py01
855ba90ce5
Gas canister port sprites ( #3009 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-16 20:20:31 +01:00
20kdc
bca0f7b1b0
Singularity Engine: Containment field emitters emit soft light ( #3004 )
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* Singularity Engine: Containment field emitters emit light, making use of soft shadows
* Singularity Engine Containment Emitter Lights: Clean up component dependencies & remove now-useless point light enable check
2021-01-16 20:13:11 +01:00
Pieter-Jan Briers
e51f74a1f1
Fixed some map saving bugs with ID cards/PDAs.
2021-01-15 17:20:02 +01:00
Pieter-Jan Briers
a668e545ed
Fixed SaveLoadSave swapping order of expected/actual in assert.
2021-01-15 17:19:52 +01:00
Pieter-Jan Briers
2526e98d47
Crisp double scale icons for top button bar.
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Still looks good on 100% scale mode but looks much better on higher modes than the previous bilinear scaling.
2021-01-15 11:49:57 +01:00
Pieter-Jan Briers
6a74deab37
Disable discord connections in integration tests again.
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???
2021-01-15 10:58:09 +01:00
Pieter-Jan Briers
295de8f114
Fix autoborg properly.
2021-01-15 10:51:29 +01:00
py01
138cdaba5b
Enable nullable in ReactionPrototype & ReagentPrototype ( #3005 )
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* Enable nullable in ReactionPrototype & ReagentPrototype
* Remove unecessary sets
* Fix updates branch
* Review fixes
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-15 16:40:10 +11:00
Swept
3079ddd962
Fixes autoborg names dataset. ( #3006 )
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* Initial
* Adds Recyclable to ignore
* .
2021-01-15 16:36:48 +11:00
Pieter-Jan Briers
ba49ee60d8
Fix SaveLoadSaveTest blowing up harder when a test failure happened.
2021-01-14 20:41:13 +01:00
metalgearsloth
b6d97b6068
Add helper to send entity to ghost ( #3003 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 20:43:31 +11:00
DmitriyRubetskoy
0fa1208ec2
Alert polish and brushup ( #2863 )
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* Alerts rework
Reworked some alert images so they aren't so rough around the edges, as well as adding an original drawing for being pulled (stun icon has a different route and foulder but is still the turned off stun baton, someone should draw a better one and I am not up to the task). There are minor description changes so they sounds either more resonable or more informational.
* Updated weightless
* Updated according to commentary
* Quick fix of a fatal bug
* Pulled icon improved
* Pulling icon reverted
Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru >
2021-01-14 20:41:56 +11:00
Manel Navola
f7ac546f39
Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing ( #2610 )
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* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing
* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable
* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Added Ownder.Deleted check inside timer
* Added TODO gibbing comments
* Removed innecessary code and removed deleting entities when getting 'gibbed'
* Fix ghosting with gibbing.
Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 18:57:24 +11:00
Paul Ritter
ce096f9c51
ports over datasets ( #2663 )
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* ports over datasets & ignores the dataset prototype clientside
* moved dataset to shared
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-01-14 18:08:55 +11:00
py01
4c80082555
Reaction sound re-added ( #2990 )
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* Reaction sound re-added
* Moves reaction sound file to reaction prototype
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-14 18:06:23 +11:00
Vera Aguilera Puerto
6a19dd9f02
You can no longer move a PC entity unless it has a PlayerInputMover ( #2987 )
2021-01-14 14:24:43 +11:00
Swept
7c48a5708e
Fixes duffel bundles. ( #2992 )
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* Initial
* Initial2
2021-01-14 14:21:18 +11:00
Swept
0d21192712
Replaces banana and peel sprites. ( #2994 )
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* Initial
* Ignore first commit
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-14 14:16:32 +11:00
Paul
0b40e42480
updates submodule
2021-01-13 23:20:49 +01:00
chairbender
803eda40c3
Fix "stuck" drag/drop controls using ControlFocusExited ( #2828 )
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* #1449 use new ControlFocusExited override for drag/drop controls to avoid getting
"stuck" dragging when the control lost focus mid drag, also use the renamed
KeyboardFocusEntered/Exited methods.
* Update Content.Client/UserInterface/ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-13 23:20:23 +01:00
py01
1f18dd568a
GasFilterComponent ( #2935 )
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* GasFilterComponent
* Client ignore component
* Diff fixes
* diff fix 2
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-13 23:15:53 +01:00
Swept
02f0620b48
Adds PR and Issue template. ( #2985 )
2021-01-13 17:03:26 +01:00
ZeWaka
538bc52bd9
Adds KeywordLabeler bot configuration for user PR labeling ( #2956 )
2021-01-13 17:03:14 +01:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Pieter-Jan Briers
0397a2e40b
Enable bilinear filtering on some UI icons.
