Leon Friedrich
c13c0b8b0b
Remove implicit GridId conversions ( #8975 )
2022-06-28 22:56:02 +10:00
Júlio César Ueti
4067c20f04
Fix nukies ( #9159 )
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* Quick stash
* I think this does it
2022-06-25 19:00:45 -05:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
Moony
58ddb19cd2
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. ( #8539 )
2022-06-12 13:27:05 +10:00
metalgearsloth
359dbc9704
Fix nukies ( #8759 )
2022-06-12 00:18:58 +10:00
Pancake
3c7aebab1d
Syndicate Names ( #8692 )
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* Syndicate Names
* Update syndicate.yml
* Update NukeopsRuleSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-07 13:41:22 +10:00
Veritius
49ed83b0de
Opt-in nukies ( #8541 )
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* save changes
* naming rules
* changes
* changes
* last touches
* e
* use default
* better looping
* better prototype ig
* f
* c
* Revert "changes"
This reverts commit 111a7f36
* fuck i'm bad at git
* changes
* mfw
* e
* e
2022-06-07 12:43:54 +10:00
metalgearsloth
74f5f08ae6
Give nukies a medic ( #8353 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-05-25 12:42:01 -07:00
Vera Aguilera Puerto
631b024c2f
Fix NukeOps rule not checking for enabled before adding text to the roundend screen. ( #8291 )
2022-05-19 13:16:29 -05:00
metalgearsloth
8d6a3ecea7
Secret! ( #8276 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-05-19 14:44:24 +10:00
metalgearsloth
d9bcc7f6dd
Make nukies usable ( #8257 )
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* Make nukies usable
- Spawn points that work
- Radar default range bumped up
- Used the infiltrator instead
- Spawning works
I playtested it and it was working so anything new pops up then I'm gonna screm.
* a
2022-05-19 07:48:00 +10:00
Paul Ritter
b3456c8376
Funny red spacemen (nukeops) ( #8073 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 12:48:35 +10:00