Commit Graph

1261 Commits

Author SHA1 Message Date
DrSmugleaf
ba4c596195 Add InRangeUnoccluded extension methods (#2224)
* Rename RangeExtensions to UnobstructedExtensions

* Add InRangeUnoccluded extension methods
2020-10-11 13:13:45 +02:00
metalgearsloth
ab2149abf0 Adds yeeting to disposal bins (#2218)
* Adds yeeting to disposal bins

Kobe

* Thanks zum

* ?

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 13:13:34 +02:00
Pieter-Jan Briers
d4b1fa6fe5 Update submodule; Lidgren submodule 2020-10-10 23:52:20 +02:00
Víctor Aguilera Puerto
03b1a78238 Fixes edge firelock serialization 2020-10-10 19:43:50 +02:00
DrSmugleaf
dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
metalgearsloth
aba9b0e3f9 Make DoAfter visible to all (#2183)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 13:59:17 +02:00
DrSmugleaf
fe39b5fb71 Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
DrSmugleaf
aa6e0e7539 Add SSS traitor label and fix ally sync (#2200) 2020-10-09 18:57:09 +02:00
py01
970f3bc82f Pipe prototypes (#2124)
* Pipe prototypes

* PipeDirection setter

* IRotatableNode

* NodeContainer passes rotation events to its nodes

* Removes duplicate pipe prototypes that are rotations of each other

* PipeDirectionHelpers

* PipeNode rotation

* icon removal

* Pipe icons

* Icon fix

* Fixes pipe sprites and icons

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-10-08 17:53:56 +02:00
Víctor Aguilera Puerto
745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00
DrSmugleaf
a6647e8de1 Save Zum (#2191) 2020-10-08 17:37:24 +02:00
metalgearsloth
b35fba18a1 Optimise explosive depressurisation (#2190)
Slight increase. My whole life is staring at a profiler now.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-08 16:03:56 +02:00
Pieter-Jan Briers
390d064304 Re-organize in-memory character profile storage.
Now uses a dictionary of int -> profile instead of an array filled with nulls.
2020-10-06 15:13:16 +02:00
DrSmugleaf
f35625630b Fix creating and deleting character slots crashing the client and server (#2172)
* Fix creating a character slot crashing the client

* a

* Fix deleting character profiles
2020-10-06 12:03:14 +02:00
Pieter-Jan Briers
66c8a68891 Holy crap auth works (#2099)
* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
2020-09-29 14:26:00 +02:00
DTanxxx
3e6f0eef58 Removed the last bits of dependencies on localization manager (#2127)
* Removed the last bits of dependencies on localization manager

* Updated submodules to resolve error

Co-authored-by: David Tan <>
2020-09-26 15:30:13 +02:00
20kdc
4b9d488c1e The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)
* Rehydratable component -> monkey cubes now have some of their behaviour

* Placeholder kitchen spike entity

* KitchenSpike component: the kitchen spike now has basic functionality

still placeholder sprite though

* Kitchen Spike: Import meatspike assets from CEV-Eris

* Kitchen Spike: Actually use sprites somewhat

* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable

* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports

* Monkey cubes/Rehydratable: Re-add ISolutionChange

* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-26 15:28:55 +02:00
Paul Ritter
84ce845ea3 Nanotrasen Block Game is here (#2131)
* tetris!

* softdropping & left,right key holding

* started work on the ui

* playable state

* there you go exp

* multiuser rework

* ui update refactor

* blockgame™️

* highscores, keybindings, ui refactor

* speed adjusts
leveling

* highscorebackground tweak
speed tweak

* NULLABLE

* yes
2020-09-26 15:25:22 +02:00
Víctor Aguilera Puerto
4eb5891c4a Adds missing reactions to chemical stuff.
- Adds ingestion reaction for food, drinks, and pills.
- Adds injection reaction for syringes.
2020-09-26 14:48:24 +02:00
Pieter-Jan Briers
d4fefd4046 Define CVars in a central location.
Instead of a bunch of RegisterCVar<> calls, it's now similar to Key Functions.
2020-09-25 21:39:33 +02:00
Pieter-Jan Briers
33bed9a31e InRangeUnOccluded. 2020-09-24 18:18:50 +02:00
Paul Ritter
2a1b90a0eb Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125)
* arcade fun

* stuff

* removed unused using statements
added sound feedback
win check fix
reworked ui a bit

* description rework

* windowopen bug fixed

* adds rewards, cool!

* for unusualcrow

* fixes

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-23 14:30:31 +02:00
Víctor Aguilera Puerto
31e0dfc10c Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
Víctor Aguilera Puerto
4c34a12c67 Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Víctor Aguilera Puerto
69059eac80 Adds new different reaction types. (#2114)
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.

