Commit Graph

377 Commits

Author SHA1 Message Date
Pieter-Jan Briers
e39ca8d8d2 Update submodule 2019-03-25 13:01:37 +01:00
Pieter-Jan Briers
b9e18b43e7 Prevent thunk sound spam. 2019-03-25 13:01:03 +01:00
Pieter-Jan Briers
6d0c2ed362 Magazines now correctly get saved to the map. 2019-03-24 23:37:28 +01:00
Víctor Aguilera Puerto
d9ff72c907 Adds small lights and small light bulbs. (#156)
In the future, someone might want to edit the sprites so the bulb is white and not yellow.
Here's some screenshots:
![image](https://user-images.githubusercontent.com/6766154/54878560-d9242e80-4e2e-11e9-8fde-39ae082f34b0.png)
![image](https://user-images.githubusercontent.com/6766154/54878572-f3f6a300-4e2e-11e9-95a1-253a5504922f.png)
2019-03-24 18:05:32 +01:00
Víctor Aguilera Puerto
03856b79b4 Fix the sound bug when clicking on lights. (#155)
It was updating lights when there was nothing to be updated, which caused the sound to play.
2019-03-23 22:42:41 +01:00
Pieter-Jan Briers
dcd74e8305 Update submodule 2019-03-23 22:34:04 +01:00
Víctor Aguilera Puerto
4f2ae14b3f Light bulbs can now be colored! (#154)
-Also fixes a bug where bulb type didn't matter when inserting a new bulb into a light fixture.
-And a bug where bulb state changing didn't change the light itself.

P.S. Also note I didn't add any colored lightbulb prototypes, as I don't think they're necessary right now. To see the changes, please use VV! In the future, it might be possible to change the lightbulb's color with a multitool or something in-game.
2019-03-23 22:30:05 +01:00
Pieter-Jan Briers
5c234c1de4 Update submodule 2019-03-23 15:04:45 +01:00
Pieter-Jan Briers
0882435293 Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
Pieter-Jan Briers
f0aec83be4 Update submodule 2019-03-23 00:00:17 +01:00
Víctor Aguilera Puerto
b3aa1f6dcd Wall lights now require light bulbs. (#151)
* Adds light_tube.rsi

Sprites taken from CEV Eris!

* Adds LightBulbComponent

* Wall lights now use light bulbs!

* Light bulb now updates its sprite when it changes.

* Comments the code.

* Adds license and copyright to new sprites
2019-03-22 23:59:13 +01:00
Pieter-Jan Briers
58e8aef5d8 Fix removing items from inventory dropping them too. 2019-03-22 23:53:43 +01:00
Pieter-Jan Briers
5b0f49bab7 Reset relative of entities to 0 on pickup.
This mostly helps with akwardness related to sound positioning.
2019-03-22 22:18:17 +01:00
Pieter-Jan Briers
c27be2bf95 Fix mousedown on handsgui. 2019-03-22 21:46:51 +01:00
Víctor Aguilera Puerto
62eb7db0c7 Adds Ointment and Brutepack. (#150)
* Add Ointment and Brutepack to StackType

