LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
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* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
Kara
4ab69709fe
Powered light sprite glows with color of their pointlight ( #24612 )
2024-01-27 09:43:45 -08:00
Pieter-Jan Briers
e665c2487e
Use item status extension method ( #23884 )
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Just removes some lines of code.
2024-01-11 19:14:13 -05:00
deathride58
1a531342c5
Glowy lights - light fixtures now actually glow ( #23428 )
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* glowy lights - makes light fixtures actually physically glow when active
* serviced the lights
* ya sure
2024-01-03 19:46:11 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
DrSmugleaf
9e1ecdea76
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 10:28:06 -07:00
Leon Friedrich
53b4da68fa
Fix light animations ( #20263 )
2023-09-18 03:57:49 +10:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
deltanedas
91cfabd6f6
light refactoring/rework ( #19314 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
5dd4169c51
Remove component.Startup calls ( #18229 )
2023-07-23 16:11:13 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
7065341171
Avoid RGB controller error spam ( #16440 )
2023-05-14 16:18:14 -04:00
TemporalOroboros
750032b002
Resolves ExpendableLightVisualizer is Obsolete ( #13888 )
2023-05-01 11:03:26 -04:00
metalgearsloth
7360ed0a7f
Add pointlight to flashbangs ( #15785 )
2023-04-26 13:51:48 +10:00
TemporalOroboros
6b381f7304
Resolve PoweredLightVisualizer is Obsolete ( #13891 )
2023-02-16 00:10:41 -04:00
TemporalOroboros
5b23048497
Resolves LightBulbVisualizer is Obsolete ( #13889 )
2023-02-13 23:43:51 -04:00
TemporalOroboros
69ba0ce120
Resolves EmergencyLightVisualizer is Obsolete ( #13887 )
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* Split EmergencyLightVisualizer into Component/System pair
* Server ignore EmergencyLightVisualizer
* Update YAML
* Reviews
* small
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Co-authored-by: AJCM <AJCM@tutanota.com >
2023-02-13 01:45:51 +00:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Leon Friedrich
1459e2138b
Remove server-side sprites from ExpendableLightComponent ( #13516 )
2023-01-17 20:29:35 +11:00
metalgearsloth
02aef68dff
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Checkraze
ec954dafc9
handheldlightsystem cleanup ( #13402 )
2023-01-10 04:01:57 -08:00
Leon Friedrich
f65510ca81
misc flare fixes ( #12942 )
2022-12-13 14:46:58 -06:00
metalgearsloth
80bb8e3bf6
Aurora Australis ( #12356 )
2022-11-24 18:31:17 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Leon Friedrich
94011ca2b1
Misc changes from replay branch ( #12581 )
2022-11-15 17:34:47 +11:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
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* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Leon Friedrich
5b0dfffec0
Fix RGB light error ( #11948 )
2022-10-16 17:35:23 +11:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Leon Friedrich
d279f6172a
Fix item/clothing visual & networking bugs ( #10116 )
2022-07-28 18:02:09 -07:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Kara
7e34124244
Emergency light goodies ( #9352 )
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Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com >
2022-07-07 09:16:48 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
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Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
Leon Friedrich
01a991ebad
Update emergency light animation. ( #8531 )
2022-06-01 13:16:01 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
Leon Friedrich
4bc73ac591
Make flashlights, atmos hardsuit, and RGB use the new layer features ( #6253 )
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* Make flashlights, atmos hardsuit, and RGB use the new layer features
* avoid self-conflict
* fix rgb not updating on add
* cleanup
* Update Content.Client/Light/RgbLightControllerSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* cleanup diff
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-03-30 00:57:35 -05:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ac36f15a70
Extend RgbLightController ( #6179 )
2022-01-18 15:18:16 -07:00
Leon Friedrich
0aa4f9efbe
Power Cell Refactor ( #5943 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-05 15:20:25 +11:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
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This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
metalgearsloth
0705f16898
ECS handheld lights ( #5864 )
2021-12-27 18:15:16 +11:00