Commit Graph

6199 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
0b208ef051 Update submodule. 2021-05-30 11:38:56 +02:00
PJBot
af1e6f85f3 Automatic changelog update 2021-05-30 02:54:39 -04:00
Vera Aguilera Puerto
1ec2f39291 Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
PJBot
88f5c620db Automatic changelog update 2021-05-30 01:20:17 -04:00
esguard
0ef61ba47a Fixes money being debitted multiple times (#4078) 2021-05-30 15:19:14 +10:00
PJBot
5fad2123d9 Automatic changelog update 2021-05-29 13:22:55 -04:00
SweptWasTaken
065fac4e9b Fixes AME controller's physics 2021-05-29 10:20:42 -07:00
PJBot
ce836caa4a Automatic changelog update 2021-05-28 05:45:15 -04:00
20kdc
a3d9562532 Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
mirrorcult
3ba0c01e4f Fix being able to fill beakers through walls (#4103) 2021-05-28 11:20:16 +02:00
PJBot
e3b51d4abb Automatic changelog update 2021-05-28 04:59:32 -04:00
mirrorcult
58d15ebc3b Fix melee weapon effects being offset incorrectly (#4102) 2021-05-28 10:58:30 +02:00
mirrorcult
8b0826ff83 Fix NRE when spawning and activating randomized expendable lights (#4059)
* fix nre

* move resolve up to parent

* oopy
2021-05-28 09:56:06 +02:00
ShadowCommander
557fd29d3b Fix cloning machine and medical scanner pulling 2021-05-27 22:41:07 -07:00
PJBot
5c9921e81b Automatic changelog update 2021-05-28 00:19:33 -04:00
SweptWasTaken
72a7208626 Adds a plasteel crate to cargo and fixes some cargo IDs 2021-05-27 21:18:25 -07:00
PJBot
44c3a1c5e3 Automatic changelog update 2021-05-27 23:42:05 -04:00
SethLafuente
3069bef30c Added HV and MV cables into the protolathe (#4095)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-28 03:41:03 +00:00
Swept
7b061d864d Makes a changelog message a little clearer 2021-05-27 23:02:03 +00:00
PJBot
968d75a07e Automatic changelog update 2021-05-27 18:44:12 -04:00
SethLafuente
6b1d582cf9 Protolathe Printing (#4094)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-27 22:43:10 +00:00
ShadowCommander
6d404734e7 Add bar access to captain 2021-05-27 15:26:22 -07:00
PJBot
19a6be8f1d Automatic changelog update 2021-05-27 06:52:16 -04:00
20kdc
c7f104cd93 More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
PJBot
79a13f32e7 Automatic changelog update 2021-05-27 06:49:41 -04:00
Ygg01
7e29bb6aa4 Fix error in .ftl files (#4018) 2021-05-27 12:49:39 +02:00
20kdc
cf6fdd40e0 Tune pull-to-location constants just a bit more so it gets stuck less often (#4077) 2021-05-27 12:48:37 +02:00
20kdc
ddcfc774a6 Gives spears some damage to let them actually be useful (#4083) 2021-05-27 12:47:49 +02:00
20kdc
cb9bef0b94 Thrown items become not-thrown if you start pulling them. (#4082) 2021-05-27 12:47:39 +02:00
Vera Aguilera Puerto
9500c91a69 Proper exception rethrowing in AI Steering system. 2021-05-27 12:39:34 +02:00
Vera Aguilera Puerto
c1b247ff22 Proper exception rethrowing in UtilityAI 2021-05-27 12:34:52 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
9b402acfa3 Use component startup/shutdown in SubFloorHideSystem. 2021-05-27 11:11:56 +02:00
Vera Aguilera Puerto
0ea3391af0 Stacks get their count appearance set on startup. 2021-05-26 19:05:04 +02:00
Vera Aguilera Puerto
dee94d64b0 Update submodule 2021-05-26 18:48:09 +02:00
Vera Aguilera Puerto
f64433a14d Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Vera Aguilera Puerto
2232dbd71d Fixed shard refining creating whole stacks. 2021-05-26 18:14:08 +02:00
Vera Aguilera Puerto
74518a421f Cleanup some events. 2021-05-26 11:11:14 +02:00
Vera Aguilera Puerto
0f703b8f02 Stack examining is now ECS. 2021-05-26 10:32:40 +02:00
Vera Aguilera Puerto
b9debaa273 Marks IExamine as obsolete. 2021-05-26 10:23:22 +02:00
Vera Aguilera Puerto
33fa208214 Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
Vera Aguilera Puerto
0f8e330a3d Adds directed entity event for examining entities. 2021-05-26 10:19:14 +02:00
Pieter-Jan Briers
61ed10fd31 AL is an acronym 2021-05-24 17:44:24 +02:00
PJBot
679767bed4 Automatic changelog update 2021-05-24 10:56:50 -04:00
scrato
2d709f6294 Fix: #4037 Being able to dehandcuff yourself while dead (#4062)
* Fix #4037 (dead handcuffs)

* check ActionBlocker.CanInteract

* Removed unnecessary using

Co-authored-by: Michael Will <will_m@outlook.de>
2021-05-24 07:55:48 -07:00
PJBot
ff79613517 Automatic changelog update 2021-05-24 10:41:00 -04:00
20kdc
136928ecb8 Fix exception in IconSmoothSystem where it tries to get a grid that doesn't exist (#4064)
This finally ought to actually kill the bug for real this time. Hopefully.
2021-05-24 16:39:57 +02:00
PJBot
e2cc5cd343 Automatic changelog update 2021-05-24 00:15:17 -04:00
20kdc
e88c092c3c Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
PJBot
d6838d6243 Automatic changelog update 2021-05-23 20:39:28 -04:00