Commit Graph

57 Commits

Author SHA1 Message Date
Julian Giebel
c2b87dfeda Add a crew monitoring server (#7542) 2023-01-22 21:07:57 -04:00
ChilbroBaggins
782c9f00cb Adds Condiment Station for dining areas (#12939)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-01-20 07:56:05 -08:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
AJCM-git
6211ea7064 ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Nemanja
259b8d7e9e replace incorrectly licensed sprites (#13463) 2023-01-14 14:56:11 +11:00
Francesco
d47e001b18 feat: Medbay cryo pods (#11349)
Fixes https://github.com/space-wizards/space-station-14/issues/11245
2022-12-25 22:35:51 +11:00
Nemanja
6d97764e9d Goodbye Microwave, Hello Hot Plates! (#13061)
* hot plates

* sprite fix AND i spelled it wrong AND forgot upgrade examine

* fix license

* IGameTiming is shit like yo mamma

* active comp
2022-12-24 19:59:51 -06:00
ChilbroBaggins
786f55e789 Adds Chefvend (#12934)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2022-12-21 06:49:39 -08:00
Nemanja
050e157005 Technology Disks (#13077)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
metalgearsloth
b1b3f765fa Fix the remaining invalid RSIs (#13113) 2022-12-20 11:49:18 -06:00
metalgearsloth
798a880a82 Fix some more rsis (#13107) 2022-12-20 09:37:34 +01:00
Morb
dbba104eab Fax Machine (#11704) 2022-12-12 05:06:11 +11:00
Pieter-Jan Briers
10a99617b8 Remove usages of texture: .rsi/*.png and such. (#12896) 2022-12-06 13:11:37 +11:00
Pieter-Jan Briers
b707b788ac Remove trailing commas from RSIs. (#12865) 2022-12-04 22:47:23 +01:00
Nemanja
38e8ab0340 Exosuit Fabricator (#12760) 2022-11-27 14:36:27 +11:00
Nemanja
11f3b4b740 Traversal Distorter [New Xenoarch Machine] (#12643) 2022-11-17 20:43:18 -08:00
Justin Trotter
c4dca43d78 salvage magnet status indicator (#12585) 2022-11-14 01:45:45 -06:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Kevin Zheng
45349e3c0d Add gas recyclers (#9934)
* Add RemoveVolume()

RemoveVolume(vol) captures the common pattern of:

    air.RemoveRatio(vol / air.Volume)

Change existing code to use this method where appropriate.

* Add gas recyclers

Gas recyclers catalyze the conversion of CO2 and N2O to O2 and N2. The
gas recycler component takes waste gas from the input net and releases
the result into the output net.

To make things more fun, the input net must be pressurized to 3 MPa and
heated to at least 300 C; otherwise, no reaction will occur.

Game-mechanic wise, gas recyclers contain the catalyst for the
conversion reaction, and therefore, requires no external power. However,
the external pumps and heaters required to make the reaction happen
still do.

* Fix gas recyclers

Fix negative sqrt, fix pressure check after remove.
2022-09-11 18:02:01 -05:00
Andreas Kämper
42f3155c85 Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00
Rane
f36d278499 Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
Deahaka
2d2516b58c Donut-Vend add (#9703)
* donut-vend

* after_review

* emogarbagechoice

* after_2_review

* added_emagged

* miss

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-07-30 19:58:57 -07:00
Peptide90
53ff974e67 Salvage vendor (#10112)
* adds basics for salvage vendor

* adds floodlights to vendor

* adds knife and pka to vendor

* adds the mining vendor sprite

* fixes flashlight ID...smh
2022-07-30 19:31:50 -07:00
ChilbroBaggins
abc8d5b6d8 Food and Beverage Spawners (#9547)
* Textures to make lamps mappable to East/West.

* Adds various rng food and beverage spawners for mapping. Also adds a smaller icon for rndm arcade machine because the other was triggering people.