* Add Ointment and Brutepack sprites

* HealingComponent now works correctly with StackComponent

* Adds Ointment and Brutepack prototypes

* Adds Ointment and Brutepack to stationstation
2019-03-22 15:03:29 +01:00
Pieter-Jan Briers
1cfed8b6c7 Fix package release build path. 2019-03-22 02:13:19 +01:00
Pieter-Jan Briers
1a33bb2d69 Revert "Remove Jenkinsfile."
This reverts commit e2576e1770.
2019-03-22 01:54:50 +01:00
Pieter-Jan Briers
e2576e1770 Remove Jenkinsfile.
I decided to put this in the job on Jenkins instead.
Also this is kinda an excuse to do a push to see if the webhook works.
2019-03-22 01:29:20 +01:00
Pieter-Jan Briers
40ce38770a BYOND is a word. 2019-03-21 23:33:49 +01:00
Pieter-Jan Briers
1d0ed83967 package_release_build.py for Clyde. 2019-03-21 21:22:58 +01:00
Víctor Aguilera Puerto
6649d06fd8 HealingComponent can now heal different types of damage (#146)
```
  - type: Healing
    heal: 100
    damage: Heat
```
2019-03-21 19:34:03 +01:00
Pieter-Jan Briers
4a40b5112c Update submodule & add nuget.config for package directory. 2019-03-21 18:49:45 +01:00
Pieter-Jan Briers
250a9646da Update submodule. 2019-03-21 18:03:12 +01:00
Pieter-Jan Briers
4ba8848383 Add notify debug command. 2019-03-21 18:03:05 +01:00
Pieter-Jan Briers
45b803ce41 Simplify Healing Component deletion.
I just fixed the bug causing it to need explicit dropping so this hack
can go.
2019-03-21 17:51:25 +01:00
Pieter-Jan Briers
e1ca54fc2e Fix crash when deleting held entity. 2019-03-21 17:49:21 +01:00
Injazz
3b40b4aafa Healing component and Medkit (#143)
Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00
Pieter-Jan Briers
96868625cb Update submodule. 2019-03-20 23:25:58 +01:00
Pieter-Jan Briers
5a9cc75ab9 Fix typo in lights icon path. 2019-03-20 23:25:22 +01:00
Pieter-Jan Briers
fad429c922 Fancier light sprites. 2019-03-20 15:07:10 +01:00
Pieter-Jan Briers
8b694b1899 Bullets no longer open doors. 2019-03-20 15:02:19 +01:00
Pieter-Jan Briers
75614db5ce Make bullet hitbox smaller. 2019-03-20 14:35:53 +01:00
Pieter-Jan Briers
34f4c12e00 APCs now go click when breaker is switched. 2019-03-20 14:11:03 +01:00
Pieter-Jan Briers
a7e63329b4 I forgot to commit light clunk. 2019-03-20 11:37:22 +01:00
Pieter-Jan Briers
c17bc612ff Lights now go CLUNK when turned on. 2019-03-20 01:12:38 +01:00
Pieter-Jan Briers
d5559e44bb Airlocks get opening sounds now. 2019-03-20 00:42:52 +01:00
Pieter-Jan Briers
f83876e8f8 Update submodule. 2019-03-20 00:42:28 +01:00
Pieter-Jan Briers
5797c6cb66 PCM is an acronym. 2019-03-19 22:44:10 +01:00
Pieter-Jan Briers
0a605781e9 Convert audio effects to mono channel.
We that for some reason, a lot of SS13's audio effects sound *bad* in stereo mode. BYOND seems to convert them to Mono internally while playing them which circumvents this.
This merges the audio tracks into one, saving some space and making them sound correct on Godot.

Also, OpenAL doesn't like playing Stereo audio positionally, and I'm not gonna write a channel merger in C# for this to work around this.
2019-03-19 22:43:50 +01:00
Pieter-Jan Briers
d7ef38701b Actually position gun sounds. 2019-03-19 22:41:19 +01:00
Pieter-Jan Briers
5e7b03d251 Make content use SWSL shaders. 2019-03-18 23:54:58 +01:00
Pieter-Jan Briers
33a915fc67 Update submodule. 2019-03-18 23:54:29 +01:00
Pieter-Jan Briers
83147922f4 Remove gun debug logging. 2019-03-17 16:08:14 +01:00
Pieter-Jan Briers
c182ea944f Add spawn points to stationstation. 2019-03-17 16:01:56 +01:00
Pieter-Jan Briers
e1f6a2bbd5 Spawn point system.
Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Pieter-Jan Briers
8aefe6c615 update submodule. 2019-03-17 15:48:20 +01:00
Pieter-Jan Briers
8e6c9e7c47 Give admins spawn and delete command access. 2019-03-17 15:36:49 +01:00
Pieter-Jan Briers
f0176c2801 Update submodule. 2019-03-17 15:36:36 +01:00
Pieter-Jan Briers
9c4832bfbe Prevent storage buttons from vertically expanding. 2019-03-17 15:35:15 +01:00
Pieter-Jan Briers
6c66817502 Fix EntityButton not inheriting correct type. 2019-03-17 14:37:18 +01:00