* Some stuff
* Fix NaN angular velocity
* Optimise a bit
* Give throwing a bit of a spin
* Reality can be whatever I want
* Biffing it
* Cleanup
* Update submodule
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Add command to spawn surgery tools around the player
* Generalize the command ot all entity list prototypes
* Change index to try index and rename surgery tools prototype
* Import bird sprites and define basic mob.
* SKREEEEEEEEE
* Move hair styles to new sprite accessory prototypes.
Basic stuff, no multi-species stuff yet.
* Vox hair styles and clothes
* Make HumanoidCharacterProfile.Default() a static default to fix tests.
Usages that wanted the previous random behavior now call Random().
* Remove names from hair style prototypes.
(They're in localization files)
* Update Content.Shared/Actions/ActionType.cs
(sk)reeee github
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Anchors metal chairs
* Chairs now drop mats on breaking
* Some chairs are now unanchorable
* Ups default friction to .30, increases medical tile friction
* Updates gas canisters to use constructible base
* Updates computers to use constructible base
* Reanchors girder for now
* Vending Machines use base constructible
* Chemmaster and Disposals now has proper physics and use base constructible
* Computers now break properly and frames/unfinished drop metal
* Updates rnd stuff to new base constructible
* Applies reviews for gas cans, potted plants and computers
* Add pyramid physics testbed
From Box2D (licence is already on the file). Useful for testing solver performance for large islands.
* nulls
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* All good except the combat doll
* Makes the HUD inventory less terrible
* Cleanup, nuke the Combat Mode button
* Harm icon
* Switch the icon
* Basic goon hud
* Toggleable
* Nuke the popup, properly centers it
* Fix clicking the button
* Nuke some old code
* missed a comment
* Remove defaults
* Localization
* Nuke some old yaml
* New sprites
Co-authored-by: ike709 <sparebytes@protonmail.com>