2021-01-13 03:39:07 +01:00
Pieter-Jan Briers
66c359770b
Fix placement of some right click menus with UI scaling.
2021-01-13 03:32:39 +01:00
Pieter-Jan Briers
af1838c641
Fix hunger not updating thresholds correctly from rejuvenate.
2021-01-12 21:24:18 +01:00
Metal Gear Sloth
ec492a0d6a
Update submodule
2021-01-12 23:49:32 +11:00
bgare89
9165dfa670
Job Preference Selection Now Painless ( #2919 )
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* # UI Win.
This is my PR that requires an engine change.
* Added RadioOptionButton
* Made JobPrioritySelector easier to use.
Requires space-wizards/RobustToolbox#1484
* Better nam.
* Updated to use the new version that isn't a mess.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-12 23:29:20 +11:00
Pieter-Jan Briers
052ea49884
Implement magboots. ( #2988 )
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Got an alert and action and everything.
2021-01-11 19:24:09 +01:00
Pieter-Jan Briers
32c14b0e51
CE gets wirecutters/crowbar instead of jaws.
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These actually fit in the damn belt.
2021-01-11 17:43:50 +01:00
Metal Gear Sloth
5355161220
Update submodule
2021-01-11 22:49:46 +11:00
metalgearsloth
97aa40e813
Content layered placement ( #2543 )
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* Content layered placement
* Cache this hijack
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:43:24 +11:00
metalgearsloth
acb3c72d99
Drag changes ( #2487 )
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* Drag changes
* Higlights only show near cursor
* Don't highlight un-droppable entities
* Fixes invalid highlights issue
* Also the scanner
* 2 months fix
* Address reviews
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:14:01 +11:00
Pieter-Jan Briers
067397c713
Cache Enum.GetValues(typeof(Priority)) in PowerNetNodeGroup
2021-01-11 11:30:17 +01:00
Paul
d3dda274e3
fixes blockgamearcadecomponent runtime
2021-01-11 10:59:19 +01:00
Pieter-Jan Briers
d950e5a5a0
Fix exception on looking up verbs for a laser gun with cell removed.
2021-01-11 10:39:40 +01:00
NuclearWinter
57b3e7780d
Fix tutorial button being weird ( #2984 )
2021-01-11 10:12:37 +01:00
Swept
62fa453a20
Changes lobby fluff text to be better worded. ( #2855 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2021-01-11 10:12:05 +01:00
Pieter-Jan Briers
3baea68569
Remove weird deletion from SharedStackComponent.cs
2021-01-11 09:58:11 +01:00
Pieter-Jan Briers
f7a7303792
Fix server exception on emptying a StackComponent.cs.
2021-01-11 09:57:59 +01:00
Pieter-Jan Briers
96b21ffd1d
Fix nullable errors with AfterInteract in UtensilComponent.
2021-01-11 09:36:21 +01:00
Pieter-Jan Briers
99727e8bc3
Fix AfterInteract not being awaited correctly in InteractionSystem
2021-01-11 09:30:18 +01:00
Pieter-Jan Briers
1becff68b9
Fix warnings about lacking StorableComponent on map reset.
2021-01-11 09:26:25 +01:00
Pieter-Jan Briers
374b100a5e
Use IGameTiming for lobby timing instead of DateTime.
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Fixes #1681
2021-01-11 09:04:09 +01:00
Pieter-Jan Briers
b36d22128a
Fix ghosts throwing exception on round restart.
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Done by re-organizing the cleanup sequence so that players are moved back to lobby and have their mind wiped *before* entities are deleted.
The mind system always tries to ensure players have a ghost even in the most wacky circumstances like entity deletion. This goes contrary to the fact that we need to delete all entities to clean the game state. So cleaning all the minds should be done first.
2021-01-11 09:04:09 +01:00
Swept
bfe575b7b6
Random bedsheet spawner. ( #2940 )
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* Initial
* Optimized YAML
* Probbed
* Updates RSIs
* Maps them into dorms.
* A
* Adds descriptions from TG
* Addressed reviews
2021-01-11 18:02:36 +11:00
Pieter-Jan Briers
563c15af34
Fix seeing do afters in the lobby.
2021-01-11 02:02:10 +01:00
ShadowCommander
2249081443
Fix traitor identification overlay ( #2978 )
2021-01-11 00:50:04 +01:00
Ygg01
c01b1d5c05
Add cigarettes and matches to SS14 ( #2522 )
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* Add resources for cigs/matches
* Add files for cigarettes
* Remove Shared Components
* Applied some of the suggestions
* Change priority to allow matches to be set alight by matchbox
* Added item for pack of cigars
* Add swepts resources. Fix naming
* Fix naming, implement suggestions.
* Addressed Paul's suggestions
* Remove unused resources
* Fix Paul's suggestions
2021-01-11 00:17:28 +01:00