Errant
680cf5fec1
Nuke Music start adjusted for duration ( #25946 )
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The exact time when the Nuke Music starts is now derived from the music's duration
2024-03-12 14:50:34 -04:00
Fildrance
4c87dcd3cb
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
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* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)
* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.
* refactor: incapsulated info on current lobby track in simple record
* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic
* refactor: xml-doc for LobbyPlaylistChangedEvent
* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
2024-03-02 15:40:04 -05:00
Leon Friedrich
b6bd82caa6
Use ECS prototype-reload events ( #22613 )
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* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
metalgearsloth
1bdf94da64
Audio fixes ( #22324 )
2023-12-11 21:26:55 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
1485666a23
Ambient music fixes ( #17685 )
2023-06-27 21:28:51 +10:00
metalgearsloth
407d8c3c8b
Probably fix playglobalsound completion ( #16297 )
2023-05-13 11:54:02 -04:00
DrSmugleaf
333ee3edcc
Fix playglobalsound with a volume parameter being too loud ( #13421 )
2023-01-10 14:45:08 -07:00
Leon Friedrich
ccac9efc26
Fix two small ambient sound bugs. ( #13249 )
2023-01-01 11:40:22 +11:00
Leon Friedrich
6917b0fe17
Misc audio and related changes for replays ( #12578 )
2022-11-22 11:49:48 +11:00
metalgearsloth
0b38589728
Raise power events by ref and not broadcast ( #11923 )
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Also some other minor stuff.
2022-10-14 23:08:15 -05:00
Moony
9de3612b24
Fix some bugs in stations and do a little cleanup. ( #10787 )
2022-08-23 02:32:02 -05:00
metalgearsloth
5449835bba
Fix audio occlusion ( #10538 )
2022-08-11 19:53:28 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
ike709
0b86e0e953
Event Music & Nuke Countdown Song ( #8597 )
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Co-authored-by: ike709 <ike709@github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-07-04 16:29:38 +10:00
ike709
5ae56c67e1
Adds the ability to not play admin sounds ( #8242 )
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Co-authored-by: ike709 <ike709@github.com >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2022-06-02 15:41:19 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
2e5808085d
Set mover velocity via system ( #6288 )
2022-02-02 17:34:25 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Kara D
d3751ee706
whoops
2021-09-29 17:34:34 -07:00
metalgearsloth
8365e8d52c
Event for PowerNetBattery CurrentSupply changing ( #4570 )
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I re-used AmbientOnPowered but maybe that was lazy; I was doubtful anything would ever have ApcPowerReceiver and PowerNetBatteryComponent.
2021-09-29 17:09:16 -07:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
metalgearsloth
ff40a7665d
Ambient sound system ( #4552 )
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* Ambient sound system
Client-side system that plays audio from nearby objects that are randomly sampled.
* Decent
* Tweaks
* Tweaks
* Comment this out for now
* reduce VM sound
* Fix rolloff
* Fixes
* Volume tweak
2021-09-07 18:47:23 +10:00