* Fix solution tests

* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00
Exp
8238a89190 Gives the gas analyzer visual clues that it's open (#2110)
* Gives the gas analyzer visual clues that it's open

* Read Visualizer states from yaml
2020-09-21 11:39:17 +02:00
Víctor Aguilera Puerto
6ec2939f15 Refactors radiation (#2009)
* Work on refactoring radiation.

* mmmm grayons

* fixes

* Now you can specify whether the pulse will decay or not

* whoops

* Move IRadiationAct to shared, make DamageableComponent implement it instead and add metallic resistances to walls

* General improvements, send draw and decay with state. Rename DPS to RadsPerSecond

* E N T I T Y  C O O R D I N A T E S

* Entity coordinates goood

* Remove unused using statements

* resistances: metallicResistances

* - type: Breakable moment

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-21 01:49:40 +02:00
20kdc
da463097f0 Atmos debug helpers (#2108)
* Atmos debug overlay

* Pressure direction information

* Atmos debug overlay: show excited tiles
2020-09-21 01:13:17 +02:00
derek
158f765895 Keybind to stop pulling. (#2094)
* keybind to stop pulling.

* smug
2020-09-16 23:58:50 +02:00
DrSmugleaf
74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00
Swept
d9f965a49b Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975) 2020-09-13 14:05:02 +02:00
DrSmugleaf
65d7775665 Fix breathing once and for all (#1996)
* Fix breathing

* WIP changes because I don't trust git stash after 2 weeks

* My imports

* Add gasping, adjust breathing values and fix test

* Make the gasp message appear to others

* Add PopupMessageEveryone extension

* Change used percentage to use a single number instead

* Remove unnecessary logging

* Fix air consistency test

* Add test map to SkippedMaps array
2020-09-12 22:52:50 +02:00
Víctor Aguilera Puerto
fa74e9f19f address all reviews 2020-09-12 20:10:56 +02:00
Víctor Aguilera Puerto
c27ab9bf6a Merge branch 'master' into 2020-08-19-firelocks 2020-09-12 15:52:20 +02:00
py01
b288975cb7 Siphon and Vent Visualizers (#2062)
* scrubber sprites

* vent sprites

* Vent visualstate

* scrubber visual state

* Vent and siphon respect being disabled

* Vent and Siphon Visualizer

* Fix typo

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-12 14:26:50 +02:00
Víctor Aguilera Puerto
04bea5a253 Merge branch 'master' into 2020-08-19-firelocks 2020-09-11 19:54:12 +02:00
nuke
753a627c75 Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit

* remove helper

* fixes

* small fix
2020-09-10 00:32:31 +02:00
Víctor Aguilera Puerto
4c7c7d2f72 Merge branch 'master' into 2020-08-19-firelocks 2020-09-09 22:12:38 +02:00
creadth
7baa0a4391 Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
Víctor Aguilera Puerto
cca740eb2a Merge branch 'master' into 2020-08-19-firelocks 2020-09-08 15:21:58 +02:00
Exp
5120627ca2 Makes more fields VV (#2026)
* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00
Víctor Aguilera Puerto
3e87cfa714 whoops. 2020-09-07 17:45:46 +02:00
Víctor Aguilera Puerto
2aa1486b13 Support for non-fulltile airblockers rotating 2020-09-07 13:57:04 +02:00
Víctor Aguilera Puerto
bc972156bb Fix firelocks 2020-09-06 17:34:45 +02:00
Víctor Aguilera Puerto
d58b7f0ebe whoops 2020-09-06 17:15:16 +02:00
Víctor Aguilera Puerto
2b426405eb Fix TurfHelpers 2020-09-06 17:05:01 +02:00
Víctor Aguilera Puerto
d758e84e8d Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
2020-09-06 16:56:43 +02:00
DrSmugleaf
48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
Víctor Aguilera Puerto
d89188a742 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
#	Content.Shared/Maps/TurfHelpers.cs
#	SpaceStation14.sln.DotSettings
2020-09-06 00:17:48 +02:00
nuke
c3630b7301 Glowsticks, flares and lighting behaviours (#1886)
* Assets

* LightingBehaviours, flares, and such.

* More changes

* More changes, more flare work.

* More work on flares + light behaviours

* another refactor

* missed

* Light behaviours refactor, added sfx, improved graphics, improved lighting effects for glowstick and flare.

* remove unneeded value

* nullables

* remove old code

* nullable

* one last push

* net id

* more work

* more colors for glowsticks

* Adjust flare so it fades in

* fix name

* sprite fix
2020-09-03 22:02:40 +02:00