Víctor Aguilera Puerto
b9e1f9283d
Adds cursed lockers that teleport anything inside them to other lockers ( #1493 )
2020-07-26 20:49:41 +02:00
L.E.D
d3866a3372
Container light occlusion ( #687 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-26 14:25:53 +02:00
DrSmugleaf
700f31e77b
Fix build ( #1448 )
2020-07-22 11:43:34 +02:00
Pieter-Jan Briers
d6b772adcc
Integration test to test restartround.
2020-07-17 11:25:11 +02:00
DrSmugleaf
f313a9267a
0 days without buckle breaking ( #1366 )
2020-07-17 10:43:10 +02:00
DrSmugleaf
e7d756811e
Replace CanBeNull annotations with nullable reference types ( #1270 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-08 01:41:20 +02:00
metalgearsloth
0ecaba1727
Minor AI system fixes ( #1292 )
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* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-07 18:56:38 +02:00
metalgearsloth
c3c78258e7
Fix vending machines throwing ( #1225 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-02 16:03:57 +02:00
Pieter-Jan Briers
4b5aed52f4
Disable net.interp in SimplePredictReconcileTest.cs
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Since it doesn't work and I just changed the engine default and this broke everything.
2020-07-01 02:23:52 +02:00
metalgearsloth
29f1730d71
Remove pathfinding graph node directions ( #1223 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-28 17:43:06 +02:00
py01
23cc6b1d4e
Power Rework ( #863 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-06-28 17:23:26 +02:00
Tyler Young
4b64aa2b9d
fix benchmark
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improve some test diagnostics
fix some bug where order of shutdown of AiControllerComponent mattered or Processor was never initialized
2020-06-22 04:49:54 -04:00
Pieter-Jan Briers
63c3e9577c
Adds SimplePredictReconcileTest
2020-06-12 12:45:29 +02:00
Pieter-Jan Briers
cfe72cbfeb
Move networking integration tests to own folder.
2020-06-12 12:44:02 +02:00
Acruid
694a5dd332
Adds an integration test for saving and loading a multi grid map.
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Fixes a bug in SharedGalacticMarketComponent where the products were not being cleared between calls to ExposeData.
2020-06-08 13:19:40 -07:00
Pieter-Jan Briers
0108126c43
Fix reporting of failed entity ID inside EntityTest
2020-05-25 19:40:10 +02:00
Pieter-Jan Briers
a8e2900052
Rename toolboxes to make more sense.
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Also adds filled version of emergency toolboxes, currently empty.
2020-05-22 17:48:35 +02:00
Jackson Lewis
1f0c72dd28
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
JiimBob
bdc76ad494
Added entity integration testing
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Added integration test that spawns all non-abstract entities to see if anything breaks.
2020-03-27 00:32:24 -04:00
Pieter-Jan Briers
58ab7631c2
Give every job their fancy ID types.
2020-02-24 16:58:25 +01:00
Pieter-Jan Briers
8f4834b1d8
Revert "add integration test for serializer"
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This reverts commit 0e286ad808 .
2020-02-15 02:33:37 +01:00
Tyler Young
0e286ad808
add integration test for serializer
2020-02-15 01:48:49 +01:00
Pieter-Jan Briers
7bc40ab13d
Add test asserting reconnect works.
2020-01-26 23:53:48 +01:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Pieter-Jan Briers
6537aead64
Use MapCoordinates.Nullspace
2020-01-20 22:26:28 +01:00
Pieter-Jan Briers
923c5698b5
Use dummy game ticker for LoadSaveTicksSaveStationStation.
2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
8d3bccbd56
Adds HumanInventoryUniformSlotsTest integration tests.
2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
eadb661515
Integration tests improvements:
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1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map)
2. Re-organized tests a bit.
2020-01-20 22:14:44 +01:00