* Move entity solution entity systems to shared
* Move SolutionComponents to Server
* Fix namespaces
* Remove Networked Component.
* Fixes
* Add components to ignore list
* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
* ForAll command!
Implements "Bad Query Language", which has a few specifiers you can use for badminning, namely:
named <regex>
prototyped <prototype name>
with <component name>
tagged <tag name>
parented_to <parent entity uid>
For example: forall prototyped MobHuman parented_to 855 do explode $WX $WY 1 1 1 1; addcomp $ID Item
* oops
* fix a silent parsing bug, make parser louder.
* cleanup
* rename shit
* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
* Graft from https://github.com/space-wizards/space-station-14/pull/3049
* 'openahelp' command
* Add AHelp into escape menu
* Add a way to ahelp a player from the kick window
* bwoink: XAMLify, bugfix, etc.
* Rename the kick/bwoink window the Player Actions Panel
* Add the bwoink sound y'all know and love
adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
(available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
"Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
The sound had been reversed and the volume altered.
* Actually play the bwoink sound on receiving an ahelp that you didn't send
* Rename SolutionContainerCaps -> Capability
* Move IExamine event to Chemistry System.
* ECS the ISolutionChange into SolutionChangeEvent
* Unify SolutionContainer into a single shared component
* Replace ISolutionInteraction with SolutionContainerComponent
* Move all methods from SolutionContainer to ChemistrySystem
* Refactor EntitySystem calls to Dependencies
* Refactor SolutionContainer to SolutionManager
* Fix yamls
* Fix test fails
* Fix post merge issues
* Fix various issues with SolutionManager
* More fixes
* Fix more components
* Fix events not being directed
* Fixes for Hypospray
* Separate removal and iteration on Metabolism
* Fix creampie problems
* Address some of sloth's issues
* Refactors for Systems
* Refactored solution location
* Fix tests
* Address more sloth issues
* Fix dependency
* Fix merge conflicts
* Add xmldocs for Capabilities components
* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable
* Replace Grindable/Juiceable with Extractable
* Refactor field names
* Fix Drainable
* Fix some issues with spillable and injector
* Fix issues with Grinder
* Fix Beaker having duplicate solutions
* Fix foaming
* Address some MGS issues
* Fix Uid issues
* Fix errors in solution Tranfer
* Fixed some extra values constant values
* Cola is drinkable now
* GameTicker turned into an EntitySystem
* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events
* Change event names to be more consistent with the rest.
* YAML linter uses the dummy gameticker CVar override.
* Fix game ticker initialization order
* Dummy ticker won't spawn players.
* Fix character creation test