Commit Graph

10 Commits

Author SHA1 Message Date
Acruid
1fe09c580c Entities now require a location when being spawned. 2019-12-16 21:44:24 -08:00
dylanstrategie
421847e9d3 Add filled toolbelt variant for easy engineering (#458)
* Add filled toolbelt variant for easy engineering

* Petty newline
2019-11-23 21:56:32 +01:00
dylanstrategie
4198b6dc4e Medkits are now a container plus filled version (#457) 2019-11-23 21:39:12 +01:00
ZelteHonor
b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
metalgearsloth
0b5759abe6 Port Discordia gloves (#419)
Still need descriptions on the items to be done but the groundwork is there.
Could also do with layers for stuff that should light up in the darkness but I wasn't entirely sure what should and shouldn't.
2019-11-06 17:23:35 +01:00
metalgearsloth
bd5a4e33ab Port outerclothing from discordia (#382)
Inhand sprites are half-scaled of the sprite
2019-10-11 18:09:34 +02:00
moneyl
415ac8fa46 Replace non-existent prototype in ToolLockerFillComponent (#341)
Previously this component would sometimes try to use a non-existent prototype, `HelmetEngineering`. This would result in a server crash upon loading any map that uses the `Tool Locker (Filled)` component. This replaces that non existent prototype with `HatHardhatRed`, which does exist, and is something you might expect to find in a tool locker.
2019-09-17 17:56:37 -07:00
DamianX
4dcbf28714 IoC'd random (#302)
* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers
ceb8cc8421 Use automatic component registration. 2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00