanja
2152914acc
Generalized Store System ( #10201 )
2022-08-16 21:34:25 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Rane
b8be23004b
Latejoin traitors ( #9783 )
2022-07-28 17:59:45 -07:00
drakewill-CRL
d02e2dad26
Antag menu ( #9900 )
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* Refactor traitor generation code.
* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster
* Add Antag menu for admins, add Traitor to the list.
* Add zombie to admin-antag menu
* Pirates, lone op, make traitor consistent with the rest.
* Add name strings
* cleaned usings.
* Cleanup.
Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-07-20 04:46:23 -05:00
Kara
b9a0894d7c
Event refactor ( #9589 )
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* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Moony
58ddb19cd2
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. ( #8539 )
2022-06-12 13:27:05 +10:00
metalgearsloth
8d6a3ecea7
Secret! ( #8276 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-05-19 14:44:24 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00