Paul
77d7d3c383
am big dumdum pls no shed
2021-08-18 23:22:22 +02:00
Paul
b651ee93d0
Makes Match[sticks/box] ECS, Makes Matchsticks ignite plasma
2021-08-18 23:17:47 +02:00
PJBot
fb4d7be08e
Automatic changelog update
2021-08-17 22:43:53 -04:00
Swept
030c4a07ce
Can now equip fireaxe, claymore, spear and baseball back on your back ( #4484 )
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* Can equip spears and claymores on your back now
* Adds fireaxe and baseball bat back equip
2021-08-17 19:42:50 -07:00
Swept
8da0901b8e
Adds inhands for radio/walkietalkie ( #4483 )
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* Adds inhands for radio/walkietalkie and separates layers
* License thingy
* Fixes test
2021-08-17 19:42:43 -07:00
Swept
f1a2c3df8a
Adds plant clippers and changes hydro tool sprites to be more consistent ( #4482 )
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* Adds plant clippers
* Updates sycthe, hoe and spade sprites
2021-08-17 19:42:34 -07:00
PJBot
c7bf09d2f7
Automatic changelog update
2021-08-17 19:27:37 -04:00
Swept
ff44b83fd6
Fixes cigarette animations and matches now have lit/unlit inhand sprites ( #4480 )
2021-08-17 23:26:35 +00:00
PJBot
73849a5f52
Automatic changelog update
2021-08-17 18:30:01 -04:00
Swept
6abe0de900
Adds inhands for crayons and the crayon box ( #4481 )
2021-08-17 22:28:58 +00:00
PJBot
08ee779cf3
Automatic changelog update
2021-08-17 17:28:19 -04:00
Swept
07a3ff3894
Fixes bedsheets being unpickupable ( #4479 )
2021-08-17 21:27:16 +00:00
Swept
6e1ef973f0
ItemCabinetVisualizer uses layers ( #4445 )
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* ItemCabinetVisualizer uses layers
* Reviews applied
* Fixes the fireaxe cabinet as well
* I'm dumb
2021-08-17 14:13:39 -07:00
ShadowCommander
d908684f09
Remove pillcomponent ( #4469 )
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* Remove PillComponent
* Make food without any solution left delete and create trash
* Replace PillComponent references with a Pill tag
* Clean up
* Add swallow message to food
* Change to eatMessage override
* Change FoodComponent transferAmount to nullable
* Change properties to private
2021-08-17 14:11:07 -07:00
Vera Aguilera Puerto
13a214e4a0
Fix tests.
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Flashlight RSI state names had been changed, and some places weren't updated properly
2021-08-17 09:07:52 +02:00
metalgearsloth
d61ff89dfc
Fix showatmos
2021-08-17 14:09:59 +10:00
Swept
0a1b79d027
Centers some sprites
2021-08-16 19:41:08 -07:00
PJBot
ffaa649aff
Automatic changelog update
2021-08-15 22:45:38 -04:00
Ygg01
56ad025c53
Fix sound crash when making foam ( #4476 )
2021-08-15 19:44:35 -07:00
metalgearsloth
b3ac18863f
Update submodule
2021-08-15 16:03:40 +10:00
metalgearsloth
89e9bfb29a
Remove throwing fixture error
2021-08-15 15:07:38 +10:00
metalgearsloth
dcbb2d2a11
Increase MoverController performance ( #4448 )
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Should be a decent amount; rest will come from removing IActionBlocker.
2021-08-15 14:03:08 +10:00
Leon Friedrich
25fd8b6d15
Fix taser physics ( #4470 )
2021-08-15 02:15:50 +10:00
Swept
61bde57b2b
Update README.md
2021-08-14 15:00:07 +00:00
ShadowCommander
b8e6a996d4
Fix missing sounds ( #4466 )
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* Fix missing sounds
* Make SoundHitSpecies fallback to SoundHit
* Fix crayon YAML
* Update PlaySoundBehavior YAML
* Fix required
2021-08-13 21:31:37 -07:00
PJBot
e938234e8c
Automatic changelog update
2021-08-13 05:06:13 -04:00
Vera Aguilera Puerto
e66982161f
Fix tool sounds.
