Commit Graph

9 Commits

Author SHA1 Message Date
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
Errant
9522dbc655 Vox nukies and ninjafix (#29783)
* Nukie species gear

* antagselectionsystem autointernals

* nukie vox

* skrek

* Remove duplicate code

* skrek

* EVA tank loadouts, vox ninja update

* fix prototype duplication

* skrek

* fix summary

* fixed empty startinggear error

* enable vox ninjas

* Comments

* removed comment because startinggearprototype should not be used on antagselection aaaanyway

* squish that if

* Update Content.Shared/Clothing/LoadoutSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-06 20:58:28 +10:00
metalgearsloth
8197382444 Fix random unused field warnings (#29948)
* Fix random unused field warnings

Not many but it counts.

* caught

* Field
2024-08-05 17:59:37 +10:00
Mr. 27
8c9fcd4ca7 Fix ERT becoming sleeper agents and add sleeper agent preferences (#27817)
* b

* Update antags.ftl

* m

* ok

* Update events.yml

* antag

* a

* Create InitialInfectedExemptComponent.cs

* Delete InitialInfectedExemptComponent.cs

* yes

* Delete InitialInfectedExemptComponent.cs

* Create AntagImmuneComponent.cs
2024-06-20 21:12:58 +10:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
deltanedas
5da2151924 dragon antag refactor (#28217)
* remove dragon system usage of GenericAntag

* add AntagRandomSpawn for making antags spawn at a random tile

* add AntagSpawner to make an antag spawner just spawn an entity

* add antag prototype for dragon since it never had one

* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag

* make dragon rule use AntagSelection and stuff

* remove dragon GenericAntag rule

* add back to spawn menu

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-31 11:08:26 -04:00
deltanedas
229c3cd729 missing nukies can be filled in by ghost roles (#28316) 2024-05-28 11:35:08 -04:00
deltanedas
a06ea58249 antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00