Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
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ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
9921801f15
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
51e785c0fd
ActionBlocker CanDrop uses EntityUid exclusively
2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Pieter-Jan Briers
059fa9ae48
Gravity generator rewrite ( #4828 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-02 11:12:55 +11:00
20kdc
44f5f15790
Power-reading multitool ( #5046 )
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* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.
* Multitool can read power when you examine a cable with the multitool held.
* Multitool power reading: Condense storage information
* power-sensing multitool: Fix ToolSystem ref.
* Power-reading multitools: Fix misuse of GetComponent
2021-10-29 14:42:18 +02:00
20kdc
bddce95e37
Switch from drainallbatteries to a drain/fill-specific-battery command for saner eventing ( #5077 )
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* drain all batteries / drain battery command for saner eventing
* Reverts the part of the previous commit where drainallbatteries skips items, despite my better judgement
* setbatterypercent now takes the place of battery drainage commands
A more forall-oriented approach
2021-10-29 11:49:52 +02:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Julian Giebel
d1a830cd74
Fix ApcPowerReceiverComponent deletion ( #5031 )
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Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2021-10-25 21:55:00 +02:00
Vera Aguilera Puerto
ed3bf94a3b
Electrocution. ( #4958 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2021-10-25 16:21:56 +02:00
Julian Giebel
d1e323b993
Bugfix: ExtensionCableReceiver anchoring ( #5014 )
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Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2021-10-24 18:49:26 +02:00
moonheart08
86e2f2005e
Allows placing cables on lattices. ( #4984 )
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Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
Julian Giebel
45caf25ea9
Apc device network and apc based light switch ( #4908 )
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* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components
* Add extension cable components to prototypes
* Implement ApcNetwork
Implement ApcNetSwitch
* Fix ignoredComponents.cs
* Add friend attribute to new components
* Add construction graph for a light switch
* Address reviews
* Fix broken test
* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values
Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2021-10-23 16:23:19 -07:00
Vera Aguilera Puerto
eaaeefb74b
Fix yet another exception with CableTerminalNode for the same dumb reason
2021-10-22 23:50:14 +02:00
Vera Aguilera Puerto
cb2c044c08
Fix exception with CableTerminalPortNode assuming an entity's GridID can never be zero.
2021-10-22 23:46:30 +02:00
Alex Evgrashin
a3f16295ea
Move Access to ECS ( #4826 )
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* Moved access to ecs
* Fixed tests
* Moved test to integration
* Better IoC
* Moved preset ID card
* Moved id card to ECS
* Moved access component to ECS
* Fixed pda access
* Final touches
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-10-22 13:31:07 +11:00
20kdc
6fb968d47f
Set default Pow3r ramp rate/tolerance values ( #4748 )
2021-10-20 20:31:53 +02:00
Vera Aguilera Puerto
b904efb942
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Vera Aguilera Puerto
1df8402c17
Fix rare exception when CableVis tries to update an entity not on a valid grid.
2021-10-14 11:12:54 +02:00
Vera Aguilera Puerto
0b57420d6e
ToolSystem UseTool doesn't log missing components, slight cleanup for things using tools.
2021-10-07 23:08:16 +02:00
Vera Aguilera Puerto
365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Vera Aguilera Puerto
359b4b866d
Fix exception when CableDeviceNode is not on a grid.
2021-10-05 09:51:23 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
mirrorcult
402cd9b56b
Many lighting tweaks ( #4709 )
2021-10-01 20:59:06 +00:00
Vera Aguilera Puerto
f21c921c56
Fix being able to place cables on non-subfloor tiles
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- Also performs an actionblocker check just in case.
2021-10-01 15:09:12 +02:00
Kara D
d3751ee706
whoops
2021-09-29 17:34:34 -07:00
metalgearsloth
8365e8d52c
Event for PowerNetBattery CurrentSupply changing ( #4570 )
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I re-used AmbientOnPowered but maybe that was lazy; I was doubtful anything would ever have ApcPowerReceiver and PowerNetBatteryComponent.
2021-09-29 17:09:16 -07:00
metalgearsloth
ad783396f8
Update CloseTo to CloseToPercent ( #4708 )
2021-09-29 20:07:01 +10:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto
61d8852799
Update StackSystem to use Resolves. ( #4664 )
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* Update StackSystem to use Resolves.
* Compile
2021-09-20 13:39:05 +02:00
Leon Friedrich
486dc6ca62
Add Alt-click functionality ( #4497 )
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* Fix ItemSlot Bug
* Add Alt-use Key
* Fix TransferAmount window bug
* Alt-click functionality
* Added AltInteract verbs
* Add new verbs
* verb icons
* Changed Comments
* Change Comments
* Fix disposal verbs
* Changed Get...() to Get...OrNull()
* Changed alt-interact combat behaviour
* Update verb icons
* Inventory interact event
* Add Alt+E secondary binding
* Add alt-z keybinding
* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
41c30aa28b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Hands/Components/HandsComponent.cs
# Content.Server/Light/Components/ExpendableLightComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Pieter-Jan Briers
73e4946e27
Pow3r goes brrr with generational IDs.
2021-07-31 02:50:23 +02:00
Pieter-Jan Briers
b92a2ba115
Remove GraphWalkSolver
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It's not worth maintaining and if anybody cares the code is in git history.
2021-07-31 02:50:23 +02:00
Galactic Chimp
5363f59a90
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
# Content.Server/Storage/Components/SecureEntityStorageComponent.cs
2021-07-30 20:26:22 +02:00
Pieter-Jan Briers
8c362fcd9b
Use non-directed event for powernet battery sync.
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Most of the CPU time in the power system was sending these events.
2021-07-29 16:55:09 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
metalgearsloth
fc9a15b288
Eventbus event for ApcPowerReceiver powered
2021-07-16 12:41:01 +10:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
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Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-07-04 18:11:52 +02:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
9b8185db23
Deprecate IActionBlocker in favour of cancellable events ( #4193 )
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* Deprecate IActionBlocker in favour of cancellable events
* Bring back old speech/emoting component restrictions
* Rename action blocker listener methods
* Use Entity System public methods instead of extension methods
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-06-19 10:03:24 +02:00
DrSmugleaf
e44663e99f
Remove obsolete system event unsubscriptions ( #4190 )
2021-06-16 23:54:00 +10:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00