metalgearsloth
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c31c848afd
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Shooting NPCs and more (#18042)
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
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2023-08-01 19:48:56 -05:00 |
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metalgearsloth
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68480af109
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Update content vectors to numerics (#17759)
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2023-07-08 14:08:32 +10:00 |
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metalgearsloth
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cd487b66e4
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Content mapmanager query changes (#16894)
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2023-05-28 23:22:44 +10:00 |
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DrSmugleaf
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34bcd042d1
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Remove combat mode component reference (#15206)
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2023-04-08 13:16:48 -07:00 |
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metalgearsloth
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330bb7bb14
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Remove gun .Owners (#14585)
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2023-03-11 20:08:22 +11:00 |
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metalgearsloth
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3b3963083b
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Replace GridEntityId with Owner (#12743)
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2022-12-12 14:59:02 +11:00 |
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metalgearsloth
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7910bd3ff4
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Context steering for NPCs (#12915)
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2022-12-12 14:33:43 +11:00 |
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metalgearsloth
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78a4ab6eb2
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Update for collision events by-ref (#10933)
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2022-09-14 17:26:26 +10:00 |
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metalgearsloth
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0286b88388
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NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-06 00:28:23 +10:00 |
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