* Fix

* ugh

* edits

* Oops, missed a couple xenos

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2022-07-12 19:03:10 -05:00
Ablankmann
d4c5381a09 BEHOLD! The MagiVend! (#9440)
* Magivend Sprites, and Entity stuffs

* Oopsie!
2022-07-08 19:40:49 -07:00
Peptide90
649b94303e Telescreens and big flat screen TV (#8842)
* first pass wall tv

* telescreen first pass

* adds flat screen television

* removed duplicate assets

* code changes and construction graph start

* Update lv stack to apc

* completed graphs and fixed bb sizes

* Proto update

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-04 17:10:29 +10:00
Veritius
237cb3d0b4 Communications Console: The ECSining (#8374)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:37:35 +10:00
EmoGarbage404
d908435222 Mini Gravity Generator (#8449)
* meenee

* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-26 20:08:05 -07:00
Peptide90
18c2d7a4df Gas Tank dispenser (#8160) 2022-05-18 12:46:35 +10:00
Peptide90
3b54566e5b Changs chinese food vending machine (#7754)
* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-05-11 00:17:24 -07:00
Chris V
94a0bc92b7 Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
Rane
a74e6842d9 Medical Techfab + Bed Deconstruction Fix (#7637) 2022-04-23 19:27:12 -07:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
T-Stalker
8f1ec1a09e Adds dresser, television, and a fireplace (#7327) 2022-03-29 13:17:34 +11:00
Mith-randalf
38011eda11 Adds directionals for arcade machines (#7143) 2022-03-16 14:30:05 -07:00
EmoGarbage404
4970a0ff71 Added new sprites for the security techfab (#7022) 2022-03-14 13:33:52 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Rane
fa3283ffff Uniform Printers (#6968) 2022-03-09 10:58:49 +11:00
Peptide90
e7bc138ed5 Board descriptions for computers and machines (#6290)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-28 00:46:26 +11:00
metalgearsloth
f9c853f100 Make recyclers great again (#6653)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-21 14:39:24 +11:00
Rane
8057e1a46e Circuit Imprinters (#6452) 2022-02-13 22:21:28 +11:00
Fishfish458
a8f3e56bc4 Add all relevant autodrobes and more hats across the station (#6599)
Co-authored-by: fishfish458 <fishfish458>
2022-02-10 14:58:31 -07:00
Swept
8ef1b1a87c Fixes youtool vending machine deny state (#6602) 2022-02-09 19:00:57 -07:00
Fishfish458
35d97b5f42 Add dicebag and game vending machine (#6415)
Co-authored-by: fishfish458 <fishfish458>
2022-02-04 14:16:58 -07:00
Michael Phillips
a8cd34ad11 Updated Smart Fridge Graphics and Fixed Naming (#5947) 2022-01-14 01:32:16 +11:00
BubblegumBlue
a95ddcbdd0 Shuttle console construction (#6010)
Co-authored-by: Starm4ncer <63939723+Starm4ncer@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-14 01:21:41 +11:00
Rane
f186ffe571 Added filled wardrobes for most jobs (#5946)
* Added filled wardrobes for most jobs

* Updated based on feedback from mirrorcult

* Readded accidentally deleted cult helmet and maybe test won't fail now 🙏

* Added PietyVend

* Fixed stray pixel

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-01-01 18:08:57 +01:00
Peptide90
f88358a12a Substations now explode when destroyed (#5729)
* Substation destructible component

Substations now explode and create a destroyed machine which can be deconstructed.

* construction graph test failed

Does not need a path from start to finish but adding anyway to fix tests

* railing to structures

* Fixed Review

Updated parent to fix most comments.
Updated node to camelcase

* Updated target node graph

Still recovering...

* Final fix of graph

I swear

* Altered destroyed machine spawns

Removed HV cable and reduced steel sheets.
2022-01-01 17:51:56 +01:00
wrexbe
40278353d3 Salvage (#5686)
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00