Commit Graph

13 Commits

Author SHA1 Message Date
metalgearsloth
07b38e5acd Minor atmos optimisations (#6625) 2022-02-20 17:43:20 +11:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth
48e075b67e Optimise high pressure movements slightly (#6287) 2022-01-26 22:17:15 +11:00
Vera Aguilera Puerto
daef343c2c Fires now play a sound effect. (#6138) 2022-01-14 01:18:17 +11:00
metalgearsloth
64de4bbed9 Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
Vera Aguilera Puerto
0517e12efd Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
metalgearsloth
753d198c1a Avoid unnecessary entitysystem resolve in atmos 2021-11-13 15:05:27 +11:00
Vera Aguilera Puerto
4112847142 ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto
fcafa8f439 ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00