metalgearsloth
a360f6126e
Shuttle docking ( #5169 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-11-11 20:06:38 +11:00
Leon Friedrich
900f3e798d
fix door crash ( #5197 )
2021-11-06 19:13:01 -07:00
Leon Friedrich
673301825b
Draw depth adjustments ( #5130 )
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* door drawdepth toggle
* git mv
* dooooors
* drawdepth adjustments
* fix door and missed projectiles
* firelock depth tweak
* Get sprite only when needed
* single letter typo
* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
mirrorcult
9b4e495c95
Blast doors & shutters ( #4822 )
2021-10-10 12:43:50 +02:00
ShadowCommander
a1db43ab34
Merge branch 'master' into replace-sounds-with-sound-specifier
2021-08-10 15:05:49 -07:00
Kara D
e460285187
proper sprites + visualizes nicely
2021-08-05 19:43:58 -07:00
mirrorcult
af2e21c355
Refactor IDoorCheck into entity events ( #4366 )
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* IDoorCheck refactored to events
# Conflicts:
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Doors/Components/AirlockComponent.cs
# Content.Server/Doors/Components/FirelockComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Doors/IDoorCheck.cs
* namespaces
* Fix mapinit bug with refreshautoclose
* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
b2e40d540f
Inserted SoundSpecifier where appropiate
2021-07-31 15:17:16 +02:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
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Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-07-04 18:11:52 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00