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Fixes #4465
2021-08-13 11:05:06 +02:00
ShadowCommander
6a1ca13111
Implement Entity List Display and rework StorageComponent window ( #4140 )
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* Create EntityListDisplay
* Rework ClientStorage window
* Add styling
* Remove unnecessary colors
* Rename list
* Make scrollbar push content
* Change children update a bit
* Add old index
* Localize ClientStorageComponent
* Add size return
* Remove spaces
* Fix usings
2021-08-12 10:05:02 -07:00
metalgearsloth
fe4bf059b9
Completely fix NPC pathfinding
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Through rigorous investigation and hard work.
2021-08-12 23:56:34 +10:00
ShadowCommander
46d1e4f06f
Fix door sound dampening ( #4453 )
2021-08-11 20:52:06 -07:00
PJBot
044e69e7a5
Automatic changelog update
2021-08-11 23:41:41 -04:00
metalgearsloth
4da74d0ee4
Refactor disposals to ECS ( #4418 )
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* ECS up disposals
Also significantly reduced its CPU usage.
* Make update significantly less S L O W
* Start units pressurised
* Client-side flush lerping
* Fix powered not toggling UI
* Fix flush button
* InteractUsing
* Minor optimisations
* Fix collisions
* Make visual state ECS
* Almost done with shared
* Most stuff moved
* Optimise item sleeping
2021-08-12 13:40:38 +10:00
PJBot
b17555903f
Automatic changelog update
2021-08-11 22:31:00 -04:00
Swept
0efcbf4061
Crematorium now makes a noise on start and during cremation ( #4459 )
2021-08-11 19:29:57 -07:00
Swept
637053e843
Adds missing suffixes to debug items and tags them all
2021-08-11 14:41:10 -07:00
Swept
9a7bf87f20
Abstracts BasePlushie and ReagentContainerBase
2021-08-11 14:18:32 -07:00
Swept
bada427eb2
Deletes old crowbar_red.rsi
2021-08-11 14:07:07 -07:00
Swept
be718fd309
Parents crowbar-red and merges RSIs
2021-08-11 09:37:31 -07:00
metalgearsloth
b8e6e713d3
Call SoundSystem instead
2021-08-11 19:29:06 +10:00
metalgearsloth
3a4adfa410
Fix audio occlusion
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This was previously being done on every SoundComponent.
2021-08-11 19:20:49 +10:00
ShadowCommander
dbe806c3f4
Merge pull request #4401 from GalacticChimp/replace-sounds-with-sound-specifier
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Replace sounds with SoundSpecifier
2021-08-10 18:51:11 -07:00
ShadowCommander
5ba86d16f8
Organize gas canister prototype
2021-08-10 17:38:50 -07:00
ShadowCommander
26ebcb4cb8
Fix gas canister
2021-08-10 16:55:12 -07:00
ShadowCommander
0c09d4d7e2
Fix stuff
2021-08-10 16:18:57 -07:00
ShadowCommander
e9f358f56b
Fix indentation
2021-08-10 15:39:24 -07:00
ShadowCommander
730c137778
Merge branch 'master' of github.com:space-wizards/space-station-14 into replace-sounds-with-sound-specifier
2021-08-10 15:17:58 -07:00
ShadowCommander
a1db43ab34
Merge branch 'master' into replace-sounds-with-sound-specifier
2021-08-10 15:05:49 -07:00
PJBot
9a57ccd771
Automatic changelog update
2021-08-10 16:37:03 -04:00
Swept
b16a044a2b
Added restrictions for what can be inserted into most belts ( #4367 )
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* Belts now restrict what can be inserted into them
* Bandolier now only holds shotgun shells
* Tiny typo
* Another tiny typo
2021-08-10 13:36:00 -07:00
metalgearsloth
b2322864e9
Remove IActionBlocker.CanMove ( #4449 )
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* Remove IActionBlocker.CanMove
Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster.
* Make that check faster
2021-08-09 17:34:01 